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Merge branch 'master' into ui

/3.1
Alexandra Serralta 4 年前
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46c01d2d
共有 2 个文件被更改,包括 5 次插入2 次删除
  1. 2
      Assets/Scenes/UX/SampleUXScene.unity
  2. 5
      Assets/Scripts/LightEstimation.cs

2
Assets/Scenes/UX/SampleUXScene.unity


m_Script: {fileID: 11500000, guid: 162766bc881294f4b867bd32e1ef2fbe, type: 3}
m_Name:
m_EditorClassIdentifier:
m_CameraManager: {fileID: 0}
m_CameraManager: {fileID: 282840816}
m_PlaneManager: {fileID: 1335839537}
m_MoveDeviceAnimation: {fileID: 1405370717}
m_TapToPlaceAnimation: {fileID: 1800599825}

5
Assets/Scripts/LightEstimation.cs


m_CameraManager.frameReceived += FrameChanged;
// Disable the arrow to start; enable it later if we get directional light info
arrow?.gameObject.SetActive(false);
if (arrow)
{
arrow.gameObject.SetActive(false);
}
Application.onBeforeRender += OnBeforeRender;
}

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