GitHub Enterprise
4 年前
当前提交
dc9e061e
共有 153 个文件被更改,包括 15626 次插入 和 310 次删除
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1.gitignore
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216Assets/Scenes/ARCollaborationData/ARCollaborationDataExample.unity
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203Assets/Scenes/ARKitCoachingOverlay/ARKitCoachingOverlay.unity
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214Assets/Scenes/ARWorldMap.unity
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201Assets/Scenes/Anchors.unity
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219Assets/Scenes/CameraImage.unity
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208Assets/Scenes/Check Support.unity
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369Assets/Scenes/EnvironmentProbes.unity
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366Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity
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368Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity
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273Assets/Scenes/FaceTracking/EyeLasers.unity
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273Assets/Scenes/FaceTracking/EyePoses.unity
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205Assets/Scenes/FaceTracking/FaceMesh.unity
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2Assets/Scenes/FaceTracking/FaceMesh.unity.meta
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368Assets/Scenes/FaceTracking/FacePose.unity
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273Assets/Scenes/FaceTracking/FixationPoint.unity
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213Assets/Scenes/FaceTracking/WorldCameraWithUserFacingFaceTracking.unity
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387Assets/Scenes/HumanSegmentation/HumanBodyTracking2D.unity
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226Assets/Scenes/HumanSegmentation/HumanBodyTracking3D.unity
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235Assets/Scenes/HumanSegmentation/HumanSegmentationImages.unity
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325Assets/Scenes/ImageTracking/ImageTracking.unity
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231Assets/Scenes/LightEstimation/LightEstimation.unity
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369Assets/Scenes/Object Tracking/ObjectTracking.unity
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386Assets/Scenes/Plane Detection/FeatheredPlanes.unity
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386Assets/Scenes/Plane Detection/PlaneClassification.unity
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224Assets/Scenes/Plane Detection/TogglePlaneDetection.unity
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362Assets/Scenes/PlaneOcclusion/PlaneOcclusion.unity
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200Assets/Scenes/PointCloud/AllPointCloudPoints.unity
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214Assets/Scenes/Scale.unity
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208Assets/Scenes/SimpleAR/SimpleAR.unity
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283Assets/Scenes/UX/SampleUXScene.unity
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13Packages/manifest.json
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74ProjectSettings/EditorBuildSettings.asset
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2ProjectSettings/ProjectSettings.asset
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5ProjectSettings/ProjectVersion.txt
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23README.md
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77Assets/Materials/NormalMaterial.mat
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8Assets/Materials/NormalMaterial.mat.meta
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78Assets/Materials/NormalOverlayMaterial.mat
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8Assets/Materials/NormalOverlayMaterial.mat.meta
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77Assets/Materials/OcclusionMaterial.mat
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8Assets/Materials/OcclusionMaterial.mat.meta
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8Assets/Scenes/ARFoundationMenu.meta
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207Assets/Scenes/ImageTracking/DynamicLibrary.cs
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11Assets/Scenes/ImageTracking/DynamicLibrary.cs.meta
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1001Assets/Scenes/ImageTracking/Images/one.png
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128Assets/Scenes/ImageTracking/Images/one.png.meta
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1001Assets/Scenes/ImageTracking/Images/two.png
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128Assets/Scenes/ImageTracking/Images/two.png.meta
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1001Assets/Scenes/LightEstimation/ARKitHDRLightEstimation.unity
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7Assets/Scenes/LightEstimation/ARKitHDRLightEstimation.unity.meta
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8Assets/Scenes/Meshing.meta
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227Assets/Scripts/UX/ARSceneSelectUI.cs
