Todd Stinson
6 年前
当前提交
d51345bd
共有 110 个文件被更改,包括 12345 次插入 和 1366 次删除
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2.gitignore
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34Assets/Scenes/ARWorldMap.unity
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36Assets/Scenes/CameraImage.unity
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32Assets/Scenes/FaceTracking/FaceMesh.unity
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47Assets/Scenes/LightEstimation.unity
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38Assets/Scenes/Plane Detection/FeatheredPlanes.unity
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36Assets/Scenes/Plane Detection/TogglePlaneDetection.unity
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49Assets/Scenes/SimpleAR.unity
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51Assets/Scenes/UX/SampleUXScene.unity
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11Assets/Scripts/ARFeatheredPlaneMeshVisualizer.cs
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17Assets/Scripts/ARWorldMapController.cs
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85Assets/Scripts/CameraConfigController.cs
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18Assets/Scripts/DisableVerticalPlanes.cs
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31Assets/Scripts/LightEstimation.cs
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11Assets/Scripts/PlaceMultipleObjectsOnPlane.cs
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10Assets/Scripts/PlaceOnPlane.cs
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5Assets/Scripts/PlaneDetectionController.cs
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51Assets/Scripts/TestCameraImage.cs
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36Assets/Scripts/UX/UIManager.cs
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17Packages/manifest.json
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43ProjectSettings/EditorBuildSettings.asset
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45ProjectSettings/ProjectSettings.asset
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2ProjectSettings/ProjectVersion.txt
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422ProjectSettings/QualitySettings.asset
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77Assets/Materials/Checkered.mat
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8Assets/Materials/Checkered.mat.meta
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77Assets/Materials/GrayFloor.mat
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8Assets/Materials/GrayFloor.mat.meta
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77Assets/Materials/ReflectiveMaterial.mat
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8Assets/Materials/ReflectiveMaterial.mat.meta
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78Assets/Materials/Transparent.mat
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8Assets/Materials/Transparent.mat.meta
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218Assets/Prefabs/CheckeredPlane.prefab
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8Assets/Prefabs/CheckeredPlane.prefab.meta
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188Assets/Prefabs/EnvironmentProbePrefab.prefab
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7Assets/Prefabs/EnvironmentProbePrefab.prefab.meta
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342Assets/Prefabs/Large TriAxes.prefab
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8Assets/Prefabs/Large TriAxes.prefab.meta
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94Assets/Prefabs/ReflectiveSphere.prefab
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7Assets/Prefabs/ReflectiveSphere.prefab.meta
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1001Assets/Scenes/EnvironmentProbes.unity
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7Assets/Scenes/EnvironmentProbes.unity.meta
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452Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity
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7Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity.meta
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447Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity
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447Assets/Scenes/FaceTracking/FacePose.unity
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8Assets/Scenes/ImageTracking.meta
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8Assets/Scenes/Object Tracking.meta
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1001Assets/Scenes/Scale.unity
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7Assets/Scenes/Scale.unity.meta
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96Assets/Scripts/ARCoreFaceRegionManager.cs
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11Assets/Scripts/ARCoreFaceRegionManager.cs.meta
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198Assets/Scripts/ARKitBlendShapeVisualizer.cs
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33Assets/Scripts/EnvironmentProbeVisualizer.cs
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11Assets/Scripts/EnvironmentProbeVisualizer.cs.meta
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75Assets/Scripts/MakeAppearOnPlane.cs
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11Assets/Scripts/MakeAppearOnPlane.cs.meta
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104Assets/Scripts/RotationController.cs
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11Assets/Scripts/RotationController.cs.meta
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104Assets/Scripts/ScaleController.cs
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11Assets/Scripts/ScaleController.cs.meta
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10ProjectSettings/XRSettings.asset
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323Assets/Scenes/ImageTracking/ImageInfoPrefab.prefab
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7Assets/Scenes/ImageTracking/ImageInfoPrefab.prefab.meta
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7Assets/Scenes/ImageTracking/ImageTracking.unity.meta
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8Assets/Scenes/ImageTracking/Images.meta
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1001Assets/Scenes/ImageTracking/Images/Rafflesia.jpg
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8Assets/Scenes/ImageTracking/Images/ReferenceImageLibrary.asset.meta
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90Assets/Scenes/ImageTracking/Images/QRCode.jpg
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127Assets/Scenes/ImageTracking/Images/Rafflesia.jpg.meta
