218 次代码提交 (b25dc3d5-56a6-450d-a5a5-3b1e0513f801)

作者 SHA1 备注 提交日期
David Mohrhardt 101a5d1a Updated the fixation point sample to support 3d and 2d representations 5 年前
Tim Mowrer 5a15be14 Remove unused code from sample 5 年前
David Mohrhardt ec2ec7e6 Got reticle working alongside eye lasers 5 年前
Tim Mowrer 933a862d Use Multipeer instead of TCP for collaborative session sample 5 年前
GitHub Enterprise 1f19df0e Merge pull request #15 from unity/update-to-xcode-11-beta-5 5 年前
David Mohrhardt 8fda7bf0 adding changes to samples to work with new eye tracking code 5 年前
Todd Stinson 522ec308 Updating ARKit packages to be compatible with Xcode 11 beta 5. 5 年前
Tim Mowrer eb60b20a Add MultipeerConnectivity support to samples 5 年前
David Mohrhardt 8f431178 Merge branch 'master' of github.cds.internal.unity3d.com:unity/arfoundation-samples into eye-gaze-tracking-sample 5 年前
Tim Mowrer 72f4ac28 Update ARCore package version to latest 5 年前
Tim Mowrer 5f69e26f Update README beta 3 -> beta 4 5 年前
Tim Mowrer d0915f8e Update package versions 5 年前
GitHub Enterprise f69986af Merge pull request #12 from unity/update-to-xcode-11-beta-4 5 年前
GitHub Enterprise 2825b467 Merge pull request #11 from unity/fix-skeleton 5 年前
David Mohrhardt f82ed202 updated the sample with the new code cleanup for eye tracking 5 年前
Nishant Naveen b58414dd Update skeleton prefab to match ARKit3's robot model 5 年前
David Mohrhardt 12be53d4 Adding eye gaze position sample scene 5 年前
Todd Stinson 0182032e Updating the joint indices for the 2D and 3D skeletons for Xcode 11 beta 4. 5 年前
David Mohrhardt fb946d46 Added an eye tracking sample 5 年前
Tim Mowrer d865d584 Update README to reflect update to Xcode 11 beta 3 5 年前
Tim Mowrer 715245c5 Remove plane manager 5 年前
Tim Mowrer 6907bc1f Update package versions 5 年前
Tim Mowrer 7f8be47a Remove SetTargetFrameRate as it now happens automatically 5 年前
GitHub Enterprise e75878d9 Merge pull request #10 from unity/session-collaboration-beta3 5 年前
Tim Mowrer 7046db14 Use updated API 5 年前
Tim Mowrer 588039ab Bug fix: decrement bytes remaining in loop 5 年前
Tim Mowrer c00a1b39 Improve logging wording 5 年前
Tim Mowrer f0e47711 Also log sent data 5 年前
Tim Mowrer 4dcdece6 Add xmldoc 5 年前
Tim Mowrer c7a1b9a2 Add methods to encode and decode unsigned shorts 5 年前
Tim Mowrer 950ad9f0 Expose bufferSize directly 5 年前
Tim Mowrer 806a9ba8 size => bufferSize 5 年前
Tim Mowrer d6e36c06 Send remaining bytes, not the entire thing each time 5 年前
Tim Mowrer a1c2fe9b Create a message system to handle more than just collab data. 5 年前
Tim Mowrer 05cca23b Remove unused byte buffer 5 年前
Tim Mowrer 95656642 Explicitly use bytes rather than rely on implicit conversion 5 年前
Tim Mowrer b6ffbea1 Remove ToArray; use ToSerialized instead for fewer copies 5 年前
Tim Mowrer 82fe6349 Use Allocator.Persistent as sending data can take more than 4 frames. 5 年前
Tim Mowrer 4dee5818 Remove guard for small/frequent updates now that we can check 'priority' 5 年前
Tim Mowrer 5d87df50 Remove superfluous main camera GameObject 5 年前
Tim Mowrer 1cf4ea88 Use TempJob as this is not the main thread 5 年前
Tim Mowrer 22818aa7 Merge branch 'master' of github.com:Unity-Technologies/arfoundation-samples 5 年前
GitHub d725b566 Mention required iOS beta version 5 年前
Tim Mowrer bb2a60fd Update sample with new ARCollaborationData changes in Xcode 11 beta 3 5 年前
GitHub e111fe57 Fixed typo 5 年前
GitHub Enterprise 8968bbf3 Merge pull request #5 from unity/human-body-changes-to-support-2d-and-3d-separately 5 年前
GitHub 156a2059 Mention known linker & runtime errors 6 年前
GitHub Enterprise fb3c868a Merge pull request #4 from unity/referencepoints-sample 5 年前
DavidMohrhardt 2ab5e188 Fixing accidental prefab changes 6 年前
Todd Stinson fbedc943 Refactoring to separate 2D and 3D body pose estimation support. 6 年前