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m_FaceTracking.interactable = true; |
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#if UNITY_IOS
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m_FaceBlendShapes.interactable = true; |
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foreach(var faceDescriptor in faceDescriptors) |
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|
{ |
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if(faceDescriptor.supportsEyeTracking) |
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{ |
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m_EyePoses.interactable = true; |
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m_FixationPoint.interactable = true; |
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m_EyeLasers.interactable = true; |
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|
break; |
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} |
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|
} |
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|
foreach(var faceDescriptor in faceDescriptors) |
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|
|
{ |
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|
if(faceDescriptor.supportsEyeTracking) |
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|
|
{ |
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|
m_EyePoses.interactable = true; |
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|
m_FixationPoint.interactable = true; |
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|
m_EyeLasers.interactable = true; |
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|
|
break; |
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|
|
} |
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|
} |
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|
|
} |
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|
if(occlusionDescriptors.Count > 0) |
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|