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47Assets/Scenes/ImageTracking/Images/ReferenceImageLibrary.asset
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88Assets/Scenes/ImageTracking/Images/unitylogowhiteonblack.jpg
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91Assets/Scenes/ImageTracking/Images/unitylogowhiteonblack.jpg.meta
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91Assets/Scenes/ImageTracking/Images/QRCode.jpg.meta
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110Assets/Scenes/ImageTracking/TrackedImageInfoManager.cs
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11Assets/Scenes/ImageTracking/TrackedImageInfoManager.cs.meta
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521Assets/Scenes/ImageTracking/ImageTracking.unity
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1001Assets/Scenes/Object Tracking/Cube.arobject
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10Assets/Scenes/Object Tracking/Cube.arobject.meta
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1001Assets/Scenes/Object Tracking/Cylinder.arobject
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10Assets/Scenes/Object Tracking/Cylinder.arobject.meta
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7Assets/Scenes/Object Tracking/ObjectTracking.unity.meta
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8Assets/Scenes/Object Tracking/ReferenceObjectLibrary.asset.meta
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8Assets/Scenes/Object Tracking/Printable Templates.meta
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750Assets/Scenes/Object Tracking/Printable Templates/CanWrapUnity.png
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91Assets/Scenes/Object Tracking/Printable Templates/CanWrapUnity.png.meta
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279Assets/Scenes/Object Tracking/Printable Templates/CubeTemplatePNG.png
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91Assets/Scenes/Object Tracking/Printable Templates/CubeTemplatePNG.png.meta
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5Assets/Scenes/Object Tracking/Printable Templates/README.txt
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7Assets/Scenes/Object Tracking/Printable Templates/README.txt.meta
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439Assets/Scenes/Object Tracking/ObjectTracking.unity
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27Assets/Scenes/Object Tracking/ReferenceObjectLibrary.asset
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419Assets/Scenes/FaceTracking/FaceBlendShapes.unity
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419Assets/Scenes/FaceTracking/Face.unity
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200Assets/Scripts/ARFaceArkitBlendShapeVisualizer.cs
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
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1001
Assets/Scenes/Scale.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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fileFormatVersion: 2 |
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guid: 13ac91f677dc22f4ca320ef8ae727b68 |
|||
DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections.Generic; |
|||
using Unity.Collections; |
|||
using UnityEngine; |
|||
using UnityEngine.XR.ARFoundation; |
|||
using UnityEngine.XR.ARSubsystems; |
|||
|
|||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|||
using UnityEngine.XR.ARCore; |
|||
#endif
|
|||
|
|||
/// <summary>
|
|||
/// This component uses the ARCoreFaceSubsystem to query for face regions, special
|
|||
/// regions detected within a face, such as the nose tip. Each region has a pose
|
|||
/// associated with it. This component instantiates <see cref="regionPrefab"/>
|
|||
/// at each detected region.
|
|||
/// </summary>
|
|||
[RequireComponent(typeof(ARFaceManager))] |
|||
[RequireComponent(typeof(ARSessionOrigin))] |
|||
public class ARCoreFaceRegionManager : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
GameObject m_RegionPrefab; |
|||
|
|||
/// <summary>
|
|||
/// Get or set the prefab which will be instantiated at each detected face region.
|
|||
/// </summary>
|
|||
public GameObject regionPrefab |
|||
{ |
|||
get { return m_RegionPrefab; } |
|||
set { m_RegionPrefab = value; } |
|||
} |
|||
|
|||
ARFaceManager m_FaceManager; |
|||
|
|||
ARSessionOrigin m_SessionOrigin; |
|||
|
|||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|||
NativeArray<ARCoreFaceRegionData> m_FaceRegions; |
|||
|
|||
Dictionary<TrackableId, Dictionary<ARCoreFaceRegion, GameObject>> m_InstantiatedPrefabs; |
|||
#endif
|
|||
|
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
m_FaceManager = GetComponent<ARFaceManager>(); |
|||
m_SessionOrigin = GetComponent<ARSessionOrigin>(); |
|||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|||
m_InstantiatedPrefabs = new Dictionary<TrackableId, Dictionary<ARCoreFaceRegion, GameObject>>(); |
|||
#endif
|
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|||
var subsystem = (ARCoreFaceSubsystem)m_FaceManager.subsystem; |
|||
if (subsystem == null) |
|||
return; |
|||
|
|||
foreach (var face in m_FaceManager.trackables) |
|||
{ |
|||
Dictionary<ARCoreFaceRegion, GameObject> regionGos; |
|||
if (!m_InstantiatedPrefabs.TryGetValue(face.trackableId, out regionGos)) |
|||
{ |
|||
regionGos = new Dictionary<ARCoreFaceRegion, GameObject>(); |
|||
m_InstantiatedPrefabs.Add(face.trackableId, regionGos); |
|||
} |
|||
|
|||
subsystem.GetRegionPoses(face.trackableId, Allocator.Persistent, ref m_FaceRegions); |
|||
for (int i = 0; i < m_FaceRegions.Length; ++i) |
|||
{ |
|||
var regionType = m_FaceRegions[i].region; |
|||
|
|||
GameObject go; |
|||
if (!regionGos.TryGetValue(regionType, out go)) |
|||
{ |
|||
go = Instantiate(m_RegionPrefab, m_SessionOrigin.trackablesParent); |
|||
regionGos.Add(regionType, go); |
|||
} |
|||
|
|||
go.transform.localPosition = m_FaceRegions[i].pose.position; |
|||
go.transform.localRotation = m_FaceRegions[i].pose.rotation; |
|||
} |
|||
} |
|||
#endif
|
|||
} |
|||
|
|||
void OnDestroy() |
|||
{ |
|||
#if UNITY_ANDROID && !UNITY_EDITOR
|
|||
if (m_FaceRegions.IsCreated) |
|||
m_FaceRegions.Dispose(); |
|||
#endif
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 6ef0d63a8addd374c891222b14cde8a5 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections.Generic; |
|||
using Unity.Collections; |
|||
using UnityEngine; |
|||
using UnityEngine.XR.ARFoundation; |
|||
using UnityEngine.XR.ARSubsystems; |
|||
#if UNITY_IOS && !UNITY_EDITOR
|
|||
using UnityEngine.XR.ARKit; |
|||
#endif
|
|||
|
|||
/// <summary>
|
|||
/// Populates the action unit coefficients for an <see cref="ARFace"/>.
