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Merge pull request #65 from unity/Multi-image
Merge pull request #65 from unity/Multi-image
image tracking with multiple prefabs sample completed/4.1
GitHub Enterprise
4 年前
当前提交
bdb8cfd3
共有 115 个文件被更改,包括 20233 次插入 和 18 次删除
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683Assets/Scenes/ARFoundationMenu/Menu.unity
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2Assets/Scenes/ImageTracking/DynamicLibrary.cs
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28Assets/Scripts/UX/ARSceneSelectUI.cs
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1Assets/Scripts/UX/ActiveMenu.cs
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5ProjectSettings/EditorBuildSettings.asset
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13README.md
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33Assets/Scenes/ImageTracking/Prefabs/ImageInfoPrefab.prefab
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8Assets/Scenes/ImageTracking/BasicImageTracking.meta
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8Assets/Scenes/ImageTracking/ImageTrackingWithMultiplePrefabs.meta
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8Assets/Scenes/ImageTracking/Prefabs.meta
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147Assets/Scenes/ImageTracking/ImageTrackingWithMultiplePrefabs/DynamicPrefab.cs
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11Assets/Scenes/ImageTracking/ImageTrackingWithMultiplePrefabs/DynamicPrefab.cs.meta
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853Assets/Scenes/ImageTracking/ImageTrackingWithMultiplePrefabs/ImageTrackingWithMultiplePrefabs.unity
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7Assets/Scenes/ImageTracking/ImageTrackingWithMultiplePrefabs/ImageTrackingWithMultiplePrefabs.unity.meta
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11Assets/Scenes/ImageTracking/ImageTrackingWithMultiplePrefabs/PrefabImagePairManager.cs.meta
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217Assets/Scenes/ImageTracking/ImageTrackingWithMultiplePrefabs/PrefabImagePairManager.cs
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8Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab.meta
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1001Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/FireFliesPrefab.prefab
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7Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/FireFliesPrefab.prefab.meta
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1001Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Magic Spell - Sleeping spell 1.wav
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23Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Magic Spell - Sleeping spell 1.wav.meta
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8Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Materials.meta
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92Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Materials/FireFly.mat
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8Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Materials/FireFly.mat.meta
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97Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Materials/FireFlyTrail.mat
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8Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Materials/FireFlyTrail.mat.meta
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8Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Models.meta
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75Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Models/FireFly.fbx
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94Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Models/FireFly.fbx.meta
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8Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Prefabs.meta
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1001Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Prefabs/FireFliesPrefab.prefab
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8Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Prefabs/FireFliesPrefab.prefab.meta
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79Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Prefabs/ParticlesLight.prefab
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8Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Prefabs/ParticlesLight.prefab.meta
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8Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Shaders.meta
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8Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Textures.meta
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1001Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Textures/FireFlyAlbedo.tif
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86Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Textures/FireFlyAlbedo.tif.meta
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1001Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Textures/FireFlyEmission.tif
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86Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Textures/FireFlyEmission.tif.meta
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362Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Textures/FireFlyWings.png
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86Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Textures/FireFlyWings.png.meta
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5Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Textures/Ramp01.png
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86Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Textures/Ramp01.png.meta
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9Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Shaders/FireFly.shader.meta
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110Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Shaders/FireFly.shader
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8Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab.meta
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7Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/FlowerAlternativePrefab.prefab.meta
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306Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/FlowerAlternativePrefab.prefab
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8Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Models.meta
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77Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Models/VegetationSmall06_Mat.mat
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10Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Models/VegetationSmall06_Mat.mat.meta
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8Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Small.meta
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1001Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Small/VegetationSmall06.fbx
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116Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Small/VegetationSmall06.fbx.meta
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8Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Textures.meta
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1001Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Textures/VegetationSmall06_Albedo.tif
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1001Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Textures/VegetationSmall06_MetallicSmooth.tif
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1001Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Textures/VegetationSmall06_Normals.tif
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1001Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Textures/VegetationSmall06_Occlusion.tif
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99Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Textures/VegetationSmall06_Normals.tif.meta
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88Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Textures/VegetationSmall06_Albedo.tif.meta
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88Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Textures/VegetationSmall06_MetallicSmooth.tif.meta
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88Assets/Scenes/ImageTracking/Prefabs/FlowerAlternativePrefab/Textures/VegetationSmall06_Occlusion.tif.meta
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8Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab.meta
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300Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/FlowerPrefab.prefab
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7Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/FlowerPrefab.prefab.meta
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8Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Models.meta
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10Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Models/VegetationSmall04_Mat.mat.meta
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77Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Models/VegetationSmall04_Mat.mat
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8Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Shaders.meta
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8Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Small.meta
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1001Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Small/VegetationSmall04.fbx
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116Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Small/VegetationSmall04.fbx.meta
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8Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Textures.meta
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1001Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Textures/VegetationSmall04_Albedo.tif
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1001Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Textures/VegetationSmall04_MetallicSmooth.tif
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1001Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Textures/VegetationSmall04_Normals.tif
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1001Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Textures/VegetationSmall04_Occlusion.tif
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88Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Textures/VegetationSmall04_Albedo.tif.meta
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88Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Textures/VegetationSmall04_MetallicSmooth.tif.meta
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99Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Textures/VegetationSmall04_Normals.tif.meta
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88Assets/Scenes/ImageTracking/Prefabs/FlowerPrefab/Textures/VegetationSmall04_Occlusion.tif.meta
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using System; |
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using System.Text; |
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using UnityEngine; |
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using UnityEngine.XR.ARFoundation; |
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using UnityEngine.XR.ARSubsystems; |
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|
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namespace UnityEngine.XR.ARFoundation.Samples |
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{ |
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/// <summary>
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/// Change the prefab for the first image in library at runtime.
