Co-Authored-By: Tim Mowrer <timm@unity3d.com>
// Start is called before the first frame update
void Start()
{
XRLoader activeLoader = LoaderUtility.GetActiveLoader();
var activeLoader = LoaderUtility.GetActiveLoader();
var planeDescriptors = new List<XRPlaneSubsystemDescriptor>();
SubsystemManager.GetSubsystemDescriptors<XRPlaneSubsystemDescriptor>(planeDescriptors);