Fix for Simple AR Interaction Scheme
bool TryGetTouchPosition(out Vector2 touchPosition)
{
#if UNITY_EDITOR
if (Input.GetMouseButton(0))
var mousePosition = Input.mousePosition;
touchPosition = new Vector2(mousePosition.x, mousePosition.y);
return true;
}
#else
#endif
touchPosition = default;
return false;
ARRaycastManager m_RaycastManager;