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118 行
4.1 KiB
118 行
4.1 KiB
using System.Collections.Generic;
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using Unity.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.XR.ARFoundation;
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namespace UnityEngine.XR.ARFoundation.Samples
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{
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/// <summary>
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/// Populates a drop down UI element with all the supported
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/// camera configurations and changes the active camera
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/// configuration when the user changes the selection in the dropdown.
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///
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/// The camera configuration affects the resolution (and possibly framerate)
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/// of the hardware camera during an AR session.
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/// </summary>
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[RequireComponent(typeof(Dropdown))]
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public class CameraConfigController : MonoBehaviour
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{
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List<string> m_ConfigurationNames;
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Dropdown m_Dropdown;
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[SerializeField]
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[Tooltip("The ARCameraManager which will produce frame events.")]
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ARCameraManager m_CameraManager;
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/// <summary>
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/// Get or set the <c>ARCameraManager</c>.
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/// </summary>
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public ARCameraManager cameraManager
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{
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get { return m_CameraManager; }
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set { m_CameraManager = value; }
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}
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/// <summary>
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/// Callback invoked when <see cref="m_Dropdown"/> changes. This
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/// lets us change the camera configuration when the user changes
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/// the selection in the UI.
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/// </summary>
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/// <param name="dropdown">The <c>Dropdown</c> which changed.</param>
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void OnDropdownValueChanged(Dropdown dropdown)
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{
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if ((cameraManager == null) || (cameraManager.subsystem == null) || !cameraManager.subsystem.running)
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{
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return;
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}
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var configurationIndex = dropdown.value;
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// Check that the value makes sense
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using (var configurations = cameraManager.GetConfigurations(Allocator.Temp))
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{
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if (configurationIndex >= configurations.Length)
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{
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return;
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}
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// Get that configuration by index
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var configuration = configurations[configurationIndex];
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// Make it the active one
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cameraManager.currentConfiguration = configuration;
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}
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}
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void Awake()
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{
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m_Dropdown = GetComponent<Dropdown>();
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m_Dropdown.ClearOptions();
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m_Dropdown.onValueChanged.AddListener(delegate { OnDropdownValueChanged(m_Dropdown); });
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m_ConfigurationNames = new List<string>();
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}
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void PopulateDropdown()
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{
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if ((cameraManager == null) || (cameraManager.subsystem == null) || !cameraManager.subsystem.running)
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return;
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// No configurations available probably means this feature
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// isn't supported by the current device.
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using (var configurations = cameraManager.GetConfigurations(Allocator.Temp))
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{
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if (!configurations.IsCreated || (configurations.Length <= 0))
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{
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return;
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}
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// There are two ways to enumerate the camera configurations.
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// 1. Use a foreach to iterate over all the available configurations
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foreach (var config in configurations)
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{
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m_ConfigurationNames.Add($"{config.width}x{config.height}{(config.framerate.HasValue ? $" at {config.framerate.Value} Hz" : "")}");
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}
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m_Dropdown.AddOptions(m_ConfigurationNames);
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// 2. Use a normal for...loop
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var currentConfig = cameraManager.currentConfiguration;
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for (int i = 0; i < configurations.Length; ++i)
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{
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// Find the current configuration and update the drop down value
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if (currentConfig == configurations[i])
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{
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m_Dropdown.value = i;
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}
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}
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}
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}
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void Update()
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{
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if (m_ConfigurationNames.Count == 0)
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PopulateDropdown();
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}
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}
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}
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