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PR feedback: Setting some the bounding sphere override back to zero after the Unity version upgrade process introduced NaNs.

/3.1
Todd Stinson 5 年前
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a05dd3ce
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/Scenes/FaceTracking/FixationPoint.unity

2
Assets/Scenes/FaceTracking/FixationPoint.unity


m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: NaN, z: NaN, w: 2.6214713e+22}
m_BoundingSphereOverride: {x: 0, y: 0, z: 2.296e-41, w: 0}
m_UseBoundingSphereOverride: 0
m_ShadowRadius: 0
m_ShadowAngle: 0

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