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Merge remote-tracking branch 'origin/master' into config-manager

/3.1
Tim Mowrer 5 年前
当前提交
9f1ec284
共有 30 个文件被更改,包括 318 次插入265 次删除
  1. 4
      Assets/Scenes/ARKitCoachingOverlay/ARKitCoachingOverlay.unity
  2. 4
      Assets/Scenes/ARWorldMap.unity
  3. 4
      Assets/Scenes/Anchors.unity
  4. 4
      Assets/Scenes/CameraImage.unity
  5. 4
      Assets/Scenes/Check Support.unity
  6. 452
      Assets/Scenes/EnvironmentProbes.unity
  7. 4
      Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity
  8. 4
      Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity
  9. 4
      Assets/Scenes/FaceTracking/EyeLasers.unity
  10. 4
      Assets/Scenes/FaceTracking/EyePoses.unity
  11. 4
      Assets/Scenes/FaceTracking/FacePose.unity
  12. 4
      Assets/Scenes/FaceTracking/FixationPoint.unity
  13. 4
      Assets/Scenes/HumanSegmentation/HumanBodyTracking2D.unity
  14. 4
      Assets/Scenes/HumanSegmentation/HumanBodyTracking3D.unity
  15. 4
      Assets/Scenes/HumanSegmentation/HumanSegmentationImages.unity
  16. 4
      Assets/Scenes/ImageTracking/ImageTracking.unity
  17. 2
      Assets/Scenes/LightEstimation/ARKitHDRLightEstimation.unity
  18. 2
      Assets/Scenes/LightEstimation/LightEstimation.unity
  19. 4
      Assets/Scenes/Object Tracking/ObjectTracking.unity
  20. 4
      Assets/Scenes/Plane Detection/FeatheredPlanes.unity
  21. 4
      Assets/Scenes/Plane Detection/PlaneClassification.unity
  22. 4
      Assets/Scenes/Plane Detection/TogglePlaneDetection.unity
  23. 4
      Assets/Scenes/PlaneOcclusion/PlaneOcclusion.unity
  24. 4
      Assets/Scenes/PointCloud/AllPointCloudPoints.unity
  25. 4
      Assets/Scenes/SimpleAR/SimpleAR.unity
  26. 4
      Assets/Scenes/UX/SampleUXScene.unity
  27. 10
      Packages/manifest.json
  28. 3
      ProjectSettings/EditorBuildSettings.asset
  29. 18
      ProjectSettings/QualitySettings.asset
  30. 4
      README.md

4
Assets/Scenes/ARKitCoachingOverlay/ARKitCoachingOverlay.unity


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4
Assets/Scenes/ARWorldMap.unity


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4
Assets/Scenes/Anchors.unity


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4
Assets/Scenes/CameraImage.unity


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4
Assets/Scenes/Check Support.unity


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452
Assets/Scenes/EnvironmentProbes.unity
文件差异内容过多而无法显示
查看文件

4
Assets/Scenes/FaceTracking/ARCoreFaceRegions.unity


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4
Assets/Scenes/FaceTracking/ARKitFaceBlendShapes.unity


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4
Assets/Scenes/FaceTracking/EyeLasers.unity


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4
Assets/Scenes/FaceTracking/EyePoses.unity


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4
Assets/Scenes/FaceTracking/FacePose.unity


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4
Assets/Scenes/FaceTracking/FixationPoint.unity


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4
Assets/Scenes/HumanSegmentation/HumanBodyTracking2D.unity


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4
Assets/Scenes/HumanSegmentation/HumanBodyTracking3D.unity


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4
Assets/Scenes/HumanSegmentation/HumanSegmentationImages.unity


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4
Assets/Scenes/ImageTracking/ImageTracking.unity


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2
Assets/Scenes/LightEstimation/ARKitHDRLightEstimation.unity


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2
Assets/Scenes/LightEstimation/LightEstimation.unity


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4
Assets/Scenes/Object Tracking/ObjectTracking.unity


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4
Assets/Scenes/Plane Detection/FeatheredPlanes.unity


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4
Assets/Scenes/Plane Detection/PlaneClassification.unity


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4
Assets/Scenes/Plane Detection/TogglePlaneDetection.unity


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4
Assets/Scenes/PlaneOcclusion/PlaneOcclusion.unity


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4
Assets/Scenes/PointCloud/AllPointCloudPoints.unity


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4
Assets/Scenes/SimpleAR/SimpleAR.unity


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4
Assets/Scenes/UX/SampleUXScene.unity


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10
Packages/manifest.json


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"com.unity.xr.arkit": "3.1.0-preview.2",
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3
ProjectSettings/EditorBuildSettings.asset


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18
ProjectSettings/QualitySettings.asset


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4
README.md


The relevant scripts are on the "Directional Light" GameObject.
## ReferencePoints
## Anchors
This sample shows how to create reference points as the result of a raycast hit. The "Clear Reference Points" button removes all created reference points. See the [`ReferencePointCreator.cs`](https://github.com/Unity-Technologies/arfoundation-samples/blob/master/Assets/Scripts/ReferencePointCreator.cs) script.
This sample shows how to create anchors as the result of a raycast hit. The "Clear Anchors" button removes all created anchors. See the [`AnchorCreator.cs`](https://github.com/Unity-Technologies/arfoundation-samples/blob/master/Assets/Scripts/AnchorCreator.cs) script.
## Scale

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