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201 行
13 KiB
201 行
13 KiB
using System.Collections.Generic;
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using Unity.Collections;
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using UnityEngine;
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using UnityEngine.XR.ARFoundation;
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using UnityEngine.XR.ARSubsystems;
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#if UNITY_IOS && !UNITY_EDITOR
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using UnityEngine.XR.ARKit;
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#endif
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namespace UnityEngine.XR.ARFoundation.Samples
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{
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/// <summary>
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/// Populates the action unit coefficients for an <see cref="ARFace"/>.
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/// </summary>
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/// <remarks>
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/// If this <c>GameObject</c> has a <c>SkinnedMeshRenderer</c>,
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/// this component will generate the blend shape coefficients from the underlying <c>ARFace</c>.
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///
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/// </remarks>
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[RequireComponent(typeof(ARFace))]
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public class ARKitBlendShapeVisualizer : MonoBehaviour
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{
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[SerializeField]
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float m_CoefficientScale = 100.0f;
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public float coefficientScale
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{
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get { return m_CoefficientScale; }
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set { m_CoefficientScale = value; }
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}
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[SerializeField]
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SkinnedMeshRenderer m_SkinnedMeshRenderer;
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public SkinnedMeshRenderer skinnedMeshRenderer
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{
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get
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{
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return m_SkinnedMeshRenderer;
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}
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set
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{
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m_SkinnedMeshRenderer = value;
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CreateFeatureBlendMapping();
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}
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}
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#if UNITY_IOS && !UNITY_EDITOR
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ARKitFaceSubsystem m_ARKitFaceSubsystem;
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Dictionary<ARKitBlendShapeLocation, int> m_FaceArkitBlendShapeIndexMap;
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#endif
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ARFace m_Face;
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void Awake()
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{
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m_Face = GetComponent<ARFace>();
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CreateFeatureBlendMapping();
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}
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void CreateFeatureBlendMapping()
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{
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if (skinnedMeshRenderer == null || skinnedMeshRenderer.sharedMesh == null)
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{
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return;
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}
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#if UNITY_IOS && !UNITY_EDITOR
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const string strPrefix = "blendShape2.";
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m_FaceArkitBlendShapeIndexMap = new Dictionary<ARKitBlendShapeLocation, int>();
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browDown_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browDown_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowInnerUp ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browInnerUp");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowOuterUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browOuterUp_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowOuterUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browOuterUp_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekPuff ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekPuff");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekSquintLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekSquint_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekSquintRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekSquint_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeBlinkLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeBlink_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeBlinkRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeBlink_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookDown_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookDown_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookInLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookIn_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookInRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookIn_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookOutLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookOut_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookOutRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookOut_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookUp_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookUp_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeSquintLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeSquint_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeSquintRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeSquint_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeWideLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeWide_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeWideRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeWide_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawForward ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawForward");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawLeft");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawOpen ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawOpen");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawRight");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthClose ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthClose");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthDimpleLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthDimple_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthDimpleRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthDimple_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFrownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFrown_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFrownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFrown_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFunnel ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFunnel");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLeft");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLowerDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLowerDown_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLowerDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLowerDown_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPressLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPress_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPressRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPress_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPucker ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPucker");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRight");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRollLower ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRollLower");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRollUpper ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRollUpper");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthShrugLower ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthShrugLower");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthShrugUpper ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthShrugUpper");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthSmileLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthSmile_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthSmileRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthSmile_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthStretchLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthStretch_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthStretchRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthStretch_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthUpperUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthUpperUp_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthUpperUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthUpperUp_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.NoseSneerLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "noseSneer_L");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.NoseSneerRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "noseSneer_R");
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m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.TongueOut ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "tongueOut");
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#endif
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}
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void SetVisible(bool visible)
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{
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if (skinnedMeshRenderer == null) return;
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skinnedMeshRenderer.enabled = visible;
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}
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void UpdateVisibility()
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{
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var visible =
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enabled &&
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(m_Face.trackingState == TrackingState.Tracking) &&
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(ARSession.state > ARSessionState.Ready);
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SetVisible(visible);
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}
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void OnEnable()
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{
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#if UNITY_IOS && !UNITY_EDITOR
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var faceManager = FindObjectOfType<ARFaceManager>();
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if (faceManager != null)
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{
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m_ARKitFaceSubsystem = (ARKitFaceSubsystem)faceManager.subsystem;
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}
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#endif
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UpdateVisibility();
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m_Face.updated += OnUpdated;
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ARSession.stateChanged += OnSystemStateChanged;
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}
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void OnDisable()
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{
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m_Face.updated -= OnUpdated;
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ARSession.stateChanged -= OnSystemStateChanged;
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}
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void OnSystemStateChanged(ARSessionStateChangedEventArgs eventArgs)
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{
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UpdateVisibility();
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}
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void OnUpdated(ARFaceUpdatedEventArgs eventArgs)
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{
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UpdateVisibility();
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UpdateFaceFeatures();
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}
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void UpdateFaceFeatures()
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{
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if (skinnedMeshRenderer == null || !skinnedMeshRenderer.enabled || skinnedMeshRenderer.sharedMesh == null)
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{
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return;
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}
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#if UNITY_IOS && !UNITY_EDITOR
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using (var blendShapes = m_ARKitFaceSubsystem.GetBlendShapeCoefficients(m_Face.trackableId, Allocator.Temp))
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{
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foreach (var featureCoefficient in blendShapes)
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{
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int mappedBlendShapeIndex;
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if (m_FaceArkitBlendShapeIndexMap.TryGetValue(featureCoefficient.blendShapeLocation, out mappedBlendShapeIndex))
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{
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if (mappedBlendShapeIndex >= 0)
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{
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skinnedMeshRenderer.SetBlendShapeWeight(mappedBlendShapeIndex, featureCoefficient.coefficient * coefficientScale);
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}
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}
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}
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}
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#endif
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}
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}
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}
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