浏览代码

redid menu buttons

/4.1
Shan Jiang 4 年前
当前提交
53019d43
共有 2 个文件被更改,包括 709 次插入5 次删除
  1. 684
      Assets/Scenes/ARFoundationMenu/Menu.unity
  2. 30
      Assets/Scripts/UX/ARSceneSelectUI.cs

684
Assets/Scenes/ARFoundationMenu/Menu.unity


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30
Assets/Scripts/UX/ARSceneSelectUI.cs


get { return m_DepthMenu; }
set { m_DepthMenu = value; }
}
[SerializeField]
GameObject m_LightEstimationMenu;
public GameObject lightEstimationMenu
{
get { return m_LightEstimationMenu; }
set { m_LightEstimationMenu = value; }
}
void Start()
{

else if(ActiveMenu.currentMenu == MenuType.Depth)
{
m_DepthMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
else if(ActiveMenu.currentMenu == MenuType.LightEstimation)
{
m_LightEstimationMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
}

LoadScene("HumanBodyTracking3D");
}
public void LightEstimationButtonPressed()
public void LightEstimationMenuButtonPressed()
LoadScene("LightEstimation");
ActiveMenu.currentMenu = MenuType.LightEstimation;
m_LightEstimationMenu.SetActive(true);
m_AllMenu.SetActive(false);
}
public void BasicLightEstimationButtonPressed()
{
LoadScene("BasicLightEstimation");
}
public void HDRLightEstimationButtonPressed()
{
LoadScene("HDRLightEstimation");
}
public void PlaneDetectionMenuButtonPressed()

m_BodyTrackingMenu.SetActive(false);
m_MeshingMenu.SetActive(false);
m_DepthMenu.SetActive(false);
m_LightEstimationMenu.SetActive(false);
m_AllMenu.SetActive(true);
}

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