using System; using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.UI; public class CollaborationNetworkingIndicator : MonoBehaviour { [SerializeField] Image m_IncomingDataImage; public Image incomingDataImage { get { return m_IncomingDataImage; } set { m_IncomingDataImage = value; } } [SerializeField] Image m_OutgoingDataImage; public Image outgoingDataImage { get { return m_OutgoingDataImage; } set { m_OutgoingDataImage = value; } } [SerializeField] Image m_HasCollaborationDataImage; public Image hasCollaborationDataImage { get { return m_HasCollaborationDataImage; } set { m_HasCollaborationDataImage = value; } } static bool s_IncomingDataReceived; static bool s_OutgoingDataSent; static bool s_HasCollaborationData; void Update() { m_IncomingDataImage.color = s_IncomingDataReceived ? Color.green : Color.red; m_OutgoingDataImage.color = s_OutgoingDataSent ? Color.green : Color.red; m_HasCollaborationDataImage.color = s_HasCollaborationData ? Color.green : Color.red; s_IncomingDataReceived = false; s_OutgoingDataSent = false; s_HasCollaborationData = false; } public static void NotifyIncomingDataReceived() { s_IncomingDataReceived = true; } public static void NotifyOutgoingDataSent() { s_OutgoingDataSent = true; } public static void NotifyHasCollaborationData() { s_HasCollaborationData = true; } }