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using UnityEngine.UI;
using System.Text;
using UnityEngine.Rendering;
namespace UnityEngine.XR.ARFoundation.Samples
{
/// <summary>
/// A simple UI controller to display HDR light estimation information.
/// </summary>
[RequireComponent(typeof(HDRLightEstimation))]
public class HDRLightEstimationUI : MonoBehaviour
{
[Tooltip("The UI Text element used to display the estimated ambient intensity in the physical environment.")]
[SerializeField]
Text m_AmbientIntensityText;
/// <summary>
/// The UI Text element used to display the estimated ambient intensity value.
/// </summary>
public Text ambientIntensityText
{
get { return m_AmbientIntensityText; }
set { m_AmbientIntensityText = ambientIntensityText; }
}
[Tooltip("The UI Text element used to display the estimated ambient color in the physical environment.")]
[SerializeField]
Text m_AmbientColorText;
/// <summary>
/// The UI Text element used to display the estimated ambient color in the scene.
/// </summary>
public Text ambientColorText
{
get { return m_AmbientColorText; }
set { m_AmbientColorText = value; }
}
[Tooltip("The UI Text element used to display the estimated direction of the main light for the physical environment.")]
[SerializeField]
Text m_MainLightDirectionText;
public Text mainLightDirectionText
{
get => m_MainLightDirectionText;
set => m_MainLightDirectionText = value;
}
[Tooltip("The UI Text element used to display the estimated intensity in lumens of the main light for the physical environment.")]
[SerializeField]
Text m_MainLightIntensityLumens;
public Text mainLightIntensityLumens
{
get => m_MainLightIntensityLumens;
set => m_MainLightIntensityLumens = value;
}
[Tooltip("The UI Text element used to display the estimated color of the main light for the physical environment.")]
[SerializeField]
Text m_MainLightColor;
public Text mainLightColorText
{
get => m_MainLightColor;
set => m_MainLightColor = value;
}
[Tooltip("The UI Text element used to display the estimated spherical harmonics coefficients for the physical environment.")]
[SerializeField]
Text m_SphericalHarmonicsText;
public Text ambientSphericalHarmonicsText
{
get => m_SphericalHarmonicsText;
set => m_SphericalHarmonicsText = value;
}
StringBuilder m_SphericalHarmonicsStringBuilder = new StringBuilder("");
void Awake()
{
m_HDRLightEstimation = GetComponent<HDRLightEstimation>();
}
void Update()
{
//Display basic light estimation info
SetUIValue(m_HDRLightEstimation.brightness, ambientIntensityText);
//Display color temperature or color correction if supported
if (m_HDRLightEstimation.colorTemperature != null)
SetUIValue(m_HDRLightEstimation.colorTemperature, ambientColorText);
else if (m_HDRLightEstimation.colorCorrection != null)
SetUIValue(m_HDRLightEstimation.colorCorrection, ambientColorText);
else
SetUIValue<float>(null, ambientColorText);
//Display HDR only light estimation info
SetUIValue(m_HDRLightEstimation.mainLightDirection, mainLightDirectionText);
SetUIValue(m_HDRLightEstimation.mainLightColor, mainLightColorText);
SetUIValue(m_HDRLightEstimation.mainLightIntensityLumens, mainLightIntensityLumens);
SetSphericalHarmonicsUIValue(m_HDRLightEstimation.sphericalHarmonics, ambientSphericalHarmonicsText);
}
void SetSphericalHarmonicsUIValue(SphericalHarmonicsL2? maybeAmbientSphericalHarmonics, Text text)
{
if (text != null)
{
if (maybeAmbientSphericalHarmonics.HasValue)
{
m_SphericalHarmonicsStringBuilder.Clear();
for (int i = 0; i < 3; ++i)
{
if (i == 0)
m_SphericalHarmonicsStringBuilder.Append("R:[");
else if (i == 1)
m_SphericalHarmonicsStringBuilder.Append("G:[");
else
m_SphericalHarmonicsStringBuilder.Append("B:[");
for (int j = 0; j < 9; ++j)
{
m_SphericalHarmonicsStringBuilder.Append(j != 8 ? $"{maybeAmbientSphericalHarmonics.Value[i, j]}, " : $"{maybeAmbientSphericalHarmonics.Value[i, j]}]\n");
}
}
text.text = m_SphericalHarmonicsStringBuilder.ToString();
}
else
{
text.text = k_UnavailableText;
}
}
}
void SetUIValue<T>(T? displayValue, Text text) where T : struct
{
if (text != null)
text.text = displayValue.HasValue ? displayValue.Value.ToString(): k_UnavailableText;
}
const string k_UnavailableText = "Unavailable";
HDRLightEstimation m_HDRLightEstimation;
}
}