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65 行
1.9 KiB
65 行
1.9 KiB
using UnityEngine;
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using UnityEngine.XR.ARFoundation;
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/// <summary>
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/// A component that can be used to access the most
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/// recently received light estimation information
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/// for the physical environment as observed by an
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/// AR device.
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/// </summary>
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[RequireComponent(typeof(Light))]
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public class LightEstimation : MonoBehaviour
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{
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/// <summary>
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/// The estimated brightness of the physical environment, if available.
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/// </summary>
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public float? brightness { get; private set; }
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/// <summary>
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/// The estimated color temperature of the physical environment, if available.
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/// </summary>
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public float? colorTemperature { get; private set; }
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/// <summary>
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/// The estimated color correction value of the physical environment, if available.
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/// </summary>
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public Color? colorCorrection { get; private set; }
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void Awake ()
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{
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m_Light = GetComponent<Light>();
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}
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void OnEnable()
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{
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ARSubsystemManager.cameraFrameReceived += FrameChanged;
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}
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void OnDisable()
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{
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ARSubsystemManager.cameraFrameReceived -= FrameChanged;
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}
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void FrameChanged(ARCameraFrameEventArgs args)
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{
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if (args.lightEstimation.averageBrightness.HasValue)
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{
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brightness = args.lightEstimation.averageBrightness.Value;
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m_Light.intensity = brightness.Value;
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}
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if (args.lightEstimation.averageColorTemperature.HasValue)
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{
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colorTemperature = args.lightEstimation.averageColorTemperature.Value;
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m_Light.colorTemperature = colorTemperature.Value;
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}
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if (args.lightEstimation.colorCorrection.HasValue)
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{
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colorCorrection = args.lightEstimation.colorCorrection.Value;
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m_Light.color = colorCorrection.Value;
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}
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}
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Light m_Light;
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}
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