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11Assets/Scripts/UX/ARSceneSelectUI.cs.meta
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18Assets/Scripts/UX/ActiveMenu.cs
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11Assets/Scripts/UX/ActiveMenu.cs.meta
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28Assets/Scripts/UX/BackButton.cs
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11Assets/Scripts/UX/BackButton.cs.meta
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305Assets/Scripts/UX/CheckAvailableFeatures.cs
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11Assets/Scripts/UX/CheckAvailableFeatures.cs.meta
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48Assets/Scripts/UX/Tooltip.cs
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11Assets/Scripts/UX/Tooltip.cs.meta
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71Assets/Shaders/Normal.shader
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9Assets/Shaders/Normal.shader.meta
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79Assets/Shaders/NormalOverlay.shader
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9Assets/Shaders/NormalOverlay.shader.meta
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8Assets/XR.meta
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5ProjectSettings/XRPackageSettings.asset
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258Assets/Scenes/ARFoundationMenu/BackButtonManager.prefab
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7Assets/Scenes/ARFoundationMenu/BackButtonManager.prefab.meta
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7Assets/Scenes/ARFoundationMenu/Menu.unity.meta
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1001Assets/Scenes/ARFoundationMenu/Menu.unity
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552Assets/Scenes/Meshing/ClassificationMeshes.unity
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7Assets/Scenes/Meshing/ClassificationMeshes.unity.meta
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8Assets/Scenes/Meshing/Materials_MeshClassification.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Ceiling.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Ceiling.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Door.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Door.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Floor.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Floor.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_None.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_None.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Seat.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Seat.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Table.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Table.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Wall.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Wall.mat.meta
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77Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Window.mat
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8Assets/Scenes/Meshing/Materials_MeshClassification/MeshMaterial_Window.mat.meta
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56Assets/Scenes/Meshing/NonrenderedMeshPrefab.prefab
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7Assets/Scenes/Meshing/NonrenderedMeshPrefab.prefab.meta
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507Assets/Scenes/Meshing/NormalMeshes.unity
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7Assets/Scenes/Meshing/NormalMeshes.unity.meta
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96Assets/Scenes/Meshing/OcclusionMeshPrefab.prefab
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using System; |
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using System.Text; |
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using Unity.Jobs; |
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using UnityEngine; |
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using UnityEngine.XR.ARFoundation; |
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using UnityEngine.XR.ARSubsystems; |
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|
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/// <summary>
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/// Adds images to the reference library at runtime.
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/// </summary>
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[RequireComponent(typeof(ARTrackedImageManager))] |
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public class DynamicLibrary : MonoBehaviour |
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{ |
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[Serializable] |
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public class ImageData |
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{ |
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[SerializeField, Tooltip("The source texture for the image. Must be marked as readable.")] |
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Texture2D m_Texture; |
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public Texture2D texture |
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{ |
