浏览代码
updated inspector and logic
updated inspector and logic
changed name tracking to guid tracking, combined property drawer into custom editor, removed excessive features/4.1
Shan Jiang
4 年前
当前提交
554ea55b
共有 8 个文件被更改,包括 1254 次插入 和 179 次删除
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31Assets/Scenes/ImageTracking/Multi Prefab - Image Tracking/Multi-Image Tracking.unity
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201Assets/Scenes/ImageTracking/Multi Prefab - Image Tracking/MultiTrackedImageInfoManager.cs
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8Assets/Scenes/ImageTracking/Prefabs/HatPrefab.meta
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86Assets/Scenes/ImageTracking/Prefabs/HatPrefab/HatPrefab.prefab
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7Assets/Scenes/ImageTracking/Prefabs/HatPrefab/HatPrefab.prefab.meta
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990Assets/Scenes/ImageTracking/Prefabs/HatPrefab/VikingHelmet.fbx
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110Assets/Scenes/ImageTracking/Prefabs/HatPrefab/VikingHelmet.fbx.meta
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fileFormatVersion: 2 |
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guid: 8c83a7bcc557e407e80ebe216e48aba2 |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!1 &3279860958548870494 |
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GameObject: |
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m_ObjectHideFlags: 0 |
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m_CorrespondingSourceObject: {fileID: 0} |
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m_PrefabInstance: {fileID: 0} |
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m_PrefabAsset: {fileID: 0} |
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serializedVersion: 6 |
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m_Component: |
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- component: {fileID: 3279860958549105022} |
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- component: {fileID: 3279860958545680734} |
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- component: {fileID: 3279860958546680734} |
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m_Layer: 0 |
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m_Name: VikingHelmet |
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m_TagString: Untagged |
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m_Icon: {fileID: 0} |
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m_NavMeshLayer: 0 |
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m_StaticEditorFlags: 0 |
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m_IsActive: 1 |
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--- !u!4 &3279860958549105022 |
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Transform: |
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m_ObjectHideFlags: 0 |
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m_CorrespondingSourceObject: {fileID: 0} |
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m_PrefabInstance: {fileID: 0} |
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m_PrefabAsset: {fileID: 0} |
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m_GameObject: {fileID: 3279860958548870494} |
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m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} |
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m_LocalPosition: {x: -0, y: 0, z: 0} |
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m_LocalScale: {x: 1, y: 1, z: 1} |
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m_Children: [] |
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m_Father: {fileID: 0} |
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m_RootOrder: 0 |
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
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--- !u!33 &3279860958545680734 |
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MeshFilter: |
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m_ObjectHideFlags: 0 |
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m_CorrespondingSourceObject: {fileID: 0} |
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m_PrefabInstance: {fileID: 0} |
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m_PrefabAsset: {fileID: 0} |
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m_GameObject: {fileID: 3279860958548870494} |
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m_Mesh: {fileID: 4300002, guid: a20ea7771cebbda4696ef82ef45481a0, type: 3} |
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--- !u!23 &3279860958546680734 |
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MeshRenderer: |
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m_ObjectHideFlags: 0 |
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m_CorrespondingSourceObject: {fileID: 0} |
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m_PrefabInstance: {fileID: 0} |
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m_PrefabAsset: {fileID: 0} |
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m_GameObject: {fileID: 3279860958548870494} |
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m_Enabled: 1 |
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m_CastShadows: 1 |
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m_ReceiveShadows: 1 |
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m_DynamicOccludee: 1 |
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m_MotionVectors: 1 |
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m_LightProbeUsage: 1 |
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m_ReflectionProbeUsage: 1 |
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m_RayTracingMode: 2 |
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m_RenderingLayerMask: 1 |
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m_RendererPriority: 0 |
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m_Materials: |
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- {fileID: 2100012, guid: a20ea7771cebbda4696ef82ef45481a0, type: 3} |
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- {fileID: 2100024, guid: a20ea7771cebbda4696ef82ef45481a0, type: 3} |
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- {fileID: 2100016, guid: a20ea7771cebbda4696ef82ef45481a0, type: 3} |
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- {fileID: 2100018, guid: a20ea7771cebbda4696ef82ef45481a0, type: 3} |
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- {fileID: 2100020, guid: a20ea7771cebbda4696ef82ef45481a0, type: 3} |
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- {fileID: 2100022, guid: a20ea7771cebbda4696ef82ef45481a0, type: 3} |
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m_StaticBatchInfo: |
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firstSubMesh: 0 |
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subMeshCount: 0 |
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m_StaticBatchRoot: {fileID: 0} |
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m_ProbeAnchor: {fileID: 0} |
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m_LightProbeVolumeOverride: {fileID: 0} |
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m_ScaleInLightmap: 1 |
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m_ReceiveGI: 1 |
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m_PreserveUVs: 0 |
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m_IgnoreNormalsForChartDetection: 0 |
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m_ImportantGI: 0 |
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m_StitchLightmapSeams: 1 |
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m_SelectedEditorRenderState: 3 |
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m_MinimumChartSize: 4 |
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m_AutoUVMaxDistance: 0.5 |
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m_AutoUVMaxAngle: 89 |
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m_LightmapParameters: {fileID: 0} |
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m_SortingLayerID: 0 |
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m_SortingLayer: 0 |
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m_SortingOrder: 0 |
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fileFormatVersion: 2 |
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guid: 2584331523bd14e8898965d93034efdb |
