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Co-Authored-By: Tim Mowrer <timm@unity3d.com>
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This sample demonstrates the camera grain effect. Once a plane is deteced, you can place a cube on it with a material that simulates the camera grain noise in the camera feed. See the `CameraGrain.cs` script.
This sample requires iOS 13 and is not supported on Android. It also is only supported on Unity 2020.2 and above.
This sample requires a device running iOS 13 and Unity 2020.2 or later.
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