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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
public class UIManager : MonoBehaviour
{
const string k_FadeOffAnim = "FadeOff";
const string k_FadeOnAnim = "FadeOn";
[SerializeField] ARPlaneManager m_PlaneManager;
[SerializeField] Animator m_MoveDeviceAnimation;
[SerializeField] Animator m_TapToPlaceAnimation;
List<ARPlane> m_Planes = new List<ARPlane>();
bool m_ShowingTapToPlace = false;
bool m_ShowingMoveDevice = true;
void OnEnable()
{
ARSubsystemManager.cameraFrameReceived += FrameChanged;
PlaceMultipleObjectsOnPlane.onPlacedObject += PlacedObject;
}
void OnDisable()
{
ARSubsystemManager.cameraFrameReceived -= FrameChanged;
PlaceMultipleObjectsOnPlane.onPlacedObject -= PlacedObject;
}
void FrameChanged(ARCameraFrameEventArgs args)
{
if (PlanesFound() && m_ShowingMoveDevice)
{
m_MoveDeviceAnimation.SetTrigger(k_FadeOffAnim);
m_TapToPlaceAnimation.SetTrigger(k_FadeOnAnim);
m_ShowingTapToPlace = true;
m_ShowingMoveDevice = false;
}
}
bool PlanesFound()
{
if (m_PlaneManager)
{
m_PlaneManager.GetAllPlanes(m_Planes);
return m_Planes.Count > 0;
}
return false;
}
void PlacedObject()
{
if (m_ShowingTapToPlace)
{
m_TapToPlaceAnimation.SetTrigger(k_FadeOffAnim);
m_ShowingTapToPlace = false;
}
}
}