John Sietsma
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1fc57bb0
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Add a featheringWidth getter/setter/
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6 年前 |
GitHub
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a8dafb08
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Merge pull request #29 from Unity-Technologies/LightEstimation
Added light estimation script and scene with UI to display values
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6 年前 |
John Sietsma
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95b32446
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Fix code to match coding conventions.
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6 年前 |
GitHub
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aee18ae2
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Merge pull request #27 from johnsietsma/master
Added feathered plane sample.
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6 年前 |
John Sietsma
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f3ec288e
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Coding convention change. Make public field private.
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6 年前 |
John Sietsma
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7e1397f9
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Changes to make the feathered plane grid more visible and tweakable.
Add tint color to feathered plane texture. Changed the tint to blue.
Changed the color of the geometric gird to white from blue.
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6 年前 |
Tim Mowrer
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28133eb0
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[XR] Point cloud visualizer prefab's scaling mode should be "hierarchy", not "local" to make it work with a scaled session origin.
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6 年前 |
Jimmy Alamparambil
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49fa5d3a
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add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources:
https://gitlab.internal.unity3d.com/upm-packages/XR/xrsubsystemregistration
https://gitlab.internal.unity3d.com/upm-packages/XR/xrfacesubsystem
https://github.com/Unity-Technologies/upm-xr-arkit/tree/facetrack_provider
https://gitlab.internal.unity3d.com/upm-packages/XR/arfoundation/tree/standalone-support
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6 年前 |
Jimmy Alamparambil
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2c980b8d
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allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
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6 年前 |
John Sietsma
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f0e3cc0c
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Added feathered plane sample.
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6 年前 |
Tim Mowrer
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31f3677c
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[XR] Update ARFoundation to 1.0.0-preview17
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6 年前 |
Dan
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ae28315b
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cleaned up naming convetions and added autoprops
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6 年前 |
Dan
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3064de37
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refactored UI code and removed getter setter from lightestimation
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6 年前 |
Dan
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f2037191
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Added light estimation script and scene with UI to display values
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6 年前 |
Tim Mowrer
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1a79894a
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[XR] Update to latest versions of ARFoundation, ARCore, and ARKit packages
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6 年前 |
Tim Mowrer
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7c6436b5
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[XR] Add company name, fix product name, add bundle identifiers.
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6 年前 |
timm
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64e4b5d4
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[XR] Add a default camera usage description
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7 年前 |
timm
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d95ba675
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[XR] Fix build failure on iOS when ARCore assembly does not exist.
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7 年前 |
Tim Mowrer
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09eb8473
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[XR] Update package manifest to latest published packages
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7 年前 |
Tim Mowrer
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776fc940
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Merge branch 'master' of github.com:Unity-Technologies/arfoundation-samples
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7 年前 |
GitHub
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035e7df1
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Merge pull request #6 from Unity-Technologies/PlacedObjectFix
Improve readability of `PlaceOnPlane` component. Also the raycast hit buffer was not previously static, though it was meant to be. Fixed.
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7 年前 |
Dan
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9c02746c
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updated scene camera and removed touch phase
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7 年前 |
Dan Miller
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fe6b48cb
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refactored PlaceOnPlane, made hits static
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7 年前 |
Tim Mowrer
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e324b07e
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[XR] Add a linker file to preserve the ARCore and ARKit assemblies when using IL2CPP
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7 年前 |
Dan Miller
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45c24e1e
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refactored PlaceOnPlane, conformed to naming conventions
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7 年前 |
Tim Mowrer
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3e5187a8
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[XR] The ARCore XR Plugin is not supported on x86 architectures, so uncheck it as a Target Architecture in Android Player Settings.
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7 年前 |
Dan Miller
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ccad2d66
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refactored place on plane
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7 年前 |
Tim Mowrer
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15646956
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[XR] Fix incorrect link to documentation in README
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7 年前 |
David Mohrhardt
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d1c0d3f3
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moved from staging to production
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7 年前 |
Mike Durand
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e5909d07
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Initial push of arfoundation-samples.
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7 年前 |
GitHub
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3b893b3b
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Initial commit
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7 年前 |