|
|||
/// </summary>
|
|||
/// <remarks>
|
|||
/// If this <c>GameObject</c> has a <c>SkinnedMeshRenderer</c>,
|
|||
/// this component will generate the blend shape coefficients from the underlying <c>ARFace</c>.
|
|||
///
|
|||
/// </remarks>
|
|||
[RequireComponent(typeof(ARFace))] |
|||
public class ARKitBlendShapeVisualizer : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
float m_CoefficientScale = 100.0f; |
|||
|
|||
public float coefficientScale |
|||
{ |
|||
get { return m_CoefficientScale; } |
|||
set { m_CoefficientScale = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
SkinnedMeshRenderer m_SkinnedMeshRenderer; |
|||
|
|||
public SkinnedMeshRenderer skinnedMeshRenderer |
|||
{ |
|||
get |
|||
{ |
|||
return m_SkinnedMeshRenderer; |
|||
} |
|||
set |
|||
{ |
|||
m_SkinnedMeshRenderer = value; |
|||
CreateFeatureBlendMapping(); |
|||
} |
|||
} |
|||
|
|||
#if UNITY_IOS && !UNITY_EDITOR
|
|||
ARKitFaceSubsystem m_ARKitFaceSubsystem; |
|||
|
|||
Dictionary<ARKitBlendShapeLocation, int> m_FaceArkitBlendShapeIndexMap; |
|||
#endif
|
|||
|
|||
ARFace m_Face; |
|||
|
|||
void Awake() |
|||
{ |
|||
m_Face = GetComponent<ARFace>(); |
|||
CreateFeatureBlendMapping(); |
|||
} |
|||
|
|||
void CreateFeatureBlendMapping() |
|||
{ |
|||
if (skinnedMeshRenderer == null || skinnedMeshRenderer.sharedMesh == null) |
|||
{ |
|||
return; |
|||
} |
|||
|
|||
#if UNITY_IOS && !UNITY_EDITOR
|
|||
const string strPrefix = "blendShape2."; |
|||
m_FaceArkitBlendShapeIndexMap = new Dictionary<ARKitBlendShapeLocation, int>(); |
|||
|
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browDown_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browDown_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowInnerUp ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browInnerUp"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowOuterUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browOuterUp_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.BrowOuterUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browOuterUp_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekPuff ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekPuff"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekSquintLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekSquint_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.CheekSquintRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekSquint_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeBlinkLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeBlink_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeBlinkRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeBlink_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookDown_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookDown_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookInLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookIn_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookInRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookIn_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookOutLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookOut_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookOutRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookOut_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookUp_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeLookUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookUp_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeSquintLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeSquint_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeSquintRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeSquint_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeWideLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeWide_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.EyeWideRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeWide_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawForward ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawForward"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawLeft"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawOpen ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawOpen"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.JawRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawRight"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthClose ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthClose"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthDimpleLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthDimple_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthDimpleRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthDimple_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFrownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFrown_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFrownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFrown_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthFunnel ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFunnel"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLeft"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLowerDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLowerDown_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthLowerDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLowerDown_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPressLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPress_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPressRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPress_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthPucker ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPucker"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRight"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRollLower ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRollLower"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthRollUpper ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRollUpper"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthShrugLower ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthShrugLower"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthShrugUpper ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthShrugUpper"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthSmileLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthSmile_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthSmileRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthSmile_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthStretchLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthStretch_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthStretchRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthStretch_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthUpperUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthUpperUp_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.MouthUpperUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthUpperUp_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.NoseSneerLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "noseSneer_L"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.NoseSneerRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "noseSneer_R"); |
|||
m_FaceArkitBlendShapeIndexMap[ARKitBlendShapeLocation.TongueOut ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "tongueOut"); |
|||
#endif
|
|||
} |
|||
|
|||
void SetVisible(bool visible) |
|||
{ |
|||
if (skinnedMeshRenderer == null) return; |
|||
|
|||
skinnedMeshRenderer.enabled = visible; |
|||
} |
|||
|
|||
void UpdateVisibility() |
|||
{ |
|||
var visible = |
|||
enabled && |
|||
(m_Face.trackingState == TrackingState.Tracking) && |
|||
(ARSession.state > ARSessionState.Ready); |
|||
|
|||
SetVisible(visible); |
|||
} |
|||
|
|||
void OnEnable() |
|||
{ |
|||
#if UNITY_IOS && !UNITY_EDITOR
|
|||
var faceManager = FindObjectOfType<ARFaceManager>(); |
|||
if (faceManager != null) |
|||
{ |
|||
m_ARKitFaceSubsystem = (ARKitFaceSubsystem)faceManager.subsystem; |
|||
} |
|||
#endif
|
|||
UpdateVisibility(); |
|||
m_Face.updated += OnUpdated; |
|||
ARSession.stateChanged += OnSystemStateChanged; |
|||
} |
|||
|
|||
void OnDisable() |
|||
{ |
|||
m_Face.updated -= OnUpdated; |
|||
ARSession.stateChanged -= OnSystemStateChanged; |
|||
} |
|||
|
|||
void OnSystemStateChanged(ARSessionStateChangedEventArgs eventArgs) |
|||
{ |
|||
UpdateVisibility(); |
|||
} |
|||
|
|||
void OnUpdated(ARFaceUpdatedEventArgs eventArgs) |
|||
{ |
|||
UpdateVisibility(); |
|||
UpdateFaceFeatures(); |
|||
} |
|||
|
|||
void UpdateFaceFeatures() |
|||
{ |
|||
if (skinnedMeshRenderer == null || !skinnedMeshRenderer.enabled || skinnedMeshRenderer.sharedMesh == null) |
|||
{ |
|||
return; |
|||
} |
|||
|
|||
#if UNITY_IOS && !UNITY_EDITOR
|
|||
using (var blendShapes = m_ARKitFaceSubsystem.GetBlendShapeCoefficients(m_Face.trackableId, Allocator.Temp)) |
|||
{ |
|||
foreach (var featureCoefficient in blendShapes) |
|||
{ |
|||
int mappedBlendShapeIndex; |
|||
if (m_FaceArkitBlendShapeIndexMap.TryGetValue(featureCoefficient.blendShapeLocation, out mappedBlendShapeIndex)) |
|||
{ |
|||
if (mappedBlendShapeIndex >= 0) |
|||
{ |
|||
skinnedMeshRenderer.SetBlendShapeWeight(mappedBlendShapeIndex, featureCoefficient.coefficient * coefficientScale); |
|||
} |
|||
} |
|||
} |
|||
} |
|||
#endif
|
|||
} |
|||
} |
|
|||
using UnityEngine; |
|||
|
|||
[RequireComponent(typeof(MeshRenderer))] |
|||
public class EnvironmentProbeVisualizer : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
ReflectionProbe m_ReflectionProbe; |
|||
|
|||
public ReflectionProbe reflectionProbe |
|||
{ |
|||
get { return m_ReflectionProbe; } |
|||
set { m_ReflectionProbe = value; } |
|||
} |
|||
|
|||
void Update() |
|||
{ |
|||
if (m_ReflectionProbe == null) |
|||
{ |
|||
GetComponent<MeshRenderer>().enabled = false; |
|||
} |
|||
else |
|||
{ |
|||
GetComponent<MeshRenderer>().enabled = true; |
|||
|
|||
transform.localPosition = m_ReflectionProbe.center; |
|||
transform.localScale = m_ReflectionProbe.size; |
|||
|
|||
// Unity doesn't yet support rotated reflection probes, so the visualizer
|
|||
// needs to unrotate in order to display the box that will actually be used.
|
|||
transform.localRotation = Quaternion.Inverse(m_ReflectionProbe.transform.rotation); |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: c3c78c864f7424894ba94fe4a30e34ac |
|||
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|||
externalObjects: {} |
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serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.XR.ARFoundation; |
|||
using UnityEngine.XR.ARSubsystems; |
|||
|
|||
/// <summary>
|
|||
/// Moves the ARSessionOrigin in such a way that it makes the given content appear to be
|
|||
/// at a given location acquired via a raycast.
|
|||
/// </summary>
|
|||
[RequireComponent(typeof(ARSessionOrigin))] |
|||
[RequireComponent(typeof(ARRaycastManager))] |
|||
public class MakeAppearOnPlane : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
[Tooltip("A transform which should be made to appear to be at the touch point.")] |
|||
Transform m_Content; |
|||
|
|||
/// <summary>
|
|||
/// A transform which should be made to appear to be at the touch point.
|
|||
/// </summary>
|
|||
public Transform content |
|||
{ |
|||
get { return m_Content; } |
|||
set { m_Content = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
[Tooltip("The rotation the content should appear to have.")] |
|||
Quaternion m_Rotation; |
|||
|
|||
/// <summary>
|
|||
/// The rotation the content should appear to have.
