This sample demonstrates the camera grain effect. Once a plane is deteced, you can place a cube on it with a material that simulates the camera grain noise in the camera feed. See the `CameraGrain.cs` script. Also see `CameraGrain.shader` which animates and applies the camera grain texture (through linear interpolation) in screenspace.
This sample demonstrates the camera grain effect. Once a plane is detected, you can place a cube on it with a material that simulates the camera grain noise in the camera feed. See the `CameraGrain.cs` script. Also see `CameraGrain.shader` which animates and applies the camera grain texture (through linear interpolation) in screenspace.
This sample requires a device running iOS 13 and Unity 2020.2 or later.