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arfoundation-samples
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Assets
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LWRPSupport
文件历史
Jimmy Alamparambil
f6c74116
PR feedback
6 年前
..
ARCoreBackgroundLWRP.shader
PR feedback
6 年前
ARCoreBackgroundLWRP.shader.meta
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
ARCoreBackgroundLWRPMaterial.mat
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
ARCoreBackgroundLWRPMaterial.mat.meta
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
ARKitLWRPMaterial.mat
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
ARKitLWRPMaterial.mat.meta
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
ARKitLWRPShader.shader
PR feedback
6 年前
ARKitLWRPShader.shader.meta
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
LWRPBackgroundRenderer.cs
PR feedback
6 年前
LWRPBackgroundRenderer.cs.meta
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
LWRPBackgroundRendererAsset.asset
missed asset upgrade after changing name
6 年前
LWRPBackgroundRendererAsset.asset.meta
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
LWRPBackroundRendererAsset.cs
PR feedback
6 年前
LWRPBackroundRendererAsset.cs.meta
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
LWRPBeforeCameraRender.cs
PR feedback
6 年前
LWRPBeforeCameraRender.cs.meta
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
Unity.XR.ARFoundation.LWRPSupport.asmdef
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
Unity.XR.ARFoundation.LWRPSupport.asmdef.meta
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前