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get => m_Texture; |
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set => m_Texture = value; |
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} |
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[SerializeField, Tooltip("The name for this image.")] |
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string m_Name; |
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public string name |
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{ |
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get => m_Name; |
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set => m_Name = value; |
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} |
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[SerializeField, Tooltip("The width, in meters, of the image in the real world.")] |
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float m_Width; |
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public float width |
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{ |
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get => m_Width; |
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set => m_Width = value; |
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} |
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|
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public JobHandle jobHandle { get; set; } |
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} |
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[SerializeField, Tooltip("The set of images to add to the image library at runtime")] |
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ImageData[] m_Images; |
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|
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/// <summary>
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/// The set of images to add to the image library at runtime
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/// </summary>
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public ImageData[] images |
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{ |
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get => m_Images; |
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set => m_Images = value; |
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} |
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|
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enum State |
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{ |
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NoImagesAdded, |
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AddImagesRequested, |
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AddingImages, |
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Done, |
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Error |
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} |
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|
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State m_State; |
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|
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string m_ErrorMessage = ""; |
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|
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StringBuilder m_StringBuilder = new StringBuilder(); |
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|
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void OnGUI() |
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{ |
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var fontSize = 50; |
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GUI.skin.button.fontSize = fontSize; |
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GUI.skin.label.fontSize = fontSize; |
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float margin = 50; |
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GUILayout.BeginArea(new Rect(margin, margin, Screen.width - margin * 2, Screen.height - margin * 2)); |
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switch (m_State) |
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{ |
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case State.NoImagesAdded: |
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{ |
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if (GUILayout.Button("Add images")) |
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{ |
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m_State = State.AddImagesRequested; |
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} |
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break; |
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} |
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case State.AddingImages: |
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{ |
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m_StringBuilder.Clear(); |
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m_StringBuilder.AppendLine("Add image status:"); |
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foreach (var image in m_Images) |
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{ |
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m_StringBuilder.AppendLine($"\t{image.name}: {(image.jobHandle.IsCompleted ? "done" : "pending")}"); |