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/// </summary>
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[RequireComponent(typeof(ARTrackedImageManager))] |
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public class DynamicPrefab : MonoBehaviour |
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{ |
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GameObject m_OriginalPrefab; |
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[SerializeField] |
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GameObject m_AlternativePrefab; |
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public GameObject alternativePrefab |
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{ |
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get => m_AlternativePrefab; |
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set => m_AlternativePrefab = value; |
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} |
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|
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enum State |
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{ |
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OriginalPrefab, |
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ChangeToOriginalPrefab, |
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AlternativePrefab, |
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ChangeToAlternativePrefab, |
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Error |
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} |
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|
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State m_State; |
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|
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string m_ErrorMessage = ""; |
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|
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void OnGUI() |
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{ |
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var fontSize = 50; |
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GUI.skin.button.fontSize = fontSize; |
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GUI.skin.label.fontSize = fontSize; |
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float margin = 100; |
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GUILayout.BeginArea(new Rect(margin, margin, Screen.width - margin * 2, Screen.height - margin * 2)); |
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switch (m_State) |
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{ |
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case State.OriginalPrefab: |
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{ |
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if (GUILayout.Button($"Alternative Prefab for {GetComponent<PrefabImagePairManager>().imageLibrary[0].name}")) |
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{ |
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m_State = State.ChangeToAlternativePrefab; |
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} |
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|
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break; |
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} |
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case State.AlternativePrefab: |
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{ |
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if (GUILayout.Button($"Original Prefab for {GetComponent<PrefabImagePairManager>().imageLibrary[0].name}")) |
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{ |
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m_State = State.ChangeToOriginalPrefab; |
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} |
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|
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break; |
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} |
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case State.Error: |
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{ |
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GUILayout.Label(m_ErrorMessage); |
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break; |
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} |
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} |
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GUILayout.EndArea(); |
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} |
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|
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void SetError(string errorMessage) |
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{ |
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m_State = State.Error; |
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m_ErrorMessage = $"Error: {errorMessage}"; |
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} |
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|
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void Update() |
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{ |
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switch (m_State) |
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{ |
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case State.ChangeToAlternativePrefab: |
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{ |
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if (!alternativePrefab) |
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{ |
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SetError("No alternative prefab is given."); |
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break; |
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} |
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var manager = GetComponent<PrefabImagePairManager>(); |
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if (!manager) |
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{ |
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SetError($"No {nameof(PrefabImagePairManager)} available."); |
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break; |
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} |
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|
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var library = manager.imageLibrary; |
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if (!library) |
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{ |
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SetError($"No image library available."); |
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break; |
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} |
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|
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if (!m_OriginalPrefab) |
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m_OriginalPrefab = manager.GetPrefabForReferenceImage(library[0]); |
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manager.SetPrefabForReferenceImage(library[0], alternativePrefab); |
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m_State = State.AlternativePrefab; |
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break; |
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} |
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|
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case State.ChangeToOriginalPrefab: |
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{ |
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if (!m_OriginalPrefab) |
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{ |
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SetError("No original prefab is given."); |
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break; |
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} |
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|
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var manager = GetComponent<PrefabImagePairManager>(); |
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if (!manager) |
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{ |
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SetError($"No {nameof(PrefabImagePairManager)} available."); |
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break; |
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} |
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|
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var library = manager.imageLibrary; |
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if (!library) |
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{ |
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SetError($"No image library available."); |
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break; |
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} |
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manager.SetPrefabForReferenceImage(library[0], m_OriginalPrefab); |
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m_State = State.OriginalPrefab; |
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break; |
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} |
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} |
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using System; |
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using System.Collections.Generic; |
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#if UNITY_EDITOR
|
|||
using UnityEditor; |
|||
#endif
|
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using UnityEngine; |
|||
using UnityEngine.UI; |
|||
using UnityEngine.XR.ARSubsystems; |
|||
using UnityEngine.XR.ARFoundation; |
|||
|
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namespace UnityEngine.XR.ARFoundation.Samples |
|||
{ |
|||
/// <summary>
|
|||
/// This component listens for images detected by the <c>XRImageTrackingSubsystem</c>
|
|||
/// and overlays some prefabs on top of the detected image.
