David Mohrhardt
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101a5d1a
|
Updated the fixation point sample to support 3d and 2d representations
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5 年前 |
Tim Mowrer
|
5a15be14
|
Remove unused code from sample
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5 年前 |
David Mohrhardt
|
ec2ec7e6
|
Got reticle working alongside eye lasers
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5 年前 |
Tim Mowrer
|
933a862d
|
Use Multipeer instead of TCP for collaborative session sample
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5 年前 |
GitHub Enterprise
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1f19df0e
|
Merge pull request #15 from unity/update-to-xcode-11-beta-5
Updating ARKit packages to be compatible with Xcode 11 beta 5.
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5 年前 |
David Mohrhardt
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8fda7bf0
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adding changes to samples to work with new eye tracking code
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5 年前 |
Todd Stinson
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522ec308
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Updating ARKit packages to be compatible with Xcode 11 beta 5.
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5 年前 |
Tim Mowrer
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eb60b20a
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Add MultipeerConnectivity support to samples
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5 年前 |
David Mohrhardt
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8f431178
|
Merge branch 'master' of github.cds.internal.unity3d.com:unity/arfoundation-samples into eye-gaze-tracking-sample
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5 年前 |
Tim Mowrer
|
72f4ac28
|
Update ARCore package version to latest
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5 年前 |
Tim Mowrer
|
5f69e26f
|
Update README beta 3 -> beta 4
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5 年前 |
Tim Mowrer
|
d0915f8e
|
Update package versions
|
5 年前 |
GitHub Enterprise
|
f69986af
|
Merge pull request #12 from unity/update-to-xcode-11-beta-4
Update to xcode 11 beta 4
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5 年前 |
GitHub Enterprise
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2825b467
|
Merge pull request #11 from unity/fix-skeleton
Update skeleton prefab to match ARKit3's robot model for Beta 4
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5 年前 |
David Mohrhardt
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f82ed202
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updated the sample with the new code cleanup for eye tracking
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5 年前 |
Nishant Naveen
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b58414dd
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Update skeleton prefab to match ARKit3's robot model
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5 年前 |
David Mohrhardt
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12be53d4
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Adding eye gaze position sample scene
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5 年前 |
Todd Stinson
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0182032e
|
Updating the joint indices for the 2D and 3D skeletons for Xcode 11 beta 4.
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5 年前 |
David Mohrhardt
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fb946d46
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Added an eye tracking sample
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5 年前 |
Tim Mowrer
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d865d584
|
Update README to reflect update to Xcode 11 beta 3
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5 年前 |
Tim Mowrer
|
715245c5
|
Remove plane manager
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5 年前 |
Tim Mowrer
|
6907bc1f
|
Update package versions
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5 年前 |
Tim Mowrer
|
7f8be47a
|
Remove SetTargetFrameRate as it now happens automatically
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5 年前 |
GitHub Enterprise
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e75878d9
|
Merge pull request #10 from unity/session-collaboration-beta3
Update sample with new ARCollaborationData changes in Xcode 11 beta 3
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5 年前 |
Tim Mowrer
|
7046db14
|
Use updated API
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5 年前 |
Tim Mowrer
|
588039ab
|
Bug fix: decrement bytes remaining in loop
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5 年前 |
Tim Mowrer
|
c00a1b39
|
Improve logging wording
|
5 年前 |
Tim Mowrer
|
f0e47711
|
Also log sent data
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5 年前 |
Tim Mowrer
|
4dcdece6
|
Add xmldoc
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5 年前 |
Tim Mowrer
|
c7a1b9a2
|
Add methods to encode and decode unsigned shorts
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5 年前 |
Tim Mowrer
|
950ad9f0
|
Expose bufferSize directly
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5 年前 |
Tim Mowrer
|
806a9ba8
|
size => bufferSize
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5 年前 |
Tim Mowrer
|
d6e36c06
|
Send remaining bytes, not the entire thing each time
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5 年前 |
Tim Mowrer
|
a1c2fe9b
|
Create a message system to handle more than just collab data.
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5 年前 |
Tim Mowrer
|
05cca23b
|
Remove unused byte buffer
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5 年前 |
Tim Mowrer
|
95656642
|
Explicitly use bytes rather than rely on implicit conversion
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5 年前 |
Tim Mowrer
|
b6ffbea1
|
Remove ToArray; use ToSerialized instead for fewer copies
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5 年前 |
Tim Mowrer
|
82fe6349
|
Use Allocator.Persistent as sending data can take more than 4 frames.
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5 年前 |
Tim Mowrer
|
4dee5818
|
Remove guard for small/frequent updates now that we can check 'priority'
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5 年前 |
Tim Mowrer
|
5d87df50
|
Remove superfluous main camera GameObject
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5 年前 |
Tim Mowrer
|
1cf4ea88
|
Use TempJob as this is not the main thread
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5 年前 |
Tim Mowrer
|
22818aa7
|
Merge branch 'master' of github.com:Unity-Technologies/arfoundation-samples
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5 年前 |
GitHub
|
d725b566
|
Mention required iOS beta version
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5 年前 |
Tim Mowrer
|
bb2a60fd
|
Update sample with new ARCollaborationData changes in Xcode 11 beta 3
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5 年前 |
GitHub
|
e111fe57
|
Fixed typo
|
5 年前 |
GitHub Enterprise
|
8968bbf3
|
Merge pull request #5 from unity/human-body-changes-to-support-2d-and-3d-separately
Refactoring to separate 2D and 3D body pose estimation support.
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5 年前 |
GitHub
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156a2059
|
Mention known linker & runtime errors
|
6 年前 |
GitHub Enterprise
|
fb3c868a
|
Merge pull request #4 from unity/referencepoints-sample
Added Rudimentary Reference Points Sample
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5 年前 |
DavidMohrhardt
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2ab5e188
|
Fixing accidental prefab changes
|
6 年前 |
Todd Stinson
|
fbedc943
|
Refactoring to separate 2D and 3D body pose estimation support.
|
6 年前 |