您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
175 行
5.7 KiB
175 行
5.7 KiB
using System.Text;
|
|
using Unity.Collections;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.XR.ARFoundation;
|
|
using UnityEngine.XR.ARSubsystems;
|
|
|
|
namespace UnityEngine.XR.ARFoundation.Samples
|
|
{
|
|
[RequireComponent(typeof(ARSession))]
|
|
[RequireComponent(typeof(ARFaceManager))]
|
|
[RequireComponent(typeof(ARSessionOrigin))]
|
|
public class DisplayFaceInfo : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
Text m_FaceInfoText;
|
|
|
|
public Text faceInfoText
|
|
{
|
|
get => m_FaceInfoText;
|
|
set => m_FaceInfoText = value;
|
|
}
|
|
|
|
[SerializeField]
|
|
Text m_InstructionsText;
|
|
|
|
public Text instructionsText
|
|
{
|
|
get => m_InstructionsText;
|
|
set => m_InstructionsText = value;
|
|
}
|
|
|
|
[SerializeField]
|
|
GameObject m_NotSupportedElement;
|
|
|
|
public GameObject notSupportedElement
|
|
{
|
|
get => m_NotSupportedElement;
|
|
set => m_NotSupportedElement = value;
|
|
}
|
|
|
|
[SerializeField]
|
|
[Tooltip("An object whose rotation will be set according to the tracked face.")]
|
|
Transform m_FaceControlledObject;
|
|
|
|
public Transform faceControlledObject
|
|
{
|
|
get => m_FaceControlledObject;
|
|
set => m_FaceControlledObject = value;
|
|
}
|
|
|
|
ARSession m_Session;
|
|
|
|
ARFaceManager m_FaceManager;
|
|
|
|
ARCameraManager m_CameraManager;
|
|
|
|
StringBuilder m_Info = new StringBuilder();
|
|
|
|
bool m_FaceTrackingSupported;
|
|
|
|
bool m_FaceTrackingWithWorldCameraSupported;
|
|
|
|
void Awake()
|
|
{
|
|
m_FaceManager = GetComponent<ARFaceManager>();
|
|
m_Session = GetComponent<ARSession>();
|
|
var camera = GetComponent<ARSessionOrigin>().camera;
|
|
m_CameraManager = camera ? camera.GetComponent<ARCameraManager>() : null;
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
Application.onBeforeRender += OnBeforeRender;
|
|
|
|
// Detect face tracking with world-facing camera support
|
|
var subsystem = m_Session ? m_Session.subsystem : null;
|
|
if (subsystem != null)
|
|
{
|
|
var configs = subsystem.GetConfigurationDescriptors(Allocator.Temp);
|
|
if (configs.IsCreated)
|
|
{
|
|
using (configs)
|
|
{
|
|
foreach (var config in configs)
|
|
{
|
|
if (config.capabilities.All(Feature.FaceTracking))
|
|
{
|
|
m_FaceTrackingSupported = true;
|
|
}
|
|
|
|
if (config.capabilities.All(Feature.WorldFacingCamera | Feature.FaceTracking))
|
|
{
|
|
m_FaceTrackingWithWorldCameraSupported = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnDisable()
|
|
{
|
|
Application.onBeforeRender -= OnBeforeRender;
|
|
}
|
|
|
|
void OnBeforeRender()
|
|
{
|
|
if (m_FaceControlledObject == null)
|
|
return;
|
|
|
|
foreach (var face in m_FaceManager.trackables)
|
|
{
|
|
if (face.trackingState == TrackingState.Tracking)
|
|
{
|
|
m_FaceControlledObject.transform.rotation = face.transform.rotation;
|
|
var camera = m_CameraManager.GetComponent<Camera>();
|
|
m_FaceControlledObject.transform.position = camera.transform.position + camera.transform.forward * 0.5f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
m_Info.Clear();
|
|
|
|
if (m_FaceManager.subsystem != null)
|
|
{
|
|
m_Info.Append($"Supported number of tracked faces: {m_FaceManager.supportedFaceCount}\n");
|
|
m_Info.Append($"Max number of faces to track: {m_FaceManager.currentMaximumFaceCount}\n");
|
|
m_Info.Append($"Number of tracked faces: {m_FaceManager.trackables.count}\n");
|
|
}
|
|
|
|
if (m_CameraManager)
|
|
{
|
|
m_Info.Append($"Requested camera facing direction: {m_CameraManager.requestedFacingDirection}\n");
|
|
m_Info.Append($"Current camera facing direction: {m_CameraManager.currentFacingDirection}\n");
|
|
}
|
|
|
|
m_Info.Append($"Requested tracking mode: {m_Session.requestedTrackingMode}\n");
|
|
m_Info.Append($"Current tracking mode: {m_Session.currentTrackingMode}\n");
|
|
|
|
if (!m_FaceTrackingSupported)
|
|
{
|
|
if (m_InstructionsText)
|
|
{
|
|
m_InstructionsText.text = "Face tracking is not supported.\n";
|
|
}
|
|
else
|
|
{
|
|
m_Info.Append("Face tracking is not supported.\n");
|
|
}
|
|
}
|
|
else if (m_CameraManager.requestedFacingDirection == CameraFacingDirection.World && !m_FaceTrackingWithWorldCameraSupported)
|
|
{
|
|
m_Info.Append("Face tracking in world facing camera mode is not supported.\n");
|
|
}
|
|
|
|
if (m_FaceControlledObject)
|
|
{
|
|
m_FaceControlledObject.gameObject.SetActive(m_CameraManager.currentFacingDirection == CameraFacingDirection.World);
|
|
}
|
|
|
|
if (m_NotSupportedElement)
|
|
{
|
|
m_NotSupportedElement.SetActive(m_CameraManager.requestedFacingDirection == CameraFacingDirection.World && !m_FaceTrackingWithWorldCameraSupported);
|
|
}
|
|
|
|
if (m_FaceInfoText)
|
|
{
|
|
m_FaceInfoText.text = m_Info.ToString();
|
|
}
|
|
}
|
|
}
|
|
}
|