|
|||
/// </summary>
|
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[RequireComponent(typeof(ARTrackedImageManager))] |
|||
public class PrefabImagePairManager : MonoBehaviour, ISerializationCallbackReceiver |
|||
{ |
|||
/// <summary>
|
|||
/// Used to associate an `XRReferenceImage` with a Prefab by using the `XRReferenceImage`'s guid as a unique identifier for a particular reference image.
|
|||
/// </summary>
|
|||
[Serializable] |
|||
struct NamedPrefab |
|||
{ |
|||
// System.Guid isn't serializable, so we store the Guid as a string. At runtime, this is converted back to a System.Guid
|
|||
public string imageGuid; |
|||
public GameObject imagePrefab; |
|||
|
|||
public NamedPrefab(Guid guid, GameObject prefab) |
|||
{ |
|||
imageGuid = guid.ToString(); |
|||
imagePrefab = prefab; |
|||
} |
|||
} |
|||
|
|||
[SerializeField] |
|||
[HideInInspector] |
|||
List<NamedPrefab> m_PrefabsList = new List<NamedPrefab>(); |
|||
|
|||
Dictionary<Guid, GameObject> m_PrefabsDictionary = new Dictionary<Guid, GameObject>(); |
|||
Dictionary<Guid, GameObject> m_Instantiated = new Dictionary<Guid, GameObject>(); |
|||
ARTrackedImageManager m_TrackedImageManager; |
|||
|
|||
[SerializeField] |
|||
[Tooltip("Reference Image Library")] |
|||
XRReferenceImageLibrary m_ImageLibrary; |
|||
|
|||
/// <summary>
|
|||
/// Get the <c>XRReferenceImageLibrary</c>
|
|||
/// </summary>
|
|||
public XRReferenceImageLibrary imageLibrary |
|||
{ |
|||
get => m_ImageLibrary; |
|||
set => m_ImageLibrary = value; |
|||
} |
|||
|
|||
public void OnBeforeSerialize() |
|||
{ |
|||
m_PrefabsList.Clear(); |
|||
foreach (var kvp in m_PrefabsDictionary) |
|||
{ |
|||
m_PrefabsList.Add(new NamedPrefab(kvp.Key, kvp.Value)); |
|||
} |
|||
} |
|||
|
|||
public void OnAfterDeserialize() |
|||
{ |
|||
m_PrefabsDictionary = new Dictionary<Guid, GameObject>(); |
|||
foreach (var entry in m_PrefabsList) |
|||
{ |
|||
m_PrefabsDictionary.Add(Guid.Parse(entry.imageGuid), entry.imagePrefab); |
|||
} |
|||
} |
|||
|
|||
void Awake() |
|||
{ |
|||
m_TrackedImageManager = GetComponent<ARTrackedImageManager>(); |
|||
} |
|||
|
|||
void OnEnable() |
|||
{ |
|||
m_TrackedImageManager.trackedImagesChanged += OnTrackedImagesChanged; |
|||
} |
|||
|
|||
void OnDisable() |
|||
{ |
|||
m_TrackedImageManager.trackedImagesChanged -= OnTrackedImagesChanged; |
|||
} |
|||
|
|||
void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs eventArgs) |
|||
{ |
|||
foreach (var trackedImage in eventArgs.added) |
|||
{ |
|||
// Give the initial image a reasonable default scale
|
|||
var minLocalScalar = Mathf.Min(trackedImage.size.x, trackedImage.size.y) / 2; |
|||
trackedImage.transform.localScale = new Vector3(minLocalScalar, minLocalScalar, minLocalScalar); |
|||
AssignPrefab(trackedImage); |
|||
} |
|||
} |
|||
|
|||
void AssignPrefab(ARTrackedImage trackedImage) |
|||
{ |
|||
if (m_PrefabsDictionary.TryGetValue(trackedImage.referenceImage.guid, out var prefab)) |
|||
m_Instantiated[trackedImage.referenceImage.guid] = Instantiate(prefab, trackedImage.transform); |
|||
} |
|||
|
|||
public GameObject GetPrefabForReferenceImage(XRReferenceImage referenceImage) |
|||
=> m_PrefabsDictionary.TryGetValue(referenceImage.guid, out var prefab) ? prefab : null; |
|||
|
|||
public void SetPrefabForReferenceImage(XRReferenceImage referenceImage, GameObject alternativePrefab) |
|||
{ |
|||
m_PrefabsDictionary[referenceImage.guid] = alternativePrefab; |
|||
if (m_Instantiated.TryGetValue(referenceImage.guid, out var instantiatedPrefab)) |
|||
{ |
|||
m_Instantiated[referenceImage.guid] = Instantiate(alternativePrefab, instantiatedPrefab.transform.parent); |
|||
Destroy(instantiatedPrefab); |
|||
} |
|||
} |
|||
|
|||
#if UNITY_EDITOR
|
|||
/// <summary>
|
|||
/// This customizes the inspector component and updates the prefab list when
|
|||
/// the reference image library is changed.
