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Merge branch '2.1-preview-environment-probes' into 2.1-preview

/1.5-preview
Tim Mowrer 5 年前
当前提交
443cf42e
共有 13 个文件被更改,包括 1519 次插入1 次删除
  1. 1
      ProjectSettings/GraphicsSettings.asset
  2. 77
      Assets/Materials/ReflectiveMaterial.mat
  3. 8
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  4. 78
      Assets/Materials/Transparent.mat
  5. 8
      Assets/Materials/Transparent.mat.meta
  6. 188
      Assets/Prefabs/EnvironmentProbePrefab.prefab
  7. 7
      Assets/Prefabs/EnvironmentProbePrefab.prefab.meta
  8. 94
      Assets/Prefabs/ReflectiveSphere.prefab
  9. 7
      Assets/Prefabs/ReflectiveSphere.prefab.meta
  10. 1001
      Assets/Scenes/EnvironmentProbes.unity
  11. 7
      Assets/Scenes/EnvironmentProbes.unity.meta
  12. 33
      Assets/Scripts/EnvironmentProbeVisualizer.cs
  13. 11
      Assets/Scripts/EnvironmentProbeVisualizer.cs.meta

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1001
Assets/Scenes/EnvironmentProbes.unity
文件差异内容过多而无法显示
查看文件

7
Assets/Scenes/EnvironmentProbes.unity.meta


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Assets/Scripts/EnvironmentProbeVisualizer.cs


using UnityEngine;
[RequireComponent(typeof(MeshRenderer))]
public class EnvironmentProbeVisualizer : MonoBehaviour
{
[SerializeField]
ReflectionProbe m_ReflectionProbe;
public ReflectionProbe reflectionProbe
{
get { return m_ReflectionProbe; }
set { m_ReflectionProbe = value; }
}
void Update()
{
if (m_ReflectionProbe == null)
{
GetComponent<MeshRenderer>().enabled = false;
}
else
{
GetComponent<MeshRenderer>().enabled = true;
transform.localPosition = m_ReflectionProbe.center;
transform.localScale = m_ReflectionProbe.size;
// Unity doesn't yet support rotated reflection probes, so the visualizer
// needs to unrotate in order to display the box that will actually be used.
transform.localRotation = Quaternion.Inverse(m_ReflectionProbe.transform.rotation);
}
}
}

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