您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
191 行
7.0 KiB
191 行
7.0 KiB
using UnityEngine.XR.ARFoundation;
|
|
using UnityEngine;
|
|
using UnityEngine.XR.ARSubsystems;
|
|
using System.Collections.Generic;
|
|
using System;
|
|
|
|
public class BoneController : MonoBehaviour
|
|
{
|
|
// Joint indices of the 3D skeleton.
|
|
enum JointIndices
|
|
{
|
|
Invalid = -1,
|
|
Root = 0, // parent: Invalid
|
|
Hips = 1, // parent: Root
|
|
LeftUpLeg = 2, // parent: Hips
|
|
LeftLeg = 3, // parent: LeftUpLeg
|
|
LeftFoot = 4, // parent: LeftLeg
|
|
LeftToes = 5, // parent: LeftFoot
|
|
LeftToesEnd = 6, // parent: LeftToes
|
|
RightUpLeg = 7, // parent: Hips
|
|
RightLeg = 8, // parent: RightUpLeg
|
|
RightFoot = 9, // parent: RightLeg
|
|
RightToes = 10, // parent: RightFoot
|
|
RightToesEnd = 11, // parent: RightToes
|
|
Spine1 = 12, // parent: Hips
|
|
Spine2 = 13, // parent: Spine1
|
|
Spine3 = 14, // parent: Spine2
|
|
Spine4 = 15, // parent: Spine3
|
|
Spine5 = 16, // parent: Spine4
|
|
Spine6 = 17, // parent: Spine5
|
|
Spine7 = 18, // parent: Spine6
|
|
RightShoulder1 = 19, // parent: Spine7
|
|
RightShoulder2 = 20, // parent: RightShoulder1
|
|
RightArm = 21, // parent: RightShoulder2
|
|
RightForearm = 22, // parent: RightArm
|
|
RightHand = 23, // parent: RightForearm
|
|
RightHandThumbStart = 24, // parent: RightHand
|
|
RightHandThumb1 = 25, // parent: RightHandThumbStart
|
|
RightHandThumb2 = 26, // parent: RightHandThumb1
|
|
RightHandThumbEnd = 27, // parent: RightHandThumb2
|
|
RightHandIndexStart = 28, // parent: RightHand
|
|
RightHandIndex1 = 29, // parent: RightHandIndexStart
|
|
RightHandIndex2 = 30, // parent: RightHandIndex1
|
|
RightHandIndex3 = 31, // parent: RightHandIndex2
|
|
RightHandIndexEnd = 32, // parent: RightHandIndex3
|
|
RightHandMidStart = 33, // parent: RightHand
|
|
RightHandMid1 = 34, // parent: RightHandMidStart
|
|
RightHandMid2 = 35, // parent: RightHandMid1
|
|
RightHandMid3 = 36, // parent: RightHandMid2
|
|
RightHandMidEnd = 37, // parent: RightHandMid3
|
|
RightHandRingStart = 38, // parent: RightHand
|
|
RightHandRing1 = 39, // parent: RightHandRingStart
|
|
RightHandRing2 = 40, // parent: RightHandRing1
|
|
RightHandRing3 = 41, // parent: RightHandRing2
|
|
RightHandRingEnd = 42, // parent: RightHandRing3
|
|
RightHandPinkyStart = 43, // parent: RightHand
|
|
RightHandPinky1 = 44, // parent: RightHandPinkyStart
|
|
RightHandPinky2 = 45, // parent: RightHandPinky1
|
|
RightHandPinky3 = 46, // parent: RightHandPinky2
|
|
RightHandPinkyEnd = 47, // parent: RightHandPinky3
|
|
LeftShoulder1 = 48, // parent: Spine7
|
|
LeftShoulder2 = 49, // parent: LeftShoulder1
|
|
LeftArm = 50, // parent: LeftShoulder2
|
|
LeftForearm = 51, // parent: LeftArm
|
|
LeftHand = 52, // parent: LeftForearm
|
|
LeftHandThumbStart = 53, // parent: LeftHand
|
|
LeftHandThumb1 = 54, // parent: LeftHandThumbStart
|
|
LeftHandThumb2 = 55, // parent: LeftHandThumb1
|
|
LeftHandThumbEnd = 56, // parent: LeftHandThumb2
|
|
LeftHandIndexStart = 57, // parent: LeftHand
|
|
LeftHandIndex1 = 58, // parent: LeftHandIndexStart
|
|
LeftHandIndex2 = 59, // parent: LeftHandIndex1
|
|
LeftHandIndex3 = 60, // parent: LeftHandIndex2
|
|
LeftHandIndexEnd = 61, // parent: LeftHandIndex3
|
|
LeftHandMidStart = 62, // parent: LeftHand
|
|
LeftHandMid1 = 63, // parent: LeftHandMidStart
