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192 行
8.0 KiB
192 行
8.0 KiB
using UnityEngine.XR.ARFoundation;
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using UnityEngine;
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using UnityEngine.XR.ARSubsystems;
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using System.Collections.Generic;
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using System;
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namespace UnityEngine.XR.ARFoundation.Samples
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{
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public class BoneController : MonoBehaviour
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{
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// 3D joint skeleton
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enum JointIndices
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{
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Invalid = -1,
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Root = 0, // parent: <none> [-1]
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Hips = 1, // parent: Root [0]
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LeftUpLeg = 2, // parent: Hips [1]
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LeftLeg = 3, // parent: LeftUpLeg [2]
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LeftFoot = 4, // parent: LeftLeg [3]
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LeftToes = 5, // parent: LeftFoot [4]
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LeftToesEnd = 6, // parent: LeftToes [5]
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RightUpLeg = 7, // parent: Hips [1]
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RightLeg = 8, // parent: RightUpLeg [7]
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RightFoot = 9, // parent: RightLeg [8]
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RightToes = 10, // parent: RightFoot [9]
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RightToesEnd = 11, // parent: RightToes [10]
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Spine1 = 12, // parent: Hips [1]
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Spine2 = 13, // parent: Spine1 [12]
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Spine3 = 14, // parent: Spine2 [13]
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Spine4 = 15, // parent: Spine3 [14]
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Spine5 = 16, // parent: Spine4 [15]
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Spine6 = 17, // parent: Spine5 [16]
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Spine7 = 18, // parent: Spine6 [17]
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LeftShoulder1 = 19, // parent: Spine7 [18]
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LeftArm = 20, // parent: LeftShoulder1 [19]
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LeftForearm = 21, // parent: LeftArm [20]
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LeftHand = 22, // parent: LeftForearm [21]
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LeftHandIndexStart = 23, // parent: LeftHand [22]
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LeftHandIndex1 = 24, // parent: LeftHandIndexStart [23]
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LeftHandIndex2 = 25, // parent: LeftHandIndex1 [24]
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LeftHandIndex3 = 26, // parent: LeftHandIndex2 [25]
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LeftHandIndexEnd = 27, // parent: LeftHandIndex3 [26]
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LeftHandMidStart = 28, // parent: LeftHand [22]
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LeftHandMid1 = 29, // parent: LeftHandMidStart [28]
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LeftHandMid2 = 30, // parent: LeftHandMid1 [29]
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LeftHandMid3 = 31, // parent: LeftHandMid2 [30]
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LeftHandMidEnd = 32, // parent: LeftHandMid3 [31]
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LeftHandPinkyStart = 33, // parent: LeftHand [22]
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LeftHandPinky1 = 34, // parent: LeftHandPinkyStart [33]
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LeftHandPinky2 = 35, // parent: LeftHandPinky1 [34]
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LeftHandPinky3 = 36, // parent: LeftHandPinky2 [35]
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LeftHandPinkyEnd = 37, // parent: LeftHandPinky3 [36]
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LeftHandRingStart = 38, // parent: LeftHand [22]
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LeftHandRing1 = 39, // parent: LeftHandRingStart [38]
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LeftHandRing2 = 40, // parent: LeftHandRing1 [39]
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LeftHandRing3 = 41, // parent: LeftHandRing2 [40]
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LeftHandRingEnd = 42, // parent: LeftHandRing3 [41]
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LeftHandThumbStart = 43, // parent: LeftHand [22]
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LeftHandThumb1 = 44, // parent: LeftHandThumbStart [43]
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LeftHandThumb2 = 45, // parent: LeftHandThumb1 [44]
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LeftHandThumbEnd = 46, // parent: LeftHandThumb2 [45]
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Neck1 = 47, // parent: Spine7 [18]
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Neck2 = 48, // parent: Neck1 [47]
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Neck3 = 49, // parent: Neck2 [48]
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Neck4 = 50, // parent: Neck3 [49]
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Head = 51, // parent: Neck4 [50]
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Jaw = 52, // parent: Head [51]
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Chin = 53, // parent: Jaw [52]
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LeftEye = 54, // parent: Head [51]
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LeftEyeLowerLid = 55, // parent: LeftEye [54]
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LeftEyeUpperLid = 56, // parent: LeftEye [54]
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LeftEyeball = 57, // parent: LeftEye [54]
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Nose = 58, // parent: Head [51]
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RightEye = 59, // parent: Head [51]
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RightEyeLowerLid = 60, // parent: RightEye [59]
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RightEyeUpperLid = 61, // parent: RightEye [59]
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RightEyeball = 62, // parent: RightEye [59]
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RightShoulder1 = 63, // parent: Spine7 [18]
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RightArm = 64, // parent: RightShoulder1 [63]
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RightForearm = 65, // parent: RightArm [64]
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RightHand = 66, // parent: RightForearm [65]
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RightHandIndexStart = 67, // parent: RightHand [66]
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RightHandIndex1 = 68, // parent: RightHandIndexStart [67]
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RightHandIndex2 = 69, // parent: RightHandIndex1 [68]
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RightHandIndex3 = 70, // parent: RightHandIndex2 [69]
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RightHandIndexEnd = 71, // parent: RightHandIndex3 [70]
