using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.Management; public class BackButton : MonoBehaviour { [SerializeField] GameObject m_BackButton; public GameObject backButton { get { return m_BackButton; } set { m_BackButton = value; } } void Start() { if (Application.CanStreamedLevelBeLoaded("Menu")) { m_BackButton.SetActive(true); } } public void BackButtonPressed() { SceneManager.LoadScene("Menu", LoadSceneMode.Single); LoaderUtility.Deinitialize(); } }