using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; using UnityEngine.InputSystem; namespace UnityEngine.XR.ARFoundation.Samples { public class InputSystem_PlaceOnPlane : MonoBehaviour { [SerializeField] [Tooltip("Instantiates this prefab on a plane at the touch location.")] GameObject m_PlacedPrefab; /// /// The prefab to instantiate on touch. /// public GameObject placedPrefab { get { return m_PlacedPrefab; } set { m_PlacedPrefab = value; } } /// /// The object instantiated as a result of a successful raycast intersection with a plane. /// public GameObject spawnedObject { get; private set; } void Awake() { m_RaycastManager = GetComponent(); } public void AddObject(InputAction.CallbackContext context) { var touchPosition = context.ReadValue(); if (m_RaycastManager.Raycast(touchPosition, s_Hits, TrackableType.PlaneWithinPolygon)) { // Raycast hits are sorted by distance, so the first one // will be the closest hit. var hitPose = s_Hits[0].pose; if (spawnedObject == null) { spawnedObject = Instantiate(m_PlacedPrefab, hitPose.position, hitPose.rotation); } else { spawnedObject.transform.position = hitPose.position; } } } static List s_Hits = new List(); ARRaycastManager m_RaycastManager; } }