|
|
LeftHandMid2 = 64, // parent: LeftHandMid1
|
|
LeftHandMid3 = 65, // parent: LeftHandMid2
|
|
LeftHandMidEnd = 66, // parent: LeftHandMid3
|
|
LeftHandRingStart = 67, // parent: LeftHand
|
|
LeftHandRing1 = 68, // parent: LeftHandRingStart
|
|
LeftHandRing2 = 69, // parent: LeftHandRing1
|
|
LeftHandRing3 = 70, // parent: LeftHandRing2
|
|
LeftHandRingEnd = 71, // parent: LeftHandRing3
|
|
LeftHandPinkyStart = 72, // parent: LeftHand
|
|
LeftHandPinky1 = 73, // parent: LeftHandPinkyStart
|
|
LeftHandPinky2 = 74, // parent: LeftHandPinky1
|
|
LeftHandPinky3 = 75, // parent: LeftHandPinky2
|
|
LeftHandPinkyEnd = 76, // parent: LeftHandPinky3
|
|
Neck1 = 77, // parent: Spine7
|
|
Neck2 = 78, // parent: Neck1
|
|
Neck3 = 79, // parent: Neck2
|
|
Neck4 = 80, // parent: Neck3
|
|
Head = 81, // parent: Neck4
|
|
Jaw = 82, // parent: Head
|
|
Chin = 83, // parent: Jaw
|
|
Nose = 84, // parent: Head
|
|
RightEye = 85, // parent: Head
|
|
RightEyeUpperLid = 86, // parent: RightEye
|
|
RightEyeLowerLid = 87, // parent: RightEye
|
|
RightEyeBall = 88, // parent: RightEye
|
|
LeftEye = 89, // parent: Head
|
|
LeftEyeUpperLid = 90, // parent: LeftEye
|
|
LeftEyeLowerLid = 91, // parent: LeftEye
|
|
LeftEyeBall = 92, // parent: LeftEye
|
|
}
|
|
const int k_NumSkeletonJoints = 93;
|
|
|
|
[SerializeField]
|
|
[Tooltip("The root bone of the skeleton.")]
|
|
Transform m_SkeletonRoot;
|
|
|
|
/// <summary>
|
|
/// Get/Set the root bone of the skeleton.
|
|
/// </summary>
|
|
public Transform skeletonRoot
|
|
{
|
|
get
|
|
{
|
|
return m_SkeletonRoot;
|
|
}
|
|
set
|
|
{
|
|
m_SkeletonRoot = value;
|
|
}
|
|
}
|
|
|
|
Transform[] m_BoneMapping = new Transform[k_NumSkeletonJoints];
|
|
|
|
public void InitializeSkeletonJoints()
|
|
{
|
|
// Walk through all the child joints in the skeleton and
|
|
// store the skeleton joints at the corresponding index in the m_BoneMapping array.
|
|
// This assumes that the bones in the skeleton are named as per the
|
|
// JointIndices enum above.
|
|
Queue<Transform> nodes = new Queue<Transform>();
|
|
nodes.Enqueue(m_SkeletonRoot);
|
|
while (nodes.Count > 0)
|
|
{
|
|
Transform next = nodes.Dequeue();
|
|
for (int i = 0; i < next.childCount; ++i)
|
|
{
|
|
nodes.Enqueue(next.GetChild(i));
|
|
}
|
|
ProcessJoint(next);
|
|
}
|
|
}
|
|
|
|
public void ApplyBodyPose(ARHumanBody body)
|
|
{
|
|
var joints = body.joints;
|
|
if (!joints.IsCreated)
|
|
return;
|
|
|
|
for (int i = 0; i < k_NumSkeletonJoints; ++i)
|
|
{
|
|
XRHumanBodyJoint joint = joints[i];
|
|
var bone = m_BoneMapping[i];
|
|
if (bone != null)
|
|
{
|
|
bone.transform.localPosition = joint.localPose.position;
|
|
bone.transform.localRotation = joint.localPose.rotation;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ProcessJoint(Transform joint)
|
|
{
|
|
int index = GetJointIndex(joint.name);
|
|
if (index >= 0 && index < k_NumSkeletonJoints)
|
|
{
|
|
m_BoneMapping[index] = joint;
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning($"{joint.name} was not found.");
|
|
}
|
|
}
|
|
|
|
// Returns the integer value corresponding to the JointIndices enum value
|
|
// passed in as a string.
|
|
int GetJointIndex(string jointName)
|
|
{
|
|
JointIndices val;
|
|
if (Enum.TryParse(jointName, out val))
|
|
{
|
|
return (int)val;
|
|
}
|
|
return -1;
|
|
}
|
|
}
|