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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation.Samples
{
/// <summary>
/// Manages the label and plane material color for each recognized plane based on
/// the PlaneClassification enumeration defined in ARSubsystems.
/// </summary>
[RequireComponent(typeof(ARPlane))]
[RequireComponent(typeof(MeshRenderer))]
public class PlaneClassificationLabeler : MonoBehaviour
{
ARPlane m_ARPlane;
MeshRenderer m_PlaneMeshRenderer;
TextMesh m_TextMesh;
GameObject m_TextObj;
Vector3 m_TextFlipVec = new Vector3(0, 180, 0);
void Awake()
{
m_ARPlane = GetComponent<ARPlane>();
m_PlaneMeshRenderer = GetComponent<MeshRenderer>();
// Setup label
m_TextObj = new GameObject();
m_TextMesh = m_TextObj.AddComponent<TextMesh>();
m_TextMesh.characterSize = 0.05f;
m_TextMesh.color = Color.black;
}
void Update()
{
UpdateLabel();
UpdatePlaneColor();
}
void UpdateLabel()
{
// Update text
m_TextMesh.text = m_ARPlane.classification.ToString();
// Update Pose
m_TextObj.transform.position = m_ARPlane.center;
m_TextObj.transform.LookAt(Camera.main.transform);
m_TextObj.transform.Rotate(m_TextFlipVec);
}
void UpdatePlaneColor()
{
Color planeMatColor = Color.cyan;
switch (m_ARPlane.classification)
{
case PlaneClassification.None:
planeMatColor = Color.cyan;
break;
case PlaneClassification.Wall:
planeMatColor = Color.white;
break;
case PlaneClassification.Floor:
planeMatColor = Color.green;
break;
case PlaneClassification.Ceiling:
planeMatColor = Color.blue;
break;
case PlaneClassification.Table:
planeMatColor = Color.yellow;
break;
case PlaneClassification.Seat:
planeMatColor = Color.magenta;
break;
case PlaneClassification.Door:
planeMatColor = Color.red;
break;
case PlaneClassification.Window:
planeMatColor = Color.clear;
break;
}
planeMatColor.a = 0.33f;
m_PlaneMeshRenderer.material.color = planeMatColor;
}
void OnDestroy()
{
Destroy(m_TextObj);
}
}
}