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64 行
2.3 KiB
64 行
2.3 KiB
using System;
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using UnityEngine.UI;
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namespace UnityEngine.XR.ARFoundation.Samples
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{
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/// <summary>
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/// A simple UI controller to display basic light estimation information.
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/// </summary>
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[RequireComponent(typeof(BasicLightEstimation))]
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public class BasicLightEstimationUI : MonoBehaviour
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{
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[Tooltip("The UI Text element used to display the estimated ambient intensity in the physical environment.")]
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[SerializeField]
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Text m_AmbientIntensityText;
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/// <summary>
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/// The UI Text element used to display the estimated ambient intensity value.
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/// </summary>
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public Text ambientIntensityText
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{
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get { return m_AmbientIntensityText; }
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set { m_AmbientIntensityText = ambientIntensityText; }
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}
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[Tooltip("The UI Text element used to display the estimated ambient color in the physical environment.")]
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[SerializeField]
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Text m_AmbientColorText;
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/// <summary>
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/// The UI Text element used to display the estimated ambient color in the scene.
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/// </summary>
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public Text ambientColorText
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{
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get { return m_AmbientColorText; }
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set { m_AmbientColorText = value; }
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}
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void Awake()
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{
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m_BasicLightEstimation = GetComponent<BasicLightEstimation>();
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}
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void Update()
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{
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SetUIValue(m_BasicLightEstimation.brightness, ambientIntensityText);
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//Display color temperature or color correction if supported
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if (m_BasicLightEstimation.colorTemperature != null)
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SetUIValue(m_BasicLightEstimation.colorTemperature, ambientColorText);
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else if (m_BasicLightEstimation.colorCorrection != null)
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SetUIValue(m_BasicLightEstimation.colorCorrection, ambientColorText);
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else
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SetUIValue<float>(null, ambientColorText);
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}
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void SetUIValue<T>(T? displayValue, Text text) where T : struct
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{
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if (text != null)
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text.text = displayValue.HasValue ? displayValue.Value.ToString(): "Unavailable";
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}
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BasicLightEstimation m_BasicLightEstimation;
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}
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}
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