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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
public class FadePlaneOnBoundaryChange : MonoBehaviour
{
const string k_FadeOffAnim = "FadeOff";
const string k_FadeOnAnim = "FadeOn";
const float k_TimeOut = 2.0f;
Animator m_Animator;
ARPlane m_Plane;
float m_ShowTime = 0;
bool m_UpdatingPlane = false;
void OnEnable()
{
m_Plane = GetComponent<ARPlane>();
m_Animator = GetComponent<Animator>();
m_Plane.boundaryChanged += PlaneOnBoundaryChanged;
}
void OnDisable()
{
m_Plane.boundaryChanged -= PlaneOnBoundaryChanged;
}
void Update()
{
if (m_UpdatingPlane)
{
m_ShowTime -= Time.deltaTime;
if (m_ShowTime <= 0)
{
m_UpdatingPlane = false;
m_Animator.SetBool(k_FadeOffAnim, true);
m_Animator.SetBool(k_FadeOnAnim, false);
}
}
}
void PlaneOnBoundaryChanged(ARPlaneBoundaryChangedEventArgs obj)
{
m_Animator.SetBool(k_FadeOffAnim, false);
m_Animator.SetBool(k_FadeOnAnim, true);
m_UpdatingPlane = true;
m_ShowTime = k_TimeOut;
}
}