using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; namespace UnityEngine.XR.ARFoundation.Samples { /// /// Manages the label and plane material color for each recognized plane based on /// the PlaneClassification enumeration defined in ARSubsystems. /// [RequireComponent(typeof(ARPlane))] [RequireComponent(typeof(MeshRenderer))] public class PlaneClassificationLabeler : MonoBehaviour { ARPlane m_ARPlane; MeshRenderer m_PlaneMeshRenderer; TextMesh m_TextMesh; GameObject m_TextObj; Vector3 m_TextFlipVec = new Vector3(0, 180, 0); void Awake() { m_ARPlane = GetComponent(); m_PlaneMeshRenderer = GetComponent(); // Setup label m_TextObj = new GameObject(); m_TextMesh = m_TextObj.AddComponent(); m_TextMesh.characterSize = 0.05f; m_TextMesh.color = Color.black; } void Update() { UpdateLabel(); UpdatePlaneColor(); } void UpdateLabel() { // Update text m_TextMesh.text = m_ARPlane.classification.ToString(); // Update Pose m_TextObj.transform.position = m_ARPlane.center; m_TextObj.transform.LookAt(Camera.main.transform); m_TextObj.transform.Rotate(m_TextFlipVec); } void UpdatePlaneColor() { Color planeMatColor = Color.cyan; switch (m_ARPlane.classification) { case PlaneClassification.None: planeMatColor = Color.cyan; break; case PlaneClassification.Wall: planeMatColor = Color.white; break; case PlaneClassification.Floor: planeMatColor = Color.green; break; case PlaneClassification.Ceiling: planeMatColor = Color.blue; break; case PlaneClassification.Table: planeMatColor = Color.yellow; break; case PlaneClassification.Seat: planeMatColor = Color.magenta; break; case PlaneClassification.Door: planeMatColor = Color.red; break; case PlaneClassification.Window: planeMatColor = Color.clear; break; } planeMatColor.a = 0.33f; m_PlaneMeshRenderer.material.color = planeMatColor; } void OnDestroy() { Destroy(m_TextObj); } } }