Tim Mowrer
5 年前
当前提交
e81e5b4b
共有 7 个文件被更改,包括 1631 次插入 和 0 次删除
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157Assets/Scenes/PointCloud/ARAllPointCloudPointsParticleVisualizer.cs
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11Assets/Scenes/PointCloud/ARAllPointCloudPointsParticleVisualizer.cs.meta
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448Assets/Scenes/PointCloud/AllPointCloudPoints.unity
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7Assets/Scenes/PointCloud/AllPointCloudPoints.unity.meta
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1001Assets/Scenes/PointCloud/AllPointCloudPointsPrefab.prefab
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7Assets/Scenes/PointCloud/AllPointCloudPointsPrefab.prefab.meta
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using System; |
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using System.Collections.Generic; |
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using UnityEngine.XR.ARSubsystems; |
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namespace UnityEngine.XR.ARFoundation |
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{ |
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/// <summary>
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/// Renders all points in an <see cref="ARPointCloud"/> as a <c>ParticleSystem</c>, persisting them all.
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/// </summary>
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[RequireComponent(typeof(ARPointCloud))] |
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[RequireComponent(typeof(ParticleSystem))] |
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public sealed class ARAllPointCloudPointsParticleVisualizer : MonoBehaviour |
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{ |
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public enum Mode |
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{ |
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/// <summary>
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/// Draw all the feature points from the start of the session
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/// </summary>
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All, |
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/// <summary>
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/// Only draw the feature points from the current frame
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/// </summary>
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CurrentFrame, |
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} |
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[SerializeField] |
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[Tooltip("Whether to draw all the feature points or only the ones from the current frame.")] |
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Mode m_Mode; |
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public Mode mode |
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{ |
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get => m_Mode; |
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set => m_Mode = value; |
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} |
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public int totalPointCount => m_Points.Count; |
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void SetParticlePosition(int index, Vector3 position) |
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{ |
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m_Particles[index].startColor = m_ParticleSystem.main.startColor.color; |
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m_Particles[index].startSize = m_ParticleSystem.main.startSize.constant; |
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m_Particles[index].position = position; |
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m_Particles[index].remainingLifetime = 1f; |
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} |
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void OnPointCloudChanged(ARPointCloudUpdatedEventArgs eventArgs) |
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{ |
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if (!m_PointCloud.positions.HasValue) |
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return; |
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var positions = m_PointCloud.positions.Value; |
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// Store all the positions over time associated with their unique identifiers
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if (m_PointCloud.identifiers.HasValue) |
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{ |
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var identifiers = m_PointCloud.identifiers.Value; |
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for (int i = 0; i < positions.Length; ++i) |
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{ |
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m_Points[identifiers[i]] = positions[i]; |
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} |
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} |
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// Make sure we have enough particles to store all the ones we want to draw
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int numParticles = (mode == Mode.All) ? m_Points.Count : positions.Length; |
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if (m_Particles == null || m_Particles.Length < numParticles) |
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{ |
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m_Particles = new ParticleSystem.Particle[numParticles]; |
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} |
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switch (mode) |
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{ |
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case Mode.All: |
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{ |
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// Draw all the particles
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int particleIndex = 0; |
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foreach (var kvp in m_Points) |
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{ |
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SetParticlePosition(particleIndex++, kvp.Value); |
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} |
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break; |
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} |
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case Mode.CurrentFrame: |
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{ |
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// Only draw the particles in the current frame
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for (int i = 0; i < positions.Length; ++i) |
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{ |
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SetParticlePosition(i, positions[i]); |
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} |
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break; |
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} |
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} |
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// Remove any existing particles by setting remainingLifetime
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// to a negative value.
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for (int i = numParticles; i < m_NumParticles; ++i) |
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{ |
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m_Particles[i].remainingLifetime = -1f; |
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} |
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m_ParticleSystem.SetParticles(m_Particles, Math.Max(numParticles, m_NumParticles)); |
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m_NumParticles = numParticles; |
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} |
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void Awake() |
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{ |
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m_PointCloud = GetComponent<ARPointCloud>(); |
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m_ParticleSystem = GetComponent<ParticleSystem>(); |
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} |
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void OnEnable() |
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{ |
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m_PointCloud.updated += OnPointCloudChanged; |
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UpdateVisibility(); |
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} |
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void OnDisable() |
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{ |
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m_PointCloud.updated -= OnPointCloudChanged; |
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UpdateVisibility(); |
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} |
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void Update() |
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{ |
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UpdateVisibility(); |
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} |
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void UpdateVisibility() |
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{ |
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var visible = |
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enabled && |
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(m_PointCloud.trackingState != TrackingState.None); |
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SetVisible(visible); |
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} |
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void SetVisible(bool visible) |
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{ |
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if (m_ParticleSystem == null) |
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return; |
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var renderer = m_ParticleSystem.GetComponent<Renderer>(); |
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if (renderer != null) |
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renderer.enabled = visible; |
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} |
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ARPointCloud m_PointCloud; |
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ParticleSystem m_ParticleSystem; |
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ParticleSystem.Particle[] m_Particles; |
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int m_NumParticles; |
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Dictionary<ulong, Vector3> m_Points = new Dictionary<ulong, Vector3>(); |
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} |
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} |
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Assets/Scenes/PointCloud/AllPointCloudPointsPrefab.prefab
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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