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PrefabImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
990
Assets/Scenes/ImageTracking/Prefabs/HatPrefab/VikingHelmet.fbx
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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fileFormatVersion: 2 |
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guid: a20ea7771cebbda4696ef82ef45481a0 |
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ModelImporter: |
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serializedVersion: 23 |
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fileIDToRecycleName: |
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100000: //RootNode |
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400000: //RootNode |
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2100000: 01 - Default |
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2100002: 07 - Default |
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2100004: 02 - Default |
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2100006: 03 - Default |
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2100008: 05 - Default |
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2100010: 04 - Default |
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2100012: 01 - Default.010 |
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2100014: 07 - Default.001 |
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2100016: 02 - Default.005 |
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2100018: 03 - Default.008 |
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2100020: 05 - Default.004 |
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2100022: 04 - Default.005 |
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2100024: 07 - Default.002 |
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2300000: //RootNode |
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3300000: //RootNode |
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4300000: cap-9 |
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4300002: VikingHelmet |
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externalObjects: {} |
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materials: |
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importMaterials: 1 |
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materialName: 0 |
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materialSearch: 1 |
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materialLocation: 1 |
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animations: |
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legacyGenerateAnimations: 4 |
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bakeSimulation: 0 |
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resampleCurves: 1 |
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optimizeGameObjects: 0 |
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motionNodeName: |
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rigImportErrors: |
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rigImportWarnings: |
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animationImportErrors: |
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animationImportWarnings: |
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animationRetargetingWarnings: |
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animationDoRetargetingWarnings: 0 |
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importAnimatedCustomProperties: 0 |
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importConstraints: 0 |
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animationCompression: 1 |
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animationRotationError: 0.5 |
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animationPositionError: 0.5 |
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animationScaleError: 0.5 |
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animationWrapMode: 0 |
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extraExposedTransformPaths: [] |
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extraUserProperties: [] |
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clipAnimations: [] |
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isReadable: 1 |
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meshes: |
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lODScreenPercentages: [] |
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globalScale: 1 |
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meshCompression: 0 |
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addColliders: 0 |
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useSRGBMaterialColor: 1 |
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importVisibility: 1 |
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importBlendShapes: 1 |
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importCameras: 1 |
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importLights: 1 |
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swapUVChannels: 0 |
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generateSecondaryUV: 0 |
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useFileUnits: 1 |
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optimizeMeshForGPU: 1 |
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keepQuads: 0 |
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weldVertices: 1 |
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preserveHierarchy: 0 |
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indexFormat: 0 |
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secondaryUVAngleDistortion: 8 |
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secondaryUVAreaDistortion: 15.000001 |
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secondaryUVHardAngle: 88 |
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secondaryUVPackMargin: 4 |
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useFileScale: 1 |
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previousCalculatedGlobalScale: 1 |
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hasPreviousCalculatedGlobalScale: 0 |
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tangentSpace: |
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normalSmoothAngle: 60 |
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normalImportMode: 0 |
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tangentImportMode: 3 |
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normalCalculationMode: 4 |
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 |
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blendShapeNormalImportMode: 1 |
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normalSmoothingSource: 0 |
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importAnimation: 1 |
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copyAvatar: 0 |
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humanDescription: |
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serializedVersion: 2 |
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human: [] |
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skeleton: [] |
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armTwist: 0.5 |
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foreArmTwist: 0.5 |
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upperLegTwist: 0.5 |
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legTwist: 0.5 |
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armStretch: 0.05 |
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legStretch: 0.05 |
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feetSpacing: 0 |
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rootMotionBoneName: |
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hasTranslationDoF: 0 |
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hasExtraRoot: 0 |
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skeletonHasParents: 1 |
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lastHumanDescriptionAvatarSource: {instanceID: 0} |
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animationType: 0 |
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humanoidOversampling: 1 |
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additionalBone: 0 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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