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missed instance of addressing PR feedback: use manager type's descriptor property instead of #if-ing through to the subsystem (and undo line-break from combination of previous changes and addressing previous feedback)

/4.0
Andrew Carlston 4 年前
当前提交
ff4188d7
共有 3 个文件被更改,包括 3 次插入10 次删除
  1. 3
      Assets/Scripts/EyeTrackingUI.cs
  2. 3
      Assets/Scripts/FixationPoint2DVisualizer.cs
  3. 7
      Assets/Scripts/FixationPoint3DVisualizer.cs

3
Assets/Scripts/EyeTrackingUI.cs


{
m_Manager = FindObjectOfType<ARFaceManager>();
}
if (m_Manager != null && m_Manager.subsystem != null &&
m_Manager.descriptor.supportsEyeTracking)
if (m_Manager != null && m_Manager.subsystem != null && m_Manager.descriptor.supportsEyeTracking)
{
var infoGO = GetComponent<Text>();
infoGO.text = "This device supports eye tracking.";

3
Assets/Scripts/FixationPoint2DVisualizer.cs


void OnEnable()
{
var faceManager = FindObjectOfType<ARFaceManager>();
if (faceManager != null && faceManager.subsystem != null &&
faceManager.descriptor.supportsEyeTracking)
if (faceManager != null && faceManager.subsystem != null && faceManager.descriptor.supportsEyeTracking)
{
m_FaceSubsystem = (XRFaceSubsystem)faceManager.subsystem;
SetVisible((m_Face.trackingState == TrackingState.Tracking) && (ARSession.state > ARSessionState.Ready));

7
Assets/Scripts/FixationPoint3DVisualizer.cs


void OnEnable()
{
var faceManager = FindObjectOfType<ARFaceManager>();
if (faceManager != null && faceManager.subsystem != null &&
#if UNITY_2020_2_OR_NEWER
faceManager.subsystem.subsystemDescriptor.supportsEyeTracking)
#else
faceManager.subsystem.SubsystemDescriptor.supportsEyeTracking)
#endif
if (faceManager != null && faceManager.subsystem != null && faceManager.descriptor.supportsEyeTracking)
{
m_FaceSubsystem = (XRFaceSubsystem)faceManager.subsystem;
m_Face.updated += OnUpdated;

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