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Update Assets/Scripts/UX/CheckAvailableFeatures.cs

Co-Authored-By: Tim Mowrer <timm@unity3d.com>
/4.0
GitHub Enterprise 4 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/Scripts/UX/CheckAvailableFeatures.cs

2
Assets/Scripts/UX/CheckAvailableFeatures.cs


// Start is called before the first frame update
void Start()
{
XRLoader activeLoader = LoaderUtility.GetActiveLoader();
var activeLoader = LoaderUtility.GetActiveLoader();
var planeDescriptors = new List<XRPlaneSubsystemDescriptor>();
SubsystemManager.GetSubsystemDescriptors<XRPlaneSubsystemDescriptor>(planeDescriptors);

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