|
|||
/// </summary>
|
|||
public Quaternion rotation |
|||
{ |
|||
get { return m_Rotation; } |
|||
set |
|||
{ |
|||
m_Rotation = value; |
|||
if (m_SessionOrigin != null) |
|||
m_SessionOrigin.MakeContentAppearAt(content, content.transform.position, m_Rotation); |
|||
} |
|||
} |
|||
|
|||
void Awake() |
|||
{ |
|||
m_SessionOrigin = GetComponent<ARSessionOrigin>(); |
|||
m_RaycastManager = GetComponent<ARRaycastManager>(); |
|||
} |
|||
|
|||
void Update() |
|||
{ |
|||
if (Input.touchCount == 0 || m_Content == null) |
|||
return; |
|||
|
|||
var touch = Input.GetTouch(0); |
|||
|
|||
if (m_RaycastManager.Raycast(touch.position, s_Hits, TrackableType.PlaneWithinPolygon)) |
|||
{ |
|||
// Raycast hits are sorted by distance, so the first one
|
|||
// will be the closest hit.
|
|||
var hitPose = s_Hits[0].pose; |
|||
|
|||
// This does not move the content; instead, it moves and orients the ARSessionOrigin
|
|||
// such that the content appears to be at the raycast hit position.
|
|||
m_SessionOrigin.MakeContentAppearAt(content, hitPose.position, m_Rotation); |
|||
} |
|||
} |
|||
|
|||
static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>(); |
|||
|
|||
ARSessionOrigin m_SessionOrigin; |
|||
|
|||
ARRaycastManager m_RaycastManager; |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 32a0d282cb4f2bf45b5e443d47af5ac3 |
|||
MonoImporter: |
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userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
/// <summary>
|
|||
/// Controls the orientation of content place by the <see cref="MakeAppearOnPlane"/>
|
|||
/// component using a UI.Slider to affect the rotation about the Y axis.
|
|||
/// </summary>
|
|||
[RequireComponent(typeof(MakeAppearOnPlane))] |
|||
public class RotationController : MonoBehaviour |
|||
{ |
|||
MakeAppearOnPlane m_MakeAppearOnPlane; |
|||
|
|||
[SerializeField] |
|||
[Tooltip("The slider used to control rotation.")] |
|||
Slider m_Slider; |
|||
|
|||
/// <summary>
|
|||
/// The slider used to control scale.
|
|||
/// </summary>
|
|||
public Slider slider |
|||
{ |
|||
get { return m_Slider; } |
|||
set { m_Slider = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
[Tooltip("The text used to display the current rotation on the screen.")] |
|||
Text m_Text; |
|||
|
|||
/// <summary>
|
|||
/// The text used to display the current rotation on the screen.
|
|||
/// </summary>
|
|||
public Text text |
|||
{ |
|||
get { return m_Text; } |
|||
set { m_Text = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
[Tooltip("Minimum rotation angle in degrees.")] |
|||
public float m_Min = 0f; |
|||
|
|||
/// <summary>
|
|||
/// Minimum angle in degrees.
|
|||
/// </summary>
|
|||
public float min |
|||
{ |
|||
get { return m_Min; } |
|||
set { m_Min = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
[Tooltip("Maximum angle in degrees.")] |
|||
public float m_Max = 360f; |
|||
|
|||
/// <summary>
|
|||
/// Maximum angle in degrees.
|
|||
/// </summary>
|
|||
public float max |
|||
{ |
|||
get { return m_Max; } |
|||
set { m_Max = value; } |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Invoked when the slider's value changes
|
|||
/// </summary>
|
|||
public void OnSliderValueChanged() |
|||
{ |
|||
if (slider != null) |
|||
angle = slider.value * (max - min) + min; |
|||
} |
|||
|
|||
float angle |
|||
{ |
|||
get |
|||
{ |
|||
return m_MakeAppearOnPlane.rotation.eulerAngles.y; |
|||
} |
|||
set |
|||
{ |
|||
m_MakeAppearOnPlane.rotation = Quaternion.AngleAxis(value, Vector3.up); |
|||
UpdateText(); |
|||
} |
|||
} |
|||
|
|||
void Awake() |
|||
{ |
|||
m_MakeAppearOnPlane = GetComponent<MakeAppearOnPlane>(); |
|||
} |
|||
|
|||
void OnEnable() |
|||
{ |
|||
if (slider != null) |
|||
slider.value = (angle - min) / (max - min); |
|||
UpdateText(); |
|||
} |
|||
|
|||
void UpdateText() |
|||
{ |
|||
if (m_Text != null) |
|||
m_Text.text = "Rotation: " + angle + " degrees"; |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 1647a225d64c7d94fad89a26d0482d26 |
|||
MonoImporter: |
|||
externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
using UnityEngine.XR.ARFoundation; |
|||
|
|||
/// <summary>
|
|||
/// Sets the scale of the ARSessionOrigin according to the value of a UI.Slider.
