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Fix WorldCameraWithUserFacingFaceTracking sample (missing component)

/3.1
Tim Mowrer 5 年前
当前提交
8930e5a8
共有 3 个文件被更改,包括 17 次插入47 次删除
  1. 2
      Assets/Scenes/FaceTracking/ToggleCameraFacingDirection.cs
  2. 60
      Assets/Scenes/FaceTracking/WorldCameraWithUserFacingFaceTracking.unity
  3. 2
      ProjectSettings/EditorBuildSettings.asset

2
Assets/Scenes/FaceTracking/ToggleCameraFacingDirection.cs


if (Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Began)
{
if (m_CameraManager.currentFacingDirection == CameraFacingDirection.User)
if (m_CameraManager.requestedFacingDirection == CameraFacingDirection.User)
{
m_CameraManager.requestedFacingDirection = CameraFacingDirection.World;
m_Session.requestedTrackingMode = TrackingMode.PositionAndRotation;

60
Assets/Scenes/FaceTracking/WorldCameraWithUserFacingFaceTracking.unity


- component: {fileID: 406902929}
- component: {fileID: 406902932}
- component: {fileID: 406902933}
- component: {fileID: 406902935}
m_Layer: 0
m_Name: AR Session Origin
m_TagString: Untagged

m_AttemptUpdate: 1
m_MatchFrameRate: 1
m_TrackingMode: 2
--- !u!114 &406902935
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 406902928}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 85645ea6d9a984404b0688b24fb2a0a7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_CameraManager: {fileID: 282840816}
m_Session: {fileID: 406902934}
--- !u!1 &425493003
GameObject:
m_ObjectHideFlags: 0

m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &1794229919
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1794229921}
- component: {fileID: 1794229920}
m_Layer: 0
m_Name: CameraSwitcher
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1794229920
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1794229919}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 85645ea6d9a984404b0688b24fb2a0a7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_CameraManager: {fileID: 282840816}
m_Session: {fileID: 0}
--- !u!4 &1794229921
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1794229919}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

2
ProjectSettings/EditorBuildSettings.asset


path: Assets/Scenes/FaceTracking/FixationPoint.unity
guid: b0bf27dc892684a049959459ba5e6f8f
- enabled: 0
path: Assets/Scenes/FaceTracking/RearCameraWithFrontCameraFaceMesh.unity
path: Assets/Scenes/FaceTracking/WorldCameraWithUserFacingFaceTracking.unity
guid: ecea31d2ea5464e52bedb91fa1fcb6bb
- enabled: 0
path: Assets/Scenes/HumanSegmentation/HumanBodyTracking2D.unity

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