using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
public class TestBodyAnchorScale : MonoBehaviour
{
[SerializeField]
[Tooltip("The ARHumanBodyManager which will produce frame events.")]
ARHumanBodyManager m_HumanBodyManager;
///
/// Get or set the ARHumanBodyManager.
///
public ARHumanBodyManager humanBodyManager
{
get { return m_HumanBodyManager; }
set { m_HumanBodyManager = value; }
}
[SerializeField]
Text m_ImageInfo;
///
/// The UI Text used to display information about the image on screen.
///
public Text imageInfo
{
get { return m_ImageInfo; }
set { m_ImageInfo = value; }
}
void OnEnable()
{
Debug.Assert(m_ImageInfo != null, "text field is required");
m_ImageInfo.enabled = true;
Debug.Assert(m_HumanBodyManager != null, "Human body manager is required.");
m_HumanBodyManager.humanBodiesChanged += OnHumanBodiesChanged;
}
void OnDisable()
{
Debug.Assert(m_ImageInfo != null, "text field is required");
m_ImageInfo.enabled = false;
Debug.Assert(m_HumanBodyManager != null, "Human body manager is required.");
m_HumanBodyManager.humanBodiesChanged -= OnHumanBodiesChanged;
}
void OnHumanBodiesChanged(ARHumanBodiesChangedEventArgs eventArgs)
{
// Currently, the ARKit provider only ever produces one body anchor, so just reference the first
float scale = ((eventArgs.added.Count > 0) ? eventArgs.added[0].estimatedHeightScaleFactor
: ((eventArgs.updated.Count > 0) ? eventArgs.updated[0].estimatedHeightScaleFactor
: Single.NaN));
Debug.Assert(m_ImageInfo != null, "text field is required");
m_ImageInfo.text = scale.ToString("F10");
}
}