23 次代码提交 (ed37099b-e6f7-444b-aa58-360b244b8263)

作者 SHA1 备注 提交日期
John Sietsma f0e3cc0c Added feathered plane sample. 6 年前
John Sietsma 7e1397f9 Changes to make the feathered plane grid more visible and tweakable. 6 年前
Ankur Agrawal c8acc7f5 Update to 2.1.19 3 年前
David Mohrhardt ec2ec7e6 Got reticle working alongside eye lasers 5 年前
David Mohrhardt 101a5d1a Updated the fixation point sample to support 3d and 2d representations 5 年前
Todd Stinson 59b994b4 Adding ARKit meshing sample scenes. 5 年前
GitHub Enterprise 29662c27 Merge pull request #48 from unity/meshing-with-4.0 5 年前
GitHub Enterprise e57b4f13 Merge branch 'master' into ui 5 年前
GitHub Enterprise dc9e061e Merge branch 'master' into CameraGrain 5 年前
Andrew Carlston aba4b6d0 Merge branch 'master' into standalone-update 5 年前
Todd Stinson d2d720d8 Backporting the latest-preview project to be 4.0 compatible. 4 年前
Todd Stinson 4236858f Add a depth gradient shader. 4 年前
Todd Stinson b9fb0ac7 Flip the v texture coordinate rather than the u. 4 年前
Todd Stinson 9c5ad6aa Improvements to the depth gradient shader math. 4 年前
Todd Stinson c2672493 Adding a UI dropdown to switch between env depth, human depth, and human stencil. 4 年前
Todd Stinson 8f1cb525 Refactor to use the camera matrix as the basis for the depth rotation matrix. 4 年前
Todd Stinson bfaf417b Updating the human stencil shader to use the display rotation matrix rather than the texture rotation value. 4 年前
Todd Stinson c4c1a4e3 Merge branch 'add-depth-gradient-shader' into add-configuration-chooser-sample 4 年前
GitHub Enterprise f291d393 Merge pull request #67 from unity/add-depth-gradient-shader 4 年前
Shan Jiang b34f1c32 Merge branch 'latest-preview' into light-estimation 4 年前
Shan Jiang 68d75384 Merge branch 'latest-preview' into Multi-image 4 年前
Alexandra Serralta bb22dd9a merge 4 年前
Todd Stinson 252ea895 Updating for AR Foundation 4.1.0-preview.12. 4 年前