Mike Durand
5 年前
当前提交
addc0c8c
共有 6 个文件被更改,包括 0 次插入 和 1082 次删除
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96Assets/Scenes/ARCollaborationData/ReferencePointInfoManager.cs
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11Assets/Scenes/ARCollaborationData/ReferencePointInfoManager.cs.meta
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898Assets/Scenes/ReferencePoints.unity
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7Assets/Scenes/ReferencePoints.unity.meta
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59Assets/Scripts/ReferencePointCreator.cs
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11Assets/Scripts/ReferencePointCreator.cs.meta
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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using UnityEngine.XR.ARFoundation; |
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/// <summary>
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/// Displays information about each reference point including
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/// whether or not the reference point is local or remote.
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/// The reference point prefab is assumed to include a GameObject
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/// which can be colored to indicate which session created it.
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/// </summary>
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[RequireComponent(typeof(ARSessionOrigin))] |
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[RequireComponent(typeof(ARReferencePointManager))] |
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public class ReferencePointInfoManager : MonoBehaviour |
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{ |
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[SerializeField] |
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ARSession m_Session; |
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public ARSession session |
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{ |
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get { return m_Session; } |
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set { m_Session = value; } |
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} |
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void OnEnable() |
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{ |
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GetComponent<ARReferencePointManager>().referencePointsChanged += OnReferencePointsChanged; |
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} |
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void OnDisable() |
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{ |
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GetComponent<ARReferencePointManager>().referencePointsChanged -= OnReferencePointsChanged; |
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} |
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void OnReferencePointsChanged(ARReferencePointsChangedEventArgs eventArgs) |
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{ |
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foreach (var referencePoint in eventArgs.added) |
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{ |
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UpdateReferencePoint(referencePoint); |
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} |
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foreach (var referencePoint in eventArgs.updated) |
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{ |
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UpdateReferencePoint(referencePoint); |
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} |
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} |
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unsafe struct byte128 |
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{ |
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public fixed byte data[16]; |
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} |
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void UpdateReferencePoint(ARReferencePoint referencePoint) |
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{ |
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var canvas = referencePoint.GetComponentInChildren<Canvas>(); |
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if (canvas == null) |
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return; |
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canvas.worldCamera = GetComponent<ARSessionOrigin>().camera; |
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var text = canvas.GetComponentInChildren<Text>(); |
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if (text == null) |
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return; |
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var sessionId = referencePoint.sessionId; |
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if (sessionId.Equals(session.subsystem.sessionId)) |
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{ |
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text.text = $"Local"; |
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} |
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else |
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{ |
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text.text = $"Remote"; |
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} |
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var cube = referencePoint.transform.Find("Scale/SessionId Indicator"); |
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if (cube != null) |
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{ |
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var renderer = cube.GetComponent<Renderer>(); |
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{ |
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// Generate a color from the sessionId
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Color color; |
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unsafe |
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{ |
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var bytes = *(byte128*)&sessionId; |
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color = new Color( |
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bytes.data[0] / 255f, |
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bytes.data[4] / 255f, |
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bytes.data[8] / 255f, |
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bytes.data[12] / 255f); |
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} |
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renderer.material.color = color; |
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} |
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} |
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} |
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} |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.XR.ARFoundation; |
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using UnityEngine.XR.ARSubsystems; |
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|
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[RequireComponent(typeof(ARReferencePointManager))] |
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[RequireComponent(typeof(ARRaycastManager))] |
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public class ReferencePointCreator : MonoBehaviour |
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{ |
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public void RemoveAllReferencePoints() |
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{ |
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foreach (var referencePoint in m_ReferencePoints) |
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{ |
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m_ReferencePointManager.RemoveReferencePoint(referencePoint); |
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} |
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m_ReferencePoints.Clear(); |
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} |
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|
|||
void Awake() |
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{ |
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m_RaycastManager = GetComponent<ARRaycastManager>(); |
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m_ReferencePointManager = GetComponent<ARReferencePointManager>(); |
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m_ReferencePoints = new List<ARReferencePoint>(); |
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} |
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|
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void Update() |
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{ |
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if (Input.touchCount == 0) |
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return; |
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|
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var touch = Input.GetTouch(0); |
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if (touch.phase != TouchPhase.Began) |
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return; |
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|
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if (m_RaycastManager.Raycast(touch.position, s_Hits, TrackableType.FeaturePoint)) |
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{ |
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// Raycast hits are sorted by distance, so the first one
|
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// will be the closest hit.
|
|||
var hitPose = s_Hits[0].pose; |
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var referencePoint = m_ReferencePointManager.AddReferencePoint(hitPose); |
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if (referencePoint == null) |
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{ |
|||
Logger.Log("Error creating reference point"); |
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} |
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else |
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{ |
|||
m_ReferencePoints.Add(referencePoint); |
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} |
|||
} |
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} |
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|
|||
static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>(); |
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|
|||
List<ARReferencePoint> m_ReferencePoints; |
|||
|
|||
ARRaycastManager m_RaycastManager; |
|||
|
|||
ARReferencePointManager m_ReferencePointManager; |
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} |
|
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