using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.XR.ARSubsystems; #if UNITY_IOS using UnityEngine.XR.ARKit; #endif public class CheckAvailableFeatures : MonoBehaviour { [SerializeField] Button m_SimpleAR; public Button simpleAR { get { return m_SimpleAR; } set { m_SimpleAR = value; } } [SerializeField] Button m_ImageTracking; public Button imageTracking { get { return m_ImageTracking; } set { m_ImageTracking = value; } } [SerializeField] Button m_Anchors; public Button anchors { get { return m_Anchors; } set { m_Anchors = value; } } [SerializeField] Button m_ARWorldMap; public Button ARWorldMap { get { return m_ARWorldMap; } set { m_ARWorldMap = value; } } [SerializeField] Button m_CameraImage; public Button cameraImage { get { return m_CameraImage; } set { m_CameraImage = value; } } [SerializeField] Button m_EnvironmentProbes; public Button environmentProbes { get { return m_EnvironmentProbes; } set { m_EnvironmentProbes = value; } } [SerializeField] Button m_ARCollaborationData; public Button ARCollaborationData { get { return m_ARCollaborationData; } set { m_ARCollaborationData = value; } } [SerializeField] Button m_ARKitCoachingOverlay; public Button ARKitCoachingOverlay { get { return m_ARKitCoachingOverlay; } set { m_ARKitCoachingOverlay = value; } } [SerializeField] Button m_Scale; public Button scale { get { return m_Scale; } set { m_Scale = value; } } [SerializeField] Button m_ObjectTracking; public Button objectTracking { get { return m_ObjectTracking; } set { m_ObjectTracking = value; } } [SerializeField] Button m_PlaneOcclusion; public Button planeOcclusion { get { return m_PlaneOcclusion; } set { m_PlaneOcclusion = value; } } [SerializeField] Button m_PointCloud; public Button pointCloud { get { return m_PointCloud; } set { m_PointCloud = value; } } [SerializeField] Button m_FaceTracking; public Button faceTracking { get { return m_FaceTracking; } set { m_FaceTracking = value; } } [SerializeField] Button m_FaceBlendShapes; public Button faceBlendShapes { get { return m_FaceBlendShapes; } set { m_FaceBlendShapes = value; } } [SerializeField] Button m_HumanSegmentation; public Button humanSegmentation { get { return m_HumanSegmentation; } set { m_HumanSegmentation = value; } } [SerializeField] Button m_LightEstimation; public Button lightEstimation { get { return m_LightEstimation; } set { m_LightEstimation = value; } } [SerializeField] Button m_PlaneDetection; public Button planeDetection { get { return m_PlaneDetection; } set { m_PlaneDetection = value; } } [SerializeField] Button m_PlaneClassification; public Button planeClassification { get { return m_PlaneClassification; } set { m_PlaneClassification = value; } } // Start is called before the first frame update void Start() { List planeDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(planeDescriptors); List rayCastDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(rayCastDescriptors); List faceDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(faceDescriptors); List imageDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(imageDescriptors); List envDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(envDescriptors); List anchorDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(anchorDescriptors); List objectDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(objectDescriptors); List participantDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(participantDescriptors); List depthDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(depthDescriptors); List occlusionDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(occlusionDescriptors); List cameraDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(cameraDescriptors); List sessionDescriptors = new List(); SubsystemManager.GetSubsystemDescriptors(sessionDescriptors); if(planeDescriptors.Count > 0 && rayCastDescriptors.Count > 0) { m_SimpleAR.interactable = true; m_Scale.interactable = true; } if(faceDescriptors.Count > 0) { m_FaceTracking.interactable = true; #if UNITY_IOS m_FaceBlendShapes.interactable = true; #endif } if(occlusionDescriptors.Count > 0) { foreach(XROcclusionSubsystemDescriptor occlusionDescriptor in occlusionDescriptors) { if(occlusionDescriptor.supportsHumanSegmentationDepthImage && occlusionDescriptor.supportsHumanSegmentationStencilImage) { m_HumanSegmentation.interactable = true; break; } } } if(cameraDescriptors.Count > 0) { foreach(var cameraDescriptor in cameraDescriptors) { if((cameraDescriptor.supportsAverageBrightness || cameraDescriptor.supportsAverageIntensityInLumens) && cameraDescriptor.supportsAverageColorTemperature && cameraDescriptor.supportsCameraConfigurations && cameraDescriptor.supportsCameraImage) { m_LightEstimation.interactable = true; } } } if(imageDescriptors.Count > 0) { m_ImageTracking.interactable = true; } if(envDescriptors.Count > 0) { m_EnvironmentProbes.interactable = true; } if(planeDescriptors.Count > 0) { m_PlaneDetection.interactable = true; foreach(var planeDescriptor in planeDescriptors) { if(planeDescriptor.supportsClassification) { m_PlaneClassification.interactable = true; break; } } } if(anchorDescriptors.Count > 0) { m_Anchors.interactable = true; } if(objectDescriptors.Count > 0) { m_ObjectTracking.interactable = true; } if(cameraDescriptors.Count > 0) { foreach(var cameraDescriptor in cameraDescriptors) { if(cameraDescriptor.supportsCameraImage) { m_CameraImage.interactable = true; break; } } } #if UNITY_IOS if(sessionDescriptors.Count > 0 && ARKitSessionSubsystem.worldMapSupported) { m_ARWorldMap.interactable = true; } if(planeDescriptors.Count > 0 && rayCastDescriptors.Count > 0 && participantDescriptors.Count > 0 && ARKitSessionSubsystem.supportsCollaboration) { m_ARCollaborationData.interactable = true; } if(sessionDescriptors.Count > 0 && ARKitSessionSubsystem.coachingOverlaySupported) { m_ARKitCoachingOverlay.interactable = true; } #endif if(depthDescriptors.Count > 0) { m_PointCloud.interactable = true; } if(planeDescriptors.Count > 0) { m_PlaneOcclusion.interactable = true; } } }