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Merge pull request #75 from Unity-Technologies/UX_Update

added UX update, feature point texture, plane texture, UX animations …
/1.5-preview
GitHub 6 年前
当前提交
f269aab1
共有 168 个文件被更改,包括 8412 次插入8 次删除
  1. 8
      Assets/Materials/FeatheredPlaneMaterial.mat
  2. 8
      Assets/Materials/PlacedCubeMaterial.mat
  3. 8
      Assets/Animation.meta
  4. 78
      Assets/Materials/FeaturePointMaterial.mat
  5. 8
      Assets/Materials/FeaturePointMaterial.mat.meta
  6. 170
      Assets/Prefabs/AR Feathered Plane Fade.prefab
  7. 8
      Assets/Prefabs/AR Feathered Plane Fade.prefab.meta
  8. 114
      Assets/Prefabs/AR Placed Sphere.prefab
  9. 8
      Assets/Prefabs/AR Placed Sphere.prefab.meta
  10. 1001
      Assets/Prefabs/AR Point Cloud Visualizer.prefab
  11. 8
      Assets/Prefabs/AR Point Cloud Visualizer.prefab.meta
  12. 8
      Assets/Scenes/UX.meta
  13. 65
      Assets/Scripts/PlaceMultipleObjectsOnPlane.cs
  14. 11
      Assets/Scripts/PlaceMultipleObjectsOnPlane.cs.meta
  15. 8
      Assets/Scripts/UX.meta
  16. 3
      Assets/Textures/FeaturePoint.png
  17. 88
      Assets/Textures/FeaturePoint.png.meta
  18. 75
      Assets/Textures/PlanePatternDot.png
  19. 88
      Assets/Textures/PlanePatternDot.png.meta
  20. 159
      Assets/Animation/AR Feathered Plane Fade.controller
  21. 8
      Assets/Animation/AR Feathered Plane Fade.controller.meta
  22. 305
      Assets/Animation/FadeOffMoveDeviceAnimation.anim
  23. 8
      Assets/Animation/FadeOffMoveDeviceAnimation.anim.meta
  24. 305
      Assets/Animation/FadeOffTapToPlaceAnimation.anim
  25. 8
      Assets/Animation/FadeOffTapToPlaceAnimation.anim.meta
  26. 305
      Assets/Animation/FadedOffTapToPlaceAnimation.anim
  27. 8
      Assets/Animation/FadedOffTapToPlaceAnimation.anim.meta
  28. 8
      Assets/Animation/MoveDevice.meta
  29. 28
      Assets/Animation/MoveDevice/movedevice_00.png
  30. 121
      Assets/Animation/MoveDevice/movedevice_00.png.meta
  31. 25
      Assets/Animation/MoveDevice/movedevice_01.png
  32. 121
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  33. 25
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  34. 121
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  35. 18
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  36. 121
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  37. 62
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  38. 121
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  39. 68
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  41. 74
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  43. 14
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  45. 18
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  46. 121
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  47. 20
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  48. 121
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  49. 16
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  50. 121
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  51. 18
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  53. 30
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  54. 121
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  55. 92
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  56. 121
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  57. 73
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  58. 121
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  59. 71
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  60. 121
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  61. 16
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  62. 121
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  63. 28
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  65. 18
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  66. 121
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  67. 19
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  68. 121
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  69. 24
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  70. 121
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  71. 81
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  72. 121
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  73. 71
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  74. 121
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  75. 61
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  76. 121
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  77. 68
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  78. 121
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  95. 73
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Assets/Scripts/PlaceMultipleObjectsOnPlane.cs


using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.XR;
using UnityEngine.XR.ARFoundation;
[RequireComponent(typeof(ARSessionOrigin))]
public class PlaceMultipleObjectsOnPlane : MonoBehaviour
{
[SerializeField]
[Tooltip("Instantiates this prefab on a plane at the touch location.")]
GameObject m_PlacedPrefab;
/// <summary>
/// The prefab to instantiate on touch.
/// </summary>
public GameObject placedPrefab
{
get { return m_PlacedPrefab; }
set { m_PlacedPrefab = value; }
}
/// <summary>
/// The object instantiated as a result of a successful raycast intersection with a plane.
/// </summary>
public GameObject spawnedObject { get; private set; }
/// <summary>
/// Invoked whenever an object is placed in on a plane.
/// </summary>
public static event Action onPlacedObject;
ARSessionOrigin m_SessionOrigin;
static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>();
void Awake()
{
m_SessionOrigin = GetComponent<ARSessionOrigin>();
}
void Update()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
{
if (m_SessionOrigin.Raycast(touch.position, s_Hits, TrackableType.PlaneWithinPolygon))
{
Pose hitPose = s_Hits[0].pose;
spawnedObject = Instantiate(m_PlacedPrefab, hitPose.position, hitPose.rotation);
if (onPlacedObject != null)
{
onPlacedObject();
}
}
}
}
}
}

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Assets/Textures/FeaturePoint.png

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