Tim Mowrer
5 年前
当前提交
67e723ad
共有 6 个文件被更改,包括 1009 次插入 和 0 次删除
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8Assets/Scenes/ARKitCoachingOverlay.meta
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136Assets/Scenes/ARKitCoachingOverlay/ARKitCoachingOverlay.cs
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11Assets/Scenes/ARKitCoachingOverlay/ARKitCoachingOverlay.cs.meta
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847Assets/Scenes/ARKitCoachingOverlay/ARKitCoachingOverlay.unity
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7Assets/Scenes/ARKitCoachingOverlay/ARKitCoachingOverlay.unity.meta
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using System; |
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using UnityEngine; |
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using UnityEngine.XR.ARFoundation; |
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#if UNITY_IOS
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using UnityEngine.XR.ARKit; |
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#endif
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/// <summary>
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/// This example shows how to activate the [ARCoachingOverlayView](https://developer.apple.com/documentation/arkit/arcoachingoverlayview)
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/// </summary>
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[RequireComponent(typeof(ARSession))] |
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public class ARKitCoachingOverlay : MonoBehaviour |
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{ |
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// Duplicate the ARCoachingGoal enum so that we can use it on a serialized field
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enum CoachingGoal |
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{ |
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Tracking, |
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HorizontalPlane, |
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VerticalPlane, |
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AnyPlane |
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} |
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[SerializeField] |
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[Tooltip("The coaching goal associated with the coaching overlay.")] |
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CoachingGoal m_Goal = CoachingGoal.Tracking; |
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#if UNITY_IOS
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/// <summary>
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/// The [ARCoachingGoal](https://developer.apple.com/documentation/arkit/arcoachinggoal) associated with the coaching overlay
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/// </summary>
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public ARCoachingGoal goal |
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{ |
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get |
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{ |
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if (GetComponent<ARSession>().subsystem is ARKitSessionSubsystem sessionSubsystem) |
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{ |
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return sessionSubsystem.coachingGoal; |
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} |
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else |
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{ |
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return (ARCoachingGoal)m_Goal; |
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} |
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} |
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set |
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{ |
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m_Goal = (CoachingGoal)value; |
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if (supported && GetComponent<ARSession>().subsystem is ARKitSessionSubsystem sessionSubsystem) |
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{ |
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sessionSubsystem.coachingGoal = value; |
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} |
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} |
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} |
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#endif
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[SerializeField] |
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[Tooltip("Whether the coaching overlay activates automatically.")] |
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bool m_ActivatesAutomatically = true; |
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/// <summary>
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/// Whether the coaching overlay activates automatically
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/// </summary>
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public bool activatesAutomatically |
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{ |
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get |
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{ |
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#if UNITY_IOS
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if (supported && GetComponent<ARSession>().subsystem is ARKitSessionSubsystem sessionSubsystem) |
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{ |
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return sessionSubsystem.coachingActivatesAutomatically; |
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} |
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#endif
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return m_ActivatesAutomatically; |
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} |
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set |
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{ |
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m_ActivatesAutomatically = value; |
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#if UNITY_IOS
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if (supported && GetComponent<ARSession>().subsystem is ARKitSessionSubsystem sessionSubsystem) |
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{ |
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sessionSubsystem.coachingActivatesAutomatically = value; |
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} |
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#endif
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} |
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} |
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/// <summary>
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/// Whether the [ARCoachingGoal](https://developer.apple.com/documentation/arkit/arcoachinggoal) is supported.
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/// </summary>
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public bool supported |
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{ |
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get |
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{ |
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#if UNITY_IOS
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return ARKitSessionSubsystem.coachingOverlaySupported; |
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#else
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return false; |
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#endif
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} |
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} |
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void OnEnable() |
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{ |
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#if UNITY_IOS
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if (supported && GetComponent<ARSession>().subsystem is ARKitSessionSubsystem sessionSubsystem) |
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{ |
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sessionSubsystem.coachingGoal = (ARCoachingGoal)m_Goal; |
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sessionSubsystem.coachingActivatesAutomatically = m_ActivatesAutomatically; |
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} |
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else |
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#endif
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{ |
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Debug.LogError("ARCoachingOverlayView is not supported by this device."); |
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} |
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} |
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/// <summary>
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/// Activates the [ARCoachingGoal](https://developer.apple.com/documentation/arkit/arcoachinggoal)
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/// </summary>
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/// <param name="animated">If <c>true</c>, the coaching overlay is animated, e.g. fades in. If <c>false</c>, the coaching overlay appears instantly, without any transition.</param>
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public void ActivateCoaching(bool animated) |
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{ |
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#if UNITY_IOS
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if (supported && GetComponent<ARSession>().subsystem is ARKitSessionSubsystem sessionSubsystem) |
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{ |
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sessionSubsystem.SetCoachingActive(true, animated ? ARCoachingOverlayTransition.Animated : ARCoachingOverlayTransition.Instant); |
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} |
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else |
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#endif
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{ |
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throw new NotSupportedException("ARCoachingOverlay is not supported"); |
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} |
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} |
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