|
|||
/// </summary>
|
|||
[RequireComponent(typeof(ARSessionOrigin))] |
|||
public class ScaleController : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
[Tooltip("The slider used to control the scale factor.")] |
|||
Slider m_Slider; |
|||
|
|||
/// <summary>
|
|||
/// The slider used to control the scale factor.
|
|||
/// </summary>
|
|||
public Slider slider |
|||
{ |
|||
get { return m_Slider; } |
|||
set { m_Slider = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
[Tooltip("The text used to display the current scale factor on the screen.")] |
|||
Text m_Text; |
|||
|
|||
/// <summary>
|
|||
/// The text used to display the current scale factor on the screen.
|
|||
/// </summary>
|
|||
public Text text |
|||
{ |
|||
get { return m_Text; } |
|||
set { m_Text = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
[Tooltip("Minimum scale factor.")] |
|||
public float m_Min = .1f; |
|||
|
|||
/// <summary>
|
|||
/// Minimum scale factor.
|
|||
/// </summary>
|
|||
public float min |
|||
{ |
|||
get { return m_Min; } |
|||
set { m_Min = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
[Tooltip("Maximum scale factor.")] |
|||
public float m_Max = 10f; |
|||
|
|||
/// <summary>
|
|||
/// Maximum scale factor.
|
|||
/// </summary>
|
|||
public float max |
|||
{ |
|||
get { return m_Max; } |
|||
set { m_Max = value; } |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Invoked whenever the slider's value changes
|
|||
/// </summary>
|
|||
public void OnSliderValueChanged() |
|||
{ |
|||
if (slider != null) |
|||
scale = slider.value * (max - min) + min; |
|||
} |
|||
|
|||
float scale |
|||
{ |
|||
get |
|||
{ |
|||
return m_SessionOrigin.transform.localScale.x; |
|||
} |
|||
set |
|||
{ |
|||
m_SessionOrigin.transform.localScale = Vector3.one * value; |
|||
UpdateText(); |
|||
} |
|||
} |
|||
|
|||
void Awake() |
|||
{ |
|||
m_SessionOrigin = GetComponent<ARSessionOrigin>(); |
|||
} |
|||
|
|||
void OnEnable() |
|||
{ |
|||
if (slider != null) |
|||
slider.value = (scale - min) / (max - min); |
|||
UpdateText(); |
|||
} |
|||
|
|||
void UpdateText() |
|||
{ |
|||
if (text != null) |
|||
text.text = "Scale: " + scale; |
|||
} |
|||
|
|||
ARSessionOrigin m_SessionOrigin; |
|||
} |
|
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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|
|||
using System; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
using UnityEngine.XR.ARSubsystems; |
|||
using UnityEngine.XR.ARFoundation; |
|||
|
|||
/// This component listens for images detected by the <c>XRImageTrackingSubsystem</c>
|
|||
/// and overlays some information as well as the source Texture2D on top of the
|
|||
/// detected image.
|
|||
/// </summary>
|
|||
[RequireComponent(typeof(ARTrackedImageManager))] |
|||
public class TrackedImageInfoManager : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
[Tooltip("The camera to set on the world space UI canvas for each instantiated image info.")] |
|||
Camera m_WorldSpaceCanvasCamera; |
|||
|
|||
/// <summary>
|
|||
/// The prefab has a world space UI canvas,
|
|||
/// which requires a camera to function properly.
|
|||
/// </summary>
|
|||
public Camera worldSpaceCanvasCamera |
|||
{ |
|||
get { return m_WorldSpaceCanvasCamera; } |
|||
set { m_WorldSpaceCanvasCamera = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
[Tooltip("If an image is detected but no source texture can be found, this texture is used instead.")] |
|||
Texture2D m_DefaultTexture; |
|||
|
|||
/// <summary>
|
|||
/// If an image is detected but no source texture can be found,
|
|||
/// this texture is used instead.
