public Mode mode
{
get => m_Mode;
set => m_Mode = value;
set
m_Mode = value;
RenderPoints();
}
void OnPointCloudChanged(ARPointCloudUpdatedEventArgs eventArgs)
void SetParticlePosition(int index, Vector3 position)
m_Particles[index].startColor = m_ParticleSystem.main.startColor.color;
void RenderPoints()
if (!m_PointCloud.positions.HasValue)
return;