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} |
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GUILayout.Label(m_StringBuilder.ToString()); |
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break; |
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} |
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case State.Done: |
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{ |
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GUILayout.Label("All images added"); |
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break; |
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} |
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case State.Error: |
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{ |
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GUILayout.Label(m_ErrorMessage); |
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break; |
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} |
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} |
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GUILayout.EndArea(); |
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} |
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|
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void SetError(string errorMessage) |
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{ |
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m_State = State.Error; |
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m_ErrorMessage = $"Error: {errorMessage}"; |
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} |
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|
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void Update() |
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{ |
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switch (m_State) |
|||
{ |
|||
case State.AddImagesRequested: |
|||
{ |
|||
if (m_Images == null) |
|||
{ |
|||
SetError("No images to add."); |
|||
break; |
|||
} |
|||
|
|||
var manager = GetComponent<ARTrackedImageManager>(); |
|||
if (manager == null) |
|||
{ |
|||
SetError($"No {nameof(ARTrackedImageManager)} available."); |
|||
break; |
|||
} |
|||
|
|||
// You can either add raw image bytes or use the extension method (used below) which accepts
|
|||
// a texture. To use a texture, however, its import settings must have enabled read/write
|
|||
// access to the texture.
|
|||
foreach (var image in m_Images) |
|||
{ |
|||
if (!image.texture.isReadable) |
|||
{ |
|||
SetError($"Image {image.name} must be readable to be added to the image library."); |
|||
break; |
|||
} |
|||
} |
|||
|
|||
if (manager.referenceLibrary is MutableRuntimeReferenceImageLibrary mutableLibrary) |
|||
{ |
|||
try |
|||
{ |
|||
foreach (var image in m_Images) |
|||
{ |
|||
// Note: You do not need to do anything with the returned JobHandle, but it can be
|
|||
// useful if you want to know when the image has been added to the library since it may
|
|||
// take several frames.
|
|||
image.jobHandle = mutableLibrary.ScheduleAddImageJob(image.texture, image.name, image.width); |
|||
} |
|||
|
|||
m_State = State.AddingImages; |
|||
} |
|||
catch (InvalidOperationException e) |
|||
{ |
|||
SetError($"ScheduleAddImageJob threw exception: {e.Message}"); |
|||
} |
|||
} |
|||
else |
|||
{ |
|||
SetError($"The reference image library is not mutable."); |
|||
} |
|||
|
|||
break; |
|||
} |
|||
case State.AddingImages: |
|||
{ |
|||
// Check for completion
|
|||
var done = true; |
|||
foreach (var image in m_Images) |
|||
{ |
|||
if (!image.jobHandle.IsCompleted) |
|||
{ |
|||
done = false; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
if (done) |
|||
{ |
|||
m_State = State.Done; |
|||
} |
|||
|
|||
break; |
|||
} |
|||
} |
|||
} |
|||
} |
|
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|||
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Assets/Scenes/ImageTracking/Images/one.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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1001
Assets/Scenes/LightEstimation/ARKitHDRLightEstimation.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: f7322e09f4047458fbc45af303830f01 |
|||
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|||
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|||
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|||
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|||
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|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
using UnityEngine.SceneManagement; |
|||
|
|||
public class ARSceneSelectUI : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
GameObject m_AllMenu; |
|||
public GameObject allMenu |
|||
{ |
|||
get { return m_AllMenu; } |
|||
set { m_AllMenu = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
GameObject m_FaceTrackingMenu; |
|||
public GameObject faceTrackingMenu |
|||
{ |
|||
get { return m_FaceTrackingMenu; } |
|||
set { m_FaceTrackingMenu = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
GameObject m_HumanSegmentationMenu; |
|||
public GameObject humanSegmentationMenu |
|||
{ |
|||
get { return m_HumanSegmentationMenu; } |
|||
set { m_HumanSegmentationMenu = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
GameObject m_PlaneDetectionMenu; |
|||
public GameObject planeDetectionMenu |
|||
{ |
|||
get { return m_PlaneDetectionMenu; } |
|||
set { m_PlaneDetectionMenu = value; } |
|||
} |
|||
|
|||
void Start() |
|||
{ |
|||
if(ActiveMenu.currentMenu == MenuType.FaceTracking) |
|||
{ |
|||
m_FaceTrackingMenu.SetActive(true); |
|||
m_AllMenu.SetActive(false); |
|||
} |
|||
else if(ActiveMenu.currentMenu == MenuType.PlaneDetection) |
|||
{ |
|||
m_PlaneDetectionMenu.SetActive(true); |
|||
m_AllMenu.SetActive(false); |
|||
} |
|||
else if(ActiveMenu.currentMenu == MenuType.HumanSegmentation) |
|||
{ |
|||
m_HumanSegmentationMenu.SetActive(true); |
|||
m_AllMenu.SetActive(false); |
|||
} |
|||
} |
|||
|
|||
public void SimpleARButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("SimpleAR", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void ImageTrackableButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("ImageTracking", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void AnchorsButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("Anchors", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void ARCollaborationDataButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("ARCollaborationDataExample", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void ARKitCoachingOverlayButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("ARKitCoachingOverlay", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void ARWorldMapButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("ARWorldMap", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void CameraImageButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("CameraImage", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void CheckSupportButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("Check Support", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void EnvironmentProbesButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("EnvironmentProbes", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void ObjectTrackingButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("ObjectTracking", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void PlaneOcclusionButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("PlaneOcclusion", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void PointCloudButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("AllPointCloudPoints", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void ScaleButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("Scale", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void SampleUXButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("SampleUXScene", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void FaceTrackingMenuButtonPressed() |
|||
{ |
|||
ActiveMenu.currentMenu = MenuType.FaceTracking; |
|||
m_FaceTrackingMenu.SetActive(true); |
|||
m_AllMenu.SetActive(false); |
|||
} |
|||
public void ARCoreFaceRegionsButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("ARCoreFaceRegions", LoadSceneMode.Single); |
|||
} |
|||
public void ARKitFaceBlendShapesButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("ARKitFaceBlendShapes", LoadSceneMode.Single); |
|||
} |
|||
public void EyeLasersButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("EyeLasers", LoadSceneMode.Single); |
|||
} |
|||
public void EyePosesButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("EyePoses", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void FaceMeshButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("FaceMesh", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void FacePoseButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("FacePose", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void FixationPointButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("FixationPoint", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void RearCameraWithFrontCameraFaceMeshButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("WorldCameraWithUserFacingFaceTracking", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void HumanSegmentationMenuButtonPressed() |
|||
{ |
|||
ActiveMenu.currentMenu = MenuType.HumanSegmentation; |
|||
m_HumanSegmentationMenu.SetActive(true); |
|||
m_AllMenu.SetActive(false); |
|||
} |
|||
public void HumanSegmentation2DButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("HumanBodyTracking2D", LoadSceneMode.Single); |
|||
} |
|||
public void HumanSegmentation3DButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("HumanBodyTracking3D", LoadSceneMode.Single); |
|||
} |
|||
public void HumanSegmentationImagesButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("HumanSegmentationImages", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void LightEstimationButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("LightEstimation", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void PlaneDetectionMenuButtonPressed() |
|||
{ |
|||
ActiveMenu.currentMenu = MenuType.PlaneDetection; |
|||
m_PlaneDetectionMenu.SetActive(true); |
|||
m_AllMenu.SetActive(false); |
|||
} |
|||
public void FeatheredPlanesButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("FeatheredPlanes", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void PlaneClassificationButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("PlaneClassification", LoadSceneMode.Single); |
|||
} |
|||
|
|||
public void TogglePlaneDetectionButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("TogglePlaneDetection", LoadSceneMode.Single); |
|||
} |
|||
|
|||
|
|||
public void BackButtonPressed() |
|||
{ |
|||
ActiveMenu.currentMenu = MenuType.Main; |
|||
m_FaceTrackingMenu.SetActive(false); |
|||
m_PlaneDetectionMenu.SetActive(false); |
|||
m_HumanSegmentationMenu.SetActive(false); |
|||
m_AllMenu.SetActive(true); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 5e8573f1575524f7d8e181506ba7db35 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
|
|||
public enum MenuType |
|||
{ |
|||
Main, |
|||
FaceTracking, |
|||
PlaneDetection, |
|||
HumanSegmentation, |
|||
} |
|||
|
|||
public static class ActiveMenu |
|||
{ |
|||
public static MenuType currentMenu { get; set; } |
|||
|
|||
} |
|
|||
fileFormatVersion: 2 |
|||
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.SceneManagement; |
|||
|
|||
public class BackButton : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
GameObject m_BackButton; |
|||
public GameObject backButton |
|||
{ |
|||
get { return m_BackButton; } |
|||
set { m_BackButton = value; } |
|||
} |
|||
|
|||
void Start() |
|||
{ |
|||
if (Application.CanStreamedLevelBeLoaded("Menu")) |
|||
{ |
|||
m_BackButton.SetActive(true); |
|||
} |
|||
} |
|||
|
|||
public void BackButtonPressed() |
|||
{ |
|||
SceneManager.LoadScene("Menu", LoadSceneMode.Single); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 9909048d5fe6c41468a28c79b85916d5 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
using UnityEngine.XR.ARSubsystems; |
|||
#if UNITY_IOS
|
|||
using UnityEngine.XR.ARKit; |
|||
#endif
|
|||
|
|||
public class CheckAvailableFeatures : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
Button m_SimpleAR; |
|||
public Button simpleAR |
|||
{ |
|||
get { return m_SimpleAR; } |
|||
set { m_SimpleAR = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_ImageTracking; |
|||
public Button imageTracking |
|||
{ |
|||
get { return m_ImageTracking; } |
|||
set { m_ImageTracking = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_Anchors; |
|||
public Button anchors |
|||
{ |
|||
get { return m_Anchors; } |
|||
set { m_Anchors = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_ARWorldMap; |
|||
public Button ARWorldMap |
|||
{ |
|||
get { return m_ARWorldMap; } |
|||
set { m_ARWorldMap = value; } |
|||
} |
|||
|
|||
|
|||
[SerializeField] |
|||
Button m_CameraImage; |
|||
public Button cameraImage |
|||
{ |
|||
get { return m_CameraImage; } |
|||
set { m_CameraImage = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_EnvironmentProbes; |
|||
public Button environmentProbes |
|||
{ |
|||
get { return m_EnvironmentProbes; } |
|||
set { m_EnvironmentProbes = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_ARCollaborationData; |
|||
public Button ARCollaborationData |
|||
{ |
|||
get { return m_ARCollaborationData; } |
|||
set { m_ARCollaborationData = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_ARKitCoachingOverlay; |
|||
public Button ARKitCoachingOverlay |
|||
{ |
|||
get { return m_ARKitCoachingOverlay; } |
|||
set { m_ARKitCoachingOverlay = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_Scale; |
|||
public Button scale |
|||
{ |
|||
get { return m_Scale; } |
|||
set { m_Scale = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_ObjectTracking; |
|||
public Button objectTracking |
|||
{ |
|||
get { return m_ObjectTracking; } |
|||
set { m_ObjectTracking = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_PlaneOcclusion; |
|||
public Button planeOcclusion |
|||
{ |
|||
get { return m_PlaneOcclusion; } |
|||
set { m_PlaneOcclusion = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_PointCloud; |
|||
public Button pointCloud |
|||
{ |
|||
get { return m_PointCloud; } |
|||
set { m_PointCloud = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_FaceTracking; |
|||
public Button faceTracking |
|||
{ |
|||
get { return m_FaceTracking; } |
|||
set { m_FaceTracking = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_FaceBlendShapes; |
|||
public Button faceBlendShapes |
|||
{ |
|||
get { return m_FaceBlendShapes; } |
|||
set { m_FaceBlendShapes = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_HumanSegmentation; |
|||
public Button humanSegmentation |
|||
{ |
|||
get { return m_HumanSegmentation; } |
|||
set { m_HumanSegmentation = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_LightEstimation; |
|||
public Button lightEstimation |
|||
{ |
|||
get { return m_LightEstimation; } |
|||
set { m_LightEstimation = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_PlaneDetection; |
|||
public Button planeDetection |
|||
{ |
|||
get { return m_PlaneDetection; } |
|||
set { m_PlaneDetection = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
Button m_PlaneClassification; |
|||
public Button planeClassification |
|||
{ |
|||
get { return m_PlaneClassification; } |
|||
set { m_PlaneClassification = value; } |
|||
} |
|||
|
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
List<XRPlaneSubsystemDescriptor> planeDescriptors = new List<XRPlaneSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XRPlaneSubsystemDescriptor>(planeDescriptors); |
|||
|
|||
List<XRRaycastSubsystemDescriptor> rayCastDescriptors = new List<XRRaycastSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XRRaycastSubsystemDescriptor>(rayCastDescriptors); |
|||
|
|||
List<XRFaceSubsystemDescriptor> faceDescriptors = new List<XRFaceSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XRFaceSubsystemDescriptor>(faceDescriptors); |
|||
|
|||
List<XRImageTrackingSubsystemDescriptor> imageDescriptors = new List<XRImageTrackingSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XRImageTrackingSubsystemDescriptor>(imageDescriptors); |
|||
|
|||
List<XREnvironmentProbeSubsystemDescriptor> envDescriptors = new List<XREnvironmentProbeSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XREnvironmentProbeSubsystemDescriptor>(envDescriptors); |
|||
|
|||
List<XRAnchorSubsystemDescriptor> anchorDescriptors = new List<XRAnchorSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XRAnchorSubsystemDescriptor>(anchorDescriptors); |
|||
|
|||
List<XRObjectTrackingSubsystemDescriptor> objectDescriptors = new List<XRObjectTrackingSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XRObjectTrackingSubsystemDescriptor>(objectDescriptors); |
|||
|
|||
List<XRParticipantSubsystemDescriptor> participantDescriptors = new List<XRParticipantSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XRParticipantSubsystemDescriptor>(participantDescriptors); |
|||
|
|||
List<XRDepthSubsystemDescriptor> depthDescriptors = new List<XRDepthSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XRDepthSubsystemDescriptor>(depthDescriptors); |
|||
|
|||
List<XROcclusionSubsystemDescriptor> occlusionDescriptors = new List<XROcclusionSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XROcclusionSubsystemDescriptor>(occlusionDescriptors); |
|||
|
|||
List<XRCameraSubsystemDescriptor> cameraDescriptors = new List<XRCameraSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XRCameraSubsystemDescriptor>(cameraDescriptors); |
|||
|
|||
List<XRSessionSubsystemDescriptor> sessionDescriptors = new List<XRSessionSubsystemDescriptor>(); |
|||
SubsystemManager.GetSubsystemDescriptors<XRSessionSubsystemDescriptor>(sessionDescriptors); |
|||
|
|||
if(planeDescriptors.Count > 0 && rayCastDescriptors.Count > 0) |
|||
{ |
|||
m_SimpleAR.interactable = true; |
|||
m_Scale.interactable = true; |
|||
} |
|||
if(faceDescriptors.Count > 0) |
|||
{ |
|||
m_FaceTracking.interactable = true; |
|||
#if UNITY_IOS
|
|||
m_FaceBlendShapes.interactable = true; |
|||
#endif
|
|||
|
|||
} |
|||
if(occlusionDescriptors.Count > 0) |
|||
{ |
|||
foreach(XROcclusionSubsystemDescriptor occlusionDescriptor in occlusionDescriptors) |
|||
{ |
|||
if(occlusionDescriptor.supportsHumanSegmentationDepthImage && occlusionDescriptor.supportsHumanSegmentationStencilImage) |
|||
{ |
|||
m_HumanSegmentation.interactable = true; |
|||
break; |
|||
} |
|||
} |
|||
} |
|||
if(cameraDescriptors.Count > 0) |
|||
{ |
|||
foreach(var cameraDescriptor in cameraDescriptors) |
|||
{ |
|||
if((cameraDescriptor.supportsAverageBrightness || cameraDescriptor.supportsAverageIntensityInLumens) && |
|||
cameraDescriptor.supportsAverageColorTemperature && cameraDescriptor.supportsCameraConfigurations && |
|||
cameraDescriptor.supportsCameraImage) |
|||
{ |
|||
m_LightEstimation.interactable = true; |
|||
} |
|||
|
|||
} |
|||
} |
|||
if(imageDescriptors.Count > 0) |
|||
{ |
|||
m_ImageTracking.interactable = true; |
|||
} |
|||
if(envDescriptors.Count > 0) |
|||
{ |
|||
m_EnvironmentProbes.interactable = true; |
|||
} |
|||
|
|||
if(planeDescriptors.Count > 0) |
|||
{ |
|||
m_PlaneDetection.interactable = true; |
|||
foreach(var planeDescriptor in planeDescriptors) |
|||
{ |
|||
if(planeDescriptor.supportsClassification) |
|||
{ |
|||
m_PlaneClassification.interactable = true; |
|||
break; |
|||
} |
|||
} |
|||
} |
|||
if(anchorDescriptors.Count > 0) |
|||
{ |
|||
m_Anchors.interactable = true; |
|||
} |
|||
if(objectDescriptors.Count > 0) |
|||
{ |
|||
m_ObjectTracking.interactable = true; |
|||
} |
|||
if(cameraDescriptors.Count > 0) |
|||
{ |
|||
foreach(var cameraDescriptor in cameraDescriptors) |
|||
{ |
|||
if(cameraDescriptor.supportsCameraImage) |
|||
{ |
|||
m_CameraImage.interactable = true; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
} |
|||
#if UNITY_IOS
|
|||
if(sessionDescriptors.Count > 0 && ARKitSessionSubsystem.worldMapSupported) |
|||
{ |
|||
m_ARWorldMap.interactable = true; |
|||
} |
|||
|
|||
if(planeDescriptors.Count > 0 && rayCastDescriptors.Count > 0 && participantDescriptors.Count > 0 && ARKitSessionSubsystem.supportsCollaboration) |
|||
{ |
|||
m_ARCollaborationData.interactable = true; |
|||
} |
|||
|
|||
if(sessionDescriptors.Count > 0 && ARKitSessionSubsystem.coachingOverlaySupported) |
|||
{ |
|||
m_ARKitCoachingOverlay.interactable = true; |
|||
} |
|||
|
|||
#endif
|
|||
|
|||
if(depthDescriptors.Count > 0) |
|||
{ |
|||
m_PointCloud.interactable = true; |
|||
} |
|||
|
|||
if(planeDescriptors.Count > 0) |
|||
{ |
|||
m_PlaneOcclusion.interactable = true; |
|||
} |
|||
|
|||
} |
|||
|
|||
} |
|
|||
fileFormatVersion: 2 |
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guid: 46a8d53764d764891a6f7e044ccb61bd |
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executionOrder: 0 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.EventSystems; |
|||
using UnityEngine.UI; |
|||
|
|||
public class Tooltip : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler |
|||
{ |
|||
[SerializeField] |
|||
GameObject m_Tooltip; |
|||
public GameObject toolTip |
|||
{ |
|||
get { return m_Tooltip; } |
|||
set { m_Tooltip = value; } |
|||
} |
|||
bool m_EnteredButton; |
|||
Vector3 m_ToolTipOffset; |
|||
|
|||
void Start() |
|||
{ |
|||
m_ToolTipOffset = new Vector3(-50,100,0); |
|||
} |
|||
|
|||
void Update() |
|||
{ |
|||
if(m_EnteredButton) |
|||
{ |
|||
m_Tooltip.transform.position = Input.mousePosition + m_ToolTipOffset; |
|||
} |
|||
} |
|||
|
|||
|
|||
public void OnPointerEnter(PointerEventData eventData) |
|||
{ |
|||
m_EnteredButton = true; |
|||
if(!gameObject.GetComponent<Button>().interactable) |
|||
{ |
|||
m_Tooltip.SetActive(true); |
|||
} |
|||
} |
|||
|
|||
|
|||
public void OnPointerExit(PointerEventData eventData) |
|||
{ |
|||
m_EnteredButton = false; |
|||
m_Tooltip.SetActive(false); |
|||
} |
|||
} |
|
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executionOrder: 0 |
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icon: {instanceID: 0} |
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Shader "Unlit/Normal" |
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{ |
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SubShader |
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{ |
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Tags |
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{ |
|||
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|||
"RenderType" = "Opaque" |
|||
"ForceNoShadowCasting" = "True" |
|||
} |
|||
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Pass |
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{ |
|||
ZTest LEqual |
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ZWrite On |
|||
Lighting Off |
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LOD 100 |
|||
Tags |
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{ |
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"LightMode" = "Always" |
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} |
|||
|
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|
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HLSLPROGRAM |
|||
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#pragma vertex vert |
|||
#pragma fragment frag |
|||
|
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|
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#include "UnityCG.cginc" |
|||
|
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struct appdata |
|||
{ |
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float3 position : POSITION; |
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float3 normal : NORMAL; |
|||
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struct v2f |
|||
{ |
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float4 position : SV_POSITION; |
|||
half3 worldNormal : TEXCOORD0; |
|||
}; |
|||
|
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struct fragment_output |
|||
{ |
|||
half4 color : SV_Target; |
|||
}; |
|||
|
|||
|
|||
v2f vert (appdata v) |
|||
{ |
|||
v2f o; |
|||
o.position = UnityObjectToClipPos(v.position); |
|||
o.worldNormal = UnityObjectToWorldNormal(v.normal); |
|||
return o; |
|||
} |
|||
|
|||
|
|||
fragment_output frag (v2f i) |
|||
{ |
|||
fragment_output o; |
|||
o.color.xyz = i.worldNormal * 0.5f + 0.5f; |
|||
o.color.w = 1.0h; |
|||
return o; |
|||
} |
|||
|
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ENDHLSL |
|||
} |
|||
} |
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fileFormatVersion: 2 |
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Shader "Unlit/NormalOverlay" |
|||
{ |
|||
Properties |
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{ |
|||
_Transparency ("Transparency", Range(0, 1)) = 0.5 |
|||
} |
|||
SubShader |
|||
{ |
|||
Blend SrcAlpha OneMinusSrcAlpha |
|||
|
|||
Tags |
|||
{ |
|||
"Queue" = "AlphaTest" |
|||
"RenderType" = "Transparent" |
|||
"ForceNoShadowCasting" = "True" |
|||
} |
|||
|
|||
Pass |
|||
{ |
|||
ZTest LEqual |
|||
ZWrite On |
|||
Lighting Off |
|||
LOD 100 |
|||
Tags |
|||
{ |
|||
"LightMode" = "Always" |
|||
} |
|||
|
|||
|
|||
HLSLPROGRAM |
|||
|
|||
#pragma vertex vert |
|||
#pragma fragment frag |
|||
|
|||
|
|||
#include "UnityCG.cginc" |
|||
|
|||
struct appdata |
|||
{ |
|||
float3 position : POSITION; |
|||
float3 normal : NORMAL; |
|||
}; |
|||
|
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struct v2f |
|||
{ |
|||
float4 position : SV_POSITION; |
|||
half3 worldNormal : TEXCOORD0; |
|||
}; |
|||
|
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struct fragment_output |
|||
{ |
|||
half4 color : SV_Target; |
|||
}; |
|||
|
|||
|
|||
v2f vert (appdata v) |
|||
{ |
|||
v2f o; |
|||
o.position = UnityObjectToClipPos(v.position); |
|||
o.worldNormal = UnityObjectToWorldNormal(v.normal); |
|||
return o; |
|||
} |
|||
|
|||
|
|||
float _Transparency; |
|||
|
|||
fragment_output frag (v2f i) |
|||
{ |
|||
fragment_output o; |
|||
o.color.xyz = i.worldNormal * 0.5f + 0.5f; |
|||
o.color.w = _Transparency; |
|||
return o; |
|||
} |
|||
|
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ENDHLSL |
|||
} |
|||
} |
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Assets/Scenes/ARFoundationMenu/Menu.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
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