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RightHandMidStart = 72, // parent: RightHand [66]
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RightHandMid1 = 73, // parent: RightHandMidStart [72]
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RightHandMid2 = 74, // parent: RightHandMid1 [73]
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RightHandMid3 = 75, // parent: RightHandMid2 [74]
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RightHandMidEnd = 76, // parent: RightHandMid3 [75]
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RightHandPinkyStart = 77, // parent: RightHand [66]
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RightHandPinky1 = 78, // parent: RightHandPinkyStart [77]
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RightHandPinky2 = 79, // parent: RightHandPinky1 [78]
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RightHandPinky3 = 80, // parent: RightHandPinky2 [79]
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RightHandPinkyEnd = 81, // parent: RightHandPinky3 [80]
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RightHandRingStart = 82, // parent: RightHand [66]
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RightHandRing1 = 83, // parent: RightHandRingStart [82]
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RightHandRing2 = 84, // parent: RightHandRing1 [83]
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RightHandRing3 = 85, // parent: RightHandRing2 [84]
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RightHandRingEnd = 86, // parent: RightHandRing3 [85]
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RightHandThumbStart = 87, // parent: RightHand [66]
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RightHandThumb1 = 88, // parent: RightHandThumbStart [87]
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RightHandThumb2 = 89, // parent: RightHandThumb1 [88]
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RightHandThumbEnd = 90, // parent: RightHandThumb2 [89]
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}
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const int k_NumSkeletonJoints = 91;
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[SerializeField]
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[Tooltip("The root bone of the skeleton.")]
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Transform m_SkeletonRoot;
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/// <summary>
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/// Get/Set the root bone of the skeleton.
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/// </summary>
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public Transform skeletonRoot
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{
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get
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{
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return m_SkeletonRoot;
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}
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set
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{
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m_SkeletonRoot = value;
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}
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}
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Transform[] m_BoneMapping = new Transform[k_NumSkeletonJoints];
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public void InitializeSkeletonJoints()
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{
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// Walk through all the child joints in the skeleton and
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// store the skeleton joints at the corresponding index in the m_BoneMapping array.
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// This assumes that the bones in the skeleton are named as per the
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// JointIndices enum above.
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Queue<Transform> nodes = new Queue<Transform>();
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nodes.Enqueue(m_SkeletonRoot);
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while (nodes.Count > 0)
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{
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Transform next = nodes.Dequeue();
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for (int i = 0; i < next.childCount; ++i)
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{
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nodes.Enqueue(next.GetChild(i));
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}
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ProcessJoint(next);
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}
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}
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public void ApplyBodyPose(ARHumanBody body)
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{
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var joints = body.joints;
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if (!joints.IsCreated)
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return;
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for (int i = 0; i < k_NumSkeletonJoints; ++i)
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{
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XRHumanBodyJoint joint = joints[i];
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var bone = m_BoneMapping[i];
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if (bone != null)
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{
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bone.transform.localPosition = joint.localPose.position;
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bone.transform.localRotation = joint.localPose.rotation;
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}
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}
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}
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void ProcessJoint(Transform joint)
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{
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int index = GetJointIndex(joint.name);
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if (index >= 0 && index < k_NumSkeletonJoints)
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{
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m_BoneMapping[index] = joint;
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}
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else
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{
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Debug.LogWarning($"{joint.name} was not found.");
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}
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}
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// Returns the integer value corresponding to the JointIndices enum value
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// passed in as a string.
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int GetJointIndex(string jointName)
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{
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JointIndices val;
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if (Enum.TryParse(jointName, out val))
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{
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return (int)val;
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}
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return -1;
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}
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}
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}
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