|
|||
/// </summary>
|
|||
[CustomEditor(typeof(PrefabImagePairManager))] |
|||
class PrefabImagePairManagerInspector : Editor |
|||
{ |
|||
List<XRReferenceImage> m_ReferenceImages = new List<XRReferenceImage>(); |
|||
bool m_IsExpanded = true; |
|||
|
|||
bool HasLibraryChanged(XRReferenceImageLibrary library) |
|||
{ |
|||
if (library == null) |
|||
return m_ReferenceImages.Count == 0; |
|||
|
|||
if (m_ReferenceImages.Count != library.count) |
|||
return true; |
|||
|
|||
for (int i = 0; i < library.count; i++) |
|||
{ |
|||
if (m_ReferenceImages[i] != library[i]) |
|||
return true; |
|||
} |
|||
|
|||
return false; |
|||
} |
|||
|
|||
public override void OnInspectorGUI() |
|||
{ |
|||
//customized inspector
|
|||
var behaviour = serializedObject.targetObject as PrefabImagePairManager; |
|||
|
|||
serializedObject.Update(); |
|||
using (new EditorGUI.DisabledScope(true)) |
|||
{ |
|||
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Script")); |
|||
} |
|||
|
|||
var libraryProperty = serializedObject.FindProperty(nameof(m_ImageLibrary)); |
|||
EditorGUILayout.PropertyField(libraryProperty); |
|||
var library = libraryProperty.objectReferenceValue as XRReferenceImageLibrary; |
|||
|
|||
//check library changes
|
|||
if (HasLibraryChanged(library)) |
|||
{ |
|||
if (library) |
|||
{ |
|||
var tempDictionary = new Dictionary<Guid, GameObject>(); |
|||
foreach (var referenceImage in library) |
|||
{ |
|||
tempDictionary.Add(referenceImage.guid, behaviour.GetPrefabForReferenceImage(referenceImage)); |
|||
} |
|||
behaviour.m_PrefabsDictionary = tempDictionary; |
|||
} |
|||
} |
|||
|
|||
// update current
|
|||
m_ReferenceImages.Clear(); |
|||
if (library) |
|||
{ |
|||
foreach (var referenceImage in library) |
|||
{ |
|||
m_ReferenceImages.Add(referenceImage); |
|||
} |
|||
} |
|||
|
|||
//show prefab list
|
|||
m_IsExpanded = EditorGUILayout.Foldout(m_IsExpanded, "Prefab List"); |
|||
if (m_IsExpanded) |
|||
{ |
|||
using (new EditorGUI.IndentLevelScope()) |
|||
{ |
|||
EditorGUI.BeginChangeCheck(); |
|||
|
|||
var tempDictionary = new Dictionary<Guid, GameObject>(); |
|||
foreach (var image in library) |
|||
{ |
|||
var prefab = (GameObject) EditorGUILayout.ObjectField(image.name, behaviour.m_PrefabsDictionary[image.guid], typeof(GameObject), false); |
|||
tempDictionary.Add(image.guid, prefab); |
|||
} |
|||
|
|||
if (EditorGUI.EndChangeCheck()) |
|||
{ |
|||
Undo.RecordObject(target, "Update Prefab"); |
|||
behaviour.m_PrefabsDictionary = tempDictionary; |
|||
EditorUtility.SetDirty(target); |
|||
} |
|||
} |
|||
} |
|||
|
|||
serializedObject.ApplyModifiedProperties(); |
|||
} |
|||
} |
|||
#endif
|
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} |
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} |
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Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/FireFliesPrefab.prefab
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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Assets/Scenes/ImageTracking/Prefabs/FireFliesPrefab/Magic Spell - Sleeping spell 1.wav
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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1001
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