Tim Mowrer
6 年前
当前提交
f2a316b6
共有 4 个文件被更改,包括 1150 次插入 和 0 次删除
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996Assets/Scenes/Check Support.unity
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7Assets/Scenes/Check Support.unity.meta
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136Assets/Scripts/SupportChecker.cs
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11Assets/Scripts/SupportChecker.cs.meta
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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using UnityEngine.XR.ARFoundation; |
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|
|||
/// <summary>
|
|||
/// This example shows how to check for AR support before the ARSession is enabled.
|
|||
/// For ARCore in particular, it is possible for a device to support ARCore but not
|
|||
/// have it installed. This example will detect this case and prompt the user to install ARCore.
|
|||
/// To test this feature yourself, use a supported device and uninstall ARCore.
|
|||
/// (Settings > Search for "ARCore" and uninstall or disable it.)
|
|||
/// </summary>
|
|||
public class SupportChecker : MonoBehaviour |
|||
{ |
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[SerializeField] |
|||
ARSession m_Session; |
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|
|||
public ARSession session |
|||
{ |
|||
get { return m_Session; } |
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set { m_Session = value; } |
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} |
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|
|||
[SerializeField] |
|||
Text m_LogText; |
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|
|||
public Text logText |
|||
{ |
|||
get { return m_LogText; } |
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set { m_LogText = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_InstallButton; |
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|
|||
public Button installButton |
|||
{ |
|||
get { return m_InstallButton; } |
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set { m_InstallButton = value; } |
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} |
|||
|
|||
void Log(string message) |
|||
{ |
|||
m_LogText.text += $"{message}\n"; |
|||
} |
|||
|
|||
IEnumerator CheckSupport() |
|||
{ |
|||
SetInstallButtonActive(false); |
|||
|
|||
Log("Checking for AR support..."); |
|||
|
|||
yield return ARSession.CheckAvailability(); |
|||
|
|||
if (ARSession.state == ARSessionState.NeedsInstall) |
|||
{ |
|||
Log("Your device supports AR, but requires a software update."); |
|||
Log("Attempting install..."); |
|||
yield return ARSession.Install(); |
|||
} |
|||
|
|||
if (ARSession.state == ARSessionState.Ready) |
|||
{ |
|||
Log("Your device supports AR!"); |
|||
Log("Starting AR session..."); |
|||
|
|||
// To start the ARSession, we just need to enable it.
|
|||
m_Session.enabled = true; |
|||
} |
|||
else |
|||
{ |
|||
switch (ARSession.state) |
|||
{ |
|||
case ARSessionState.Unsupported: |
|||
Log("Your device does not support AR."); |
|||
break; |
|||
case ARSessionState.NeedsInstall: |
|||
Log("The software update failed, or you declined the update."); |
|||
|
|||
// In this case, we enable a button which allows the user
|
|||
// to try again in the event they decline the update the first time.
|
|||
SetInstallButtonActive(true); |
|||
break; |
|||
} |
|||
|
|||
Log("\n[Start non-AR experience instead]"); |
|||
|
|||
//
|
|||
// Start a non-AR fallback experience here...
|
|||
//
|
|||
} |
|||
} |
|||
|
|||
void SetInstallButtonActive(bool active) |
|||
{ |
|||
if (m_InstallButton != null) |
|||
m_InstallButton.gameObject.SetActive(active); |
|||
} |
|||
|
|||
IEnumerator Install() |
|||
{ |
|||
SetInstallButtonActive(false); |
|||
|
|||
if (ARSession.state == ARSessionState.NeedsInstall) |
|||
{ |
|||
Log("Attempting install..."); |
|||
yield return ARSession.Install(); |
|||
|
|||
if (ARSession.state == ARSessionState.NeedsInstall) |
|||
{ |
|||
Log("The software update failed, or you declined the update."); |
|||
SetInstallButtonActive(true); |
|||
} |
|||
else if (ARSession.state == ARSessionState.Ready) |
|||
{ |
|||
Log("Success! Starting AR session..."); |
|||
m_Session.enabled = true; |
|||
} |
|||
} |
|||
else |
|||
{ |
|||
Log("Error: ARSession does not require install."); |
|||
} |
|||
} |
|||
|
|||
public void OnInstallButtonPressed() |
|||
{ |
|||
StartCoroutine(Install()); |
|||
} |
|||
|
|||
void OnEnable() |
|||
{ |
|||
StartCoroutine(CheckSupport()); |
|||
} |
|||
} |
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