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Merge pull request #53 from unity/interaction

Interaction Sample Scene
/4.1
GitHub Enterprise 5 年前
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bc78bf58
共有 7 个文件被更改,包括 1034 次插入0 次删除
  1. 1
      Packages/manifest.json
  2. 3
      README.md
  3. 7
      Assets/Scenes/Interaction/Interaction.unity.meta
  4. 402
      Assets/Scenes/Interaction/ManipulatorCube.prefab
  5. 7
      Assets/Scenes/Interaction/ManipulatorCube.prefab.meta
  6. 614
      Assets/Scenes/Interaction/Interaction.unity

1
Packages/manifest.json


"com.unity.xr.arfoundation": "4.0.0-preview.3",
"com.unity.xr.arkit": "4.0.0-preview.3",
"com.unity.xr.arkit-face-tracking": "4.0.0-preview.3",
"com.unity.xr.interaction.toolkit": "0.9.4-preview",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",

3
README.md


At first, this scene may appear to be doing nothing. However, it is rendering a depth texture on top of the scene based on the real world geometry. This allows for the real world to occlude virtual content. The scene has a script on it that fires a red ball into the scene when you tap. You will see the occlusion working by firing the red balls into a space which you can then move the iPad camera behind some other real world object to see that the virtual red balls are occluded by the real world object.
## Interaction
This sample scene demonstrates the functionality of the `XR Interaction Toolkit` package. In the scene, you are able to place a cube on a plane which you can translate, rotate and scale with gestures. See the [`XR Interaction Toolkit Documentation`](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@0.9/manual/index.html) for more details.

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