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Coding standard compliance

/4.0
Tim Mowrer 5 年前
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ee1d7057
共有 1 个文件被更改,包括 32 次插入30 次删除
  1. 62
      Assets/Scripts/UX/CheckAvailableFeatures.cs

62
Assets/Scripts/UX/CheckAvailableFeatures.cs


using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

get { return m_FaceTracking; }
set { m_FaceTracking = value; }
}
[SerializeField]
Button m_FaceBlendShapes;
public Button faceBlendShapes

set { m_PlaneClassification = value; }
}
// Start is called before the first frame update
List<XRPlaneSubsystemDescriptor> planeDescriptors = new List<XRPlaneSubsystemDescriptor>();
var planeDescriptors = new List<XRPlaneSubsystemDescriptor>();
List<XRRaycastSubsystemDescriptor> rayCastDescriptors = new List<XRRaycastSubsystemDescriptor>();
var rayCastDescriptors = new List<XRRaycastSubsystemDescriptor>();
List<XRFaceSubsystemDescriptor> faceDescriptors = new List<XRFaceSubsystemDescriptor>();
var faceDescriptors = new List<XRFaceSubsystemDescriptor>();
List<XRImageTrackingSubsystemDescriptor> imageDescriptors = new List<XRImageTrackingSubsystemDescriptor>();
var imageDescriptors = new List<XRImageTrackingSubsystemDescriptor>();
List<XREnvironmentProbeSubsystemDescriptor> envDescriptors = new List<XREnvironmentProbeSubsystemDescriptor>();
var envDescriptors = new List<XREnvironmentProbeSubsystemDescriptor>();
List<XRAnchorSubsystemDescriptor> anchorDescriptors = new List<XRAnchorSubsystemDescriptor>();
var anchorDescriptors = new List<XRAnchorSubsystemDescriptor>();
List<XRObjectTrackingSubsystemDescriptor> objectDescriptors = new List<XRObjectTrackingSubsystemDescriptor>();
var objectDescriptors = new List<XRObjectTrackingSubsystemDescriptor>();
List<XRParticipantSubsystemDescriptor> participantDescriptors = new List<XRParticipantSubsystemDescriptor>();
var participantDescriptors = new List<XRParticipantSubsystemDescriptor>();
List<XRDepthSubsystemDescriptor> depthDescriptors = new List<XRDepthSubsystemDescriptor>();
var depthDescriptors = new List<XRDepthSubsystemDescriptor>();
List<XROcclusionSubsystemDescriptor> occlusionDescriptors = new List<XROcclusionSubsystemDescriptor>();
var occlusionDescriptors = new List<XROcclusionSubsystemDescriptor>();
List<XRCameraSubsystemDescriptor> cameraDescriptors = new List<XRCameraSubsystemDescriptor>();
var cameraDescriptors = new List<XRCameraSubsystemDescriptor>();
List<XRSessionSubsystemDescriptor> sessionDescriptors = new List<XRSessionSubsystemDescriptor>();
var sessionDescriptors = new List<XRSessionSubsystemDescriptor>();
SubsystemManager.GetSubsystemDescriptors<XRSessionSubsystemDescriptor>(sessionDescriptors);
if(planeDescriptors.Count > 0 && rayCastDescriptors.Count > 0)

}
}
if(faceDescriptors.Count > 0)
{
m_FaceTracking.interactable = true;

foreach(XROcclusionSubsystemDescriptor occlusionDescriptor in occlusionDescriptors)
foreach(var occlusionDescriptor in occlusionDescriptors)
{
if(occlusionDescriptor.supportsHumanSegmentationDepthImage && occlusionDescriptor.supportsHumanSegmentationStencilImage)
{

}
}
if((cameraDescriptor.supportsAverageBrightness || cameraDescriptor.supportsAverageIntensityInLumens) &&
cameraDescriptor.supportsAverageColorTemperature && cameraDescriptor.supportsCameraConfigurations &&
if((cameraDescriptor.supportsAverageBrightness || cameraDescriptor.supportsAverageIntensityInLumens) &&
cameraDescriptor.supportsAverageColorTemperature && cameraDescriptor.supportsCameraConfigurations &&
if(envDescriptors.Count > 0)
{
m_EnvironmentProbes.interactable = true;

{
m_PlaneDetection.interactable = true;
foreach(var planeDescriptor in planeDescriptors)
foreach(var planeDescriptor in planeDescriptors)
{
if(planeDescriptor.supportsClassification)
{

}
}
if(cameraDescriptors.Count > 0)
{
foreach(var cameraDescriptor in cameraDescriptors)

m_CameraImage.interactable = true;
m_CpuImages.interactable = true;
#if UNITY_IOS
if(sessionDescriptors.Count > 0 && ARKitSessionSubsystem.worldMapSupported)
{

if(sessionDescriptors.Count > 0 && ARKitSessionSubsystem.coachingOverlaySupported)
{
m_ARKitCoachingOverlay.interactable = true;
}
}
#endif
if(depthDescriptors.Count > 0)

if(planeDescriptors.Count > 0)
{
m_PlaneOcclusion.interactable = true;
}
}
}
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