{
m_FaceControlledObject.transform.rotation = face.transform.rotation;
var camera = m_CameraManager.GetComponent<Camera>();
m_FaceControlledObject.transform.position = camera.transform.position + camera.transform.forward * 0.7f;
m_FaceControlledObject.transform.position = camera.transform.position + camera.transform.forward * 0.5f;
}