您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
162 行
4.9 KiB
162 行
4.9 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.XR.ARSubsystems;
|
|
|
|
namespace UnityEngine.XR.ARFoundation
|
|
{
|
|
/// <summary>
|
|
/// Renders all points in an <see cref="ARPointCloud"/> as a <c>ParticleSystem</c>, persisting them all.
|
|
/// </summary>
|
|
[RequireComponent(typeof(ARPointCloud))]
|
|
[RequireComponent(typeof(ParticleSystem))]
|
|
public sealed class ARAllPointCloudPointsParticleVisualizer : MonoBehaviour
|
|
{
|
|
public enum Mode
|
|
{
|
|
/// <summary>
|
|
/// Draw all the feature points from the start of the session
|
|
/// </summary>
|
|
All,
|
|
|
|
/// <summary>
|
|
/// Only draw the feature points from the current frame
|
|
/// </summary>
|
|
CurrentFrame,
|
|
}
|
|
|
|
[SerializeField]
|
|
[Tooltip("Whether to draw all the feature points or only the ones from the current frame.")]
|
|
Mode m_Mode;
|
|
|
|
public Mode mode
|
|
{
|
|
get => m_Mode;
|
|
set
|
|
{
|
|
m_Mode = value;
|
|
RenderPoints();
|
|
}
|
|
}
|
|
|
|
public int totalPointCount => m_Points.Count;
|
|
|
|
void OnPointCloudChanged(ARPointCloudUpdatedEventArgs eventArgs)
|
|
{
|
|
RenderPoints();
|
|
}
|
|
|
|
void SetParticlePosition(int index, Vector3 position)
|
|
{
|
|
m_Particles[index].startColor = m_ParticleSystem.main.startColor.color;
|
|
m_Particles[index].startSize = m_ParticleSystem.main.startSize.constant;
|
|
m_Particles[index].position = position;
|
|
m_Particles[index].remainingLifetime = 1f;
|
|
}
|
|
|
|
void RenderPoints()
|
|
{
|
|
if (!m_PointCloud.positions.HasValue)
|
|
return;
|
|
|
|
var positions = m_PointCloud.positions.Value;
|
|
|
|
// Store all the positions over time associated with their unique identifiers
|
|
if (m_PointCloud.identifiers.HasValue)
|
|
{
|
|
var identifiers = m_PointCloud.identifiers.Value;
|
|
for (int i = 0; i < positions.Length; ++i)
|
|
{
|
|
m_Points[identifiers[i]] = positions[i];
|
|
}
|
|
}
|
|
|
|
// Make sure we have enough particles to store all the ones we want to draw
|
|
int numParticles = (mode == Mode.All) ? m_Points.Count : positions.Length;
|
|
if (m_Particles == null || m_Particles.Length < numParticles)
|
|
{
|
|
m_Particles = new ParticleSystem.Particle[numParticles];
|
|
}
|
|
|
|
switch (mode)
|
|
{
|
|
case Mode.All:
|
|
{
|
|
// Draw all the particles
|
|
int particleIndex = 0;
|
|
foreach (var kvp in m_Points)
|
|
{
|
|
SetParticlePosition(particleIndex++, kvp.Value);
|
|
}
|
|
break;
|
|
}
|
|
case Mode.CurrentFrame:
|
|
{
|
|
// Only draw the particles in the current frame
|
|
for (int i = 0; i < positions.Length; ++i)
|
|
{
|
|
SetParticlePosition(i, positions[i]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Remove any existing particles by setting remainingLifetime
|
|
// to a negative value.
|
|
for (int i = numParticles; i < m_NumParticles; ++i)
|
|
{
|
|
m_Particles[i].remainingLifetime = -1f;
|
|
}
|
|
|
|
m_ParticleSystem.SetParticles(m_Particles, Math.Max(numParticles, m_NumParticles));
|
|
m_NumParticles = numParticles;
|
|
}
|
|
|
|
void Awake()
|
|
{
|
|
m_PointCloud = GetComponent<ARPointCloud>();
|
|
m_ParticleSystem = GetComponent<ParticleSystem>();
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
m_PointCloud.updated += OnPointCloudChanged;
|
|
UpdateVisibility();
|
|
}
|
|
|
|
void OnDisable()
|
|
{
|
|
m_PointCloud.updated -= OnPointCloudChanged;
|
|
UpdateVisibility();
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
UpdateVisibility();
|
|
}
|
|
|
|
void UpdateVisibility()
|
|
{
|
|
SetVisible(enabled && (m_PointCloud.trackingState != TrackingState.None));
|
|
}
|
|
|
|
void SetVisible(bool visible)
|
|
{
|
|
if (m_ParticleSystem == null)
|
|
return;
|
|
|
|
var renderer = m_ParticleSystem.GetComponent<Renderer>();
|
|
if (renderer != null)
|
|
renderer.enabled = visible;
|
|
}
|
|
|
|
ARPointCloud m_PointCloud;
|
|
|
|
ParticleSystem m_ParticleSystem;
|
|
|
|
ParticleSystem.Particle[] m_Particles;
|
|
|
|
int m_NumParticles;
|
|
|
|
Dictionary<ulong, Vector3> m_Points = new Dictionary<ulong, Vector3>();
|
|
}
|
|
}
|