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Added background and scrollview

/3.1
Alexandra Serralta 4 年前
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cb845a57
共有 3 个文件被更改,包括 399 次插入194 次删除
  1. 568
      Assets/Scenes/ARFoundationMenu/Menu.unity
  2. 24
      Assets/Scripts/UX/ARSceneSelectUI.cs
  3. 1
      Assets/Scripts/UX/ActiveMenu.cs

568
Assets/Scenes/ARFoundationMenu/Menu.unity
文件差异内容过多而无法显示
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24
Assets/Scripts/UX/ARSceneSelectUI.cs


set { m_HumanSegmentationMenu = value; }
}
[SerializeField]
GameObject m_LightEstimationMenu;
public GameObject lightEstimationMenu
{
get { return m_LightEstimationMenu; }
set { m_LightEstimationMenu = value; }
}
[SerializeField]
GameObject m_PlaneDetectionMenu;
public GameObject planeDetectionMenu

}
void Start()
{

else if(ActiveMenu.currentMenu == MenuType.HumanSegmentation)
{
m_HumanSegmentationMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
else if(ActiveMenu.currentMenu == MenuType.LightEstimation)
{
m_LightEstimationMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
}

SceneManager.LoadScene("HumanSegmentationImages", LoadSceneMode.Single);
}
public void LightEstimationMenuButtonPressed()
{
ActiveMenu.currentMenu = MenuType.LightEstimation;
m_LightEstimationMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
public void LightEstimationButtonPressed()
{
SceneManager.LoadScene("LightEstimation", LoadSceneMode.Single);

m_FaceTrackingMenu.SetActive(false);
m_PlaneDetectionMenu.SetActive(false);
m_HumanSegmentationMenu.SetActive(false);
m_LightEstimationMenu.SetActive(false);
m_AllMenu.SetActive(true);
}
}

1
Assets/Scripts/UX/ActiveMenu.cs


FaceTracking,
PlaneDetection,
HumanSegmentation,
LightEstimation
}
public static class ActiveMenu

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