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104 行
2.3 KiB
104 行
2.3 KiB
using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// Controls the orientation of content place by the <see cref="MakeAppearOnPlane"/>
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/// component using a UI.Slider to affect the rotation about the Y axis.
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/// </summary>
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[RequireComponent(typeof(MakeAppearOnPlane))]
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public class RotationController : MonoBehaviour
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{
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MakeAppearOnPlane m_MakeAppearOnPlane;
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[SerializeField]
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[Tooltip("The slider used to control rotation.")]
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Slider m_Slider;
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/// <summary>
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/// The slider used to control scale.
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/// </summary>
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public Slider slider
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{
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get { return m_Slider; }
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set { m_Slider = value; }
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}
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[SerializeField]
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[Tooltip("The text used to display the current rotation on the screen.")]
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Text m_Text;
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/// <summary>
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/// The text used to display the current rotation on the screen.
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/// </summary>
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public Text text
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{
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get { return m_Text; }
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set { m_Text = value; }
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}
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[SerializeField]
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[Tooltip("Minimum rotation angle in degrees.")]
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public float m_Min = 0f;
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/// <summary>
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/// Minimum angle in degrees.
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/// </summary>
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public float min
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{
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get { return m_Min; }
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set { m_Min = value; }
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}
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[SerializeField]
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[Tooltip("Maximum angle in degrees.")]
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public float m_Max = 360f;
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/// <summary>
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/// Maximum angle in degrees.
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/// </summary>
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public float max
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{
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get { return m_Max; }
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set { m_Max = value; }
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}
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/// <summary>
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/// Invoked when the slider's value changes
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/// </summary>
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public void OnSliderValueChanged()
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{
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if (slider != null)
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angle = slider.value * (max - min) + min;
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}
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float angle
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{
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get
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{
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return m_MakeAppearOnPlane.rotation.eulerAngles.y;
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}
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set
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{
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m_MakeAppearOnPlane.rotation = Quaternion.AngleAxis(value, Vector3.up);
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UpdateText();
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}
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}
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void Awake()
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{
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m_MakeAppearOnPlane = GetComponent<MakeAppearOnPlane>();
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}
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void OnEnable()
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{
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if (slider != null)
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slider.value = (angle - min) / (max - min);
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UpdateText();
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}
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void UpdateText()
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{
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if (m_Text != null)
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m_Text.text = "Rotation: " + angle + " degrees";
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}
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}
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