using UnityEngine; [RequireComponent(typeof(MeshRenderer))] public class EnvironmentProbeVisualizer : MonoBehaviour { [SerializeField] ReflectionProbe m_ReflectionProbe; public ReflectionProbe reflectionProbe { get { return m_ReflectionProbe; } set { m_ReflectionProbe = value; } } void Update() { if (m_ReflectionProbe == null) { GetComponent().enabled = false; } else { GetComponent().enabled = true; transform.localPosition = m_ReflectionProbe.center; transform.localScale = m_ReflectionProbe.size; // Unity doesn't yet support rotated reflection probes, so the visualizer // needs to unrotate in order to display the box that will actually be used. transform.localRotation = Quaternion.Inverse(m_ReflectionProbe.transform.rotation); } } }