|
|||
/// </summary>
|
|||
public Texture2D defaultTexture |
|||
{ |
|||
get { return m_DefaultTexture; } |
|||
set { m_DefaultTexture = value; } |
|||
} |
|||
|
|||
ARTrackedImageManager m_TrackedImageManager; |
|||
|
|||
void Awake() |
|||
{ |
|||
m_TrackedImageManager = GetComponent<ARTrackedImageManager>(); |
|||
} |
|||
|
|||
void OnEnable() |
|||
{ |
|||
m_TrackedImageManager.trackedImagesChanged += OnTrackedImagesChanged; |
|||
} |
|||
|
|||
void OnDisable() |
|||
{ |
|||
m_TrackedImageManager.trackedImagesChanged -= OnTrackedImagesChanged; |
|||
} |
|||
|
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void UpdateInfo(ARTrackedImage trackedImage) |
|||
{ |
|||
// Set canvas camera
|
|||
var canvas = trackedImage.GetComponentInChildren<Canvas>(); |
|||
canvas.worldCamera = worldSpaceCanvasCamera; |
|||
|
|||
// Update information about the tracked image
|
|||
var text = canvas.GetComponentInChildren<Text>(); |
|||
text.text = string.Format( |
|||
"{0}\ntrackingState: {1}\nGUID: {2}\nReference size: {3} cm\nDetected size: {4} cm", |
|||
trackedImage.referenceImage.name, |
|||
trackedImage.trackingState, |
|||
trackedImage.referenceImage.guid, |
|||
trackedImage.referenceImage.size * 100f, |
|||
trackedImage.size * 100f); |
|||
|
|||
var planeParentGo = trackedImage.transform.GetChild(0).gameObject; |
|||
var planeGo = planeParentGo.transform.GetChild(0).gameObject; |
|||
|
|||
// Disable the visual plane if it is not being tracked
|
|||
if (trackedImage.trackingState != TrackingState.None) |
|||
{ |
|||
planeGo.SetActive(true); |
|||
|
|||
// The image extents is only valid when the image is being tracked
|
|||
trackedImage.transform.localScale = new Vector3(trackedImage.size.x, 1f, trackedImage.size.y); |
|||
|
|||
// Set the texture
|
|||
var material = planeGo.GetComponentInChildren<MeshRenderer>().material; |
|||
material.mainTexture = (trackedImage.referenceImage.texture == null) ? defaultTexture : trackedImage.referenceImage.texture; |
|||
} |
|||
else |
|||
{ |
|||
planeGo.SetActive(false); |
|||
} |
|||
} |
|||
|
|||
void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs eventArgs) |
|||
{ |
|||
foreach (var trackedImage in eventArgs.added) |
|||
{ |
|||
// Give the initial image a reasonable default scale
|
|||
trackedImage.transform.localScale = new Vector3(0.01f, 1f, 0.01f); |
|||
|
|||
UpdateInfo(trackedImage); |
|||
} |
|||
|
|||
foreach (var trackedImage in eventArgs.updated) |
|||
UpdateInfo(trackedImage); |
|||
} |
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} |
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You may print these templates to create the 3D objects that are included in the reference object library in this sample. |
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|
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using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.Experimental.XR; |
|||
using UnityEngine.XR.ARFoundation; |
|||
#if UNITY_IOS
|
|||
using UnityEngine.XR.ARKit; |
|||
#endif
|
|||
|
|||
/// <summary>
|
|||
/// Populates the action unit coefficients for an <see cref="ARFace"/>.
|
|||
/// </summary>
|
|||
/// <remarks>
|
|||
/// If this <c>GameObject</c> has a <c>SkinnedMeshRenderer</c>,
|
|||
/// this component will generate the blend shape coefficients from the underlying <c>ARFace</c>.
|
|||
///
|
|||
/// </remarks>
|
|||
[RequireComponent(typeof(ARFace))] |
|||
public class ARFaceArkitBlendShapeVisualizer : MonoBehaviour |
|||
{ |
|||
[SerializeField] |
|||
float m_CoefficientScale = 100.0f; |
|||
|
|||
public float coefficientScale |
|||
{ |
|||
get { return m_CoefficientScale; } |
|||
set { m_CoefficientScale = value; } |
|||
} |
|||
|
|||
[SerializeField] |
|||
SkinnedMeshRenderer m_SkinnedMeshRenderer; |
|||
|
|||
public SkinnedMeshRenderer skinnedMeshRenderer |
|||
{ |
|||
get |
|||
{ |
|||
return m_SkinnedMeshRenderer; |
|||
} |
|||
set |
|||
{ |
|||
m_SkinnedMeshRenderer = value; |
|||
CreateFeatureBlendMapping(); |
|||
} |
|||
} |
|||
|
|||
#if UNITY_IOS
|
|||
static List<XRFaceArkitBlendShapeCoefficient> s_FaceArkitBlendShapeCoefficients; |
|||
|
|||
ARKitFaceSubsystem m_ArkitFaceSubsystem; |
|||
|
|||
Dictionary<XRArkitBlendShapeLocation, int> m_FaceArkitBlendShapeIndexMap; |
|||
#endif
|
|||
|
|||
ARFace m_Face; |
|||
|
|||
void Awake() |
|||
{ |
|||
#if UNITY_IOS
|
|||
s_FaceArkitBlendShapeCoefficients = new List<XRFaceArkitBlendShapeCoefficient>(); |
|||
#endif
|
|||
m_Face = GetComponent<ARFace>(); |
|||
CreateFeatureBlendMapping(); |
|||
} |
|||
|
|||
void CreateFeatureBlendMapping() |
|||
{ |
|||
if (skinnedMeshRenderer == null || skinnedMeshRenderer.sharedMesh == null) |
|||
{ |
|||
return; |
|||
} |
|||
|
|||
#if UNITY_IOS
|
|||
const string strPrefix = "blendShape2."; |
|||
m_FaceArkitBlendShapeIndexMap = new Dictionary<XRArkitBlendShapeLocation, int>(); |
|||
|
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.BrowDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browDown_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.BrowDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browDown_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.BrowInnerUp ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browInnerUp"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.BrowOuterUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browOuterUp_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.BrowOuterUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "browOuterUp_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.CheekPuff ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekPuff"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.CheekSquintLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekSquint_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.CheekSquintRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "cheekSquint_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeBlinkLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeBlink_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeBlinkRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeBlink_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeLookDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookDown_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeLookDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookDown_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeLookInLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookIn_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeLookInRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookIn_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeLookOutLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookOut_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeLookOutRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookOut_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeLookUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookUp_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeLookUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeLookUp_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeSquintLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeSquint_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeSquintRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeSquint_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeWideLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeWide_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.EyeWideRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "eyeWide_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.JawForward ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawForward"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.JawLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawLeft"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.JawOpen ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawOpen"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.JawRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "jawRight"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthClose ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthClose"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthDimpleLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthDimple_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthDimpleRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthDimple_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthFrownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFrown_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthFrownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFrown_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthFunnel ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthFunnel"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLeft"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthLowerDownLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLowerDown_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthLowerDownRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthLowerDown_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthPressLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPress_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthPressRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPress_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthPucker ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthPucker"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRight"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthRollLower ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRollLower"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthRollUpper ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthRollUpper"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthShrugLower ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthShrugLower"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthShrugUpper ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthShrugUpper"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthSmileLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthSmile_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthSmileRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthSmile_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthStretchLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthStretch_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthStretchRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthStretch_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthUpperUpLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthUpperUp_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.MouthUpperUpRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "mouthUpperUp_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.NoseSneerLeft ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "noseSneer_L"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.NoseSneerRight ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "noseSneer_R"); |
|||
m_FaceArkitBlendShapeIndexMap[XRArkitBlendShapeLocation.TongueOut ] = skinnedMeshRenderer.sharedMesh.GetBlendShapeIndex(strPrefix + "tongueOut"); |
|||
#endif
|
|||
} |
|||
|
|||
void SetVisible(bool visible) |
|||
{ |
|||
if (skinnedMeshRenderer == null) return; |
|||
|
|||
skinnedMeshRenderer.enabled = visible; |
|||
} |
|||
|
|||
void UpdateVisibility() |
|||
{ |
|||
var visible = enabled && |
|||
(m_Face.trackingState != TrackingState.Unavailable) && |
|||
(ARSubsystemManager.systemState > ARSystemState.Ready); |
|||
|
|||
SetVisible(visible); |
|||
} |
|||
|
|||
void OnEnable() |
|||
{ |
|||
#if UNITY_IOS
|
|||
m_ArkitFaceSubsystem = (ARKitFaceSubsystem) ARSubsystemManager.faceSubsystem; |
|||
if (m_ArkitFaceSubsystem == null) |
|||
return; |
|||
|
|||
m_Face.updated += OnUpdated; |
|||
ARSubsystemManager.systemStateChanged += OnSystemStateChanged; |
|||
UpdateVisibility(); |
|||
#endif
|
|||
} |
|||
|
|||
void OnDisable() |
|||
{ |
|||
m_Face.updated -= OnUpdated; |
|||
ARSubsystemManager.systemStateChanged -= OnSystemStateChanged; |
|||
} |
|||
|
|||
void OnSystemStateChanged(ARSystemStateChangedEventArgs eventArgs) |
|||
{ |
|||
UpdateVisibility(); |
|||
} |
|||
|
|||
void OnUpdated(ARFace face) |
|||
{ |
|||
UpdateVisibility(); |
|||
UpdateFaceFeatures(); |
|||
} |
|||
|
|||
void UpdateFaceFeatures() |
|||
{ |
|||
if (skinnedMeshRenderer == null || !skinnedMeshRenderer.enabled || skinnedMeshRenderer.sharedMesh == null) |
|||
{ |
|||
return; |
|||
} |
|||
|
|||
#if UNITY_IOS
|
|||
if (!m_ArkitFaceSubsystem.TryGetFaceARKitBlendShapeCoefficients(m_Face.xrFace.trackableId,s_FaceArkitBlendShapeCoefficients)) |
|||
return; |
|||
|
|||
foreach (var xrFaceFeatureCoefficient in s_FaceArkitBlendShapeCoefficients) |
|||
{ |
|||
int mappedBlendShapeIndex; |
|||
if (m_FaceArkitBlendShapeIndexMap.TryGetValue(xrFaceFeatureCoefficient.arkitBlendShapeLocation, out mappedBlendShapeIndex)) |
|||
{ |
|||
if (mappedBlendShapeIndex >= 0 ) |
|||
{ |
|||
skinnedMeshRenderer.SetBlendShapeWeight (mappedBlendShapeIndex, xrFaceFeatureCoefficient.coefficient * coefficientScale); |
|||
} |
|||
} |
|||
} |
|||
#endif
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
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guid: ee957744b1fd90c429ee647899f73f